Player Matchup

Discordia
Discordia
PREZ_ChuckNorris
Discordia
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,737 Elo+
Party 2
Achilles
Achilles
ShaddowGuardian
Achilles
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,526 Elo+
Party 2
Medusa
Medusa
piggyytrot
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,476 Elo+
Party 2
Team Averages
Level 85
1,500 SR
1,580 Elo+

VS

Team Averages
Level 40
1,632 SR
1,646 Elo+
Merlin
Merlin
FemBoyTwink
Merlin
Level 5
God Stats
4W - 1L
1,850 SR
Queue Stats
37W - 9L
1,859 Elo+
Party 1
Thor
Thor
NoahBeanzzz
Thor
Level 9
God Stats
1W - 0L
1,185 SR
Queue Stats
3W - 10L
1,297 Elo+
Solo
Gilgamesh
Gilgamesh
uhslinky
Gilgamesh
Level 107
God Stats
20W - 2L
1,861 SR
Queue Stats
103W - 31L
1,784 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
15
5 / 8 / 6
12,204
610
18,815
12,781
4,348
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
15
5 / 6 / 8
11,907
595
11,318
26,304
30,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
piggyytrot
Medusa
13
3 / 10 / 9
11,403
570
10,757
16,571
5,618
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
9 / 2 / 11
14,170
709
21,474
15,666
6,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
0 / 9 / 11
11,118
556
5,549
18,046
11,239
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
uhslinky
Gilgamesh
19
15 / 2 / 8
14,959
748
21,079
20,295
26,850
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
54
13
Kills
24
24
Deaths
13
23
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
9
2
11
7.25
W
0
9
11
0.61
L
Discordia
5
8
6
1
L
Achilles
5
6
8
1.5
L
Medusa
piggyytrot
Medusa
3
10
9
0.75
W
Gilgamesh
uhslinky
Gilgamesh
15
2
8
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,890
Damage
48,102
55,656
Taken
54,007
40,764
Mitigated
44,514
5,168
Healing
7,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
21,474
1,334
0
3,789
15,666
6,425
1,695
5,306
10,126
92,063
0
W
5,549
2,184
0
911
18,046
11,239
144
7,331
10,316
0
12,331
L
Discordia
18,815
404
0
482
12,781
4,348
505
5,024
7,071
61,920
0
L
Achilles
11,318
1,980
480
3,296
26,304
30,798
114
10,669
14,204
0
28,160
L
Medusa
piggyytrot
Medusa
10,757
6,582
49
861
16,571
5,618
765
6,296
9,534
0
29,379
W
Gilgamesh
uhslinky
Gilgamesh
21,079
4,076
0
2,471
20,295
26,850
671
6,854
12,759
2,303
43,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,514
Gold Earned
40,247
170
Minions Killed
218
6
Camps Cleared
10
930,018
Distance Traveled
1,084,303
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,170
709
164
8
7
357,775
1
W
Thor
11,118
556
21
1
0
317,412
2
L
Discordia
12,204
610
85
4
4
319,068
5
L
Achilles
11,907
595
35
2
2
333,426
2
L
Medusa
11,403
570
50
3
0
277,524
3
W
Gilgamesh
14,959
748
33
2
3
409,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role