Player Matchup

Thanatos
Thanatos
DarthDesecrus
Thanatos
Level 56
God Stats
23W - 34L
1,427 SR
Queue Stats
238W - 260L
1,380 Elo+
Solo
Sobek
Sobek
DrJoules
Sobek
Level 145
God Stats
4W - 6L
1,589 SR
Queue Stats
427W - 438L
1,488 Elo+
Party 1
Thoth
Thoth
E5kol
Thoth
Level 155
God Stats
0W - 6L
1,233 SR
Queue Stats
451W - 427L
1,511 Elo+
Party 1
Achilles
Achilles
Gato san 83266
Achilles
Level 95
God Stats
13W - 7L
1,599 SR
Queue Stats
554W - 583L
1,536 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
kuryente
Ah Muzen Cab
Level 54
God Stats
1W - 1L
1,678 SR
Queue Stats
55W - 64L
1,361 Elo+
Solo
Team Averages
Level 101
1,505 SR
1,455 Elo+

VS

Team Averages
Level 83
1,607 SR
1,473 Elo+
Neith
Neith
 
Neith
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
GameMedusa24522
Achilles
Level 80
God Stats
2W - 1L
1,785 SR
Queue Stats
91W - 80L
1,403 Elo+
Solo
Tiamat
Tiamat
Homer4523
Tiamat
Level 137
God Stats
29W - 30L
1,555 SR
Queue Stats
942W - 899L
1,585 Elo+
Party 2
Kali
Kali
JUANaFOOL-
Kali
Level 62
God Stats
21W - 21L
1,509 SR
Queue Stats
251W - 261L
1,385 Elo+
Solo
Athena
Athena
Yogi_TheKid
Athena
Level 81
God Stats
16W - 10L
1,686 SR
Queue Stats
128W - 132L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DarthDesecrus
Thanatos
15
6 / 10 / 4
9,948
497
10,489
17,608
7,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
DrJoules
Sobek
14
5 / 3 / 4
9,399
470
5,745
21,063
26,911
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
E5kol
Thoth
16
2 / 6 / 6
9,808
490
9,807
10,469
3,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
17
3 / 2 / 2
10,033
502
12,606
18,413
27,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
kuryente
Ah Muzen Cab
12
4 / 6 / 6
9,131
457
7,446
11,433
4,083
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
3 / 4 / 9
9,936
497
9,567
8,699
2,823
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Achilles
18
4 / 2 / 6
10,840
542
12,119
17,657
14,947
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
Homer4523
Tiamat
17
5 / 6 / 5
10,313
516
11,951
13,816
7,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
12 / 4 / 8
11,836
592
17,145
15,556
8,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Athena
14
3 / 5 / 14
9,554
478
5,558
20,459
24,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
69
20
Kills
27
27
Deaths
21
22
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
4
9
1.88
L
Thanatos
DarthDesecrus
Thanatos
6
10
4
0.8
L
Sobek
DrJoules
Sobek
5
3
4
2.33
L
Thoth
E5kol
Thoth
2
6
6
0.83
W
Achilles
4
2
6
3.5
L
Achilles
3
2
2
2
W
Tiamat
Homer4523
Tiamat
5
6
5
1.25
W
12
4
8
4
W
Athena
3
5
14
2
L
Ah Muzen Cab
kuryente
Ah Muzen Cab
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,093
Damage
56,340
78,986
Taken
76,187
69,207
Mitigated
58,464
24,727
Healing
25,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,567
5,827
0
2,881
8,699
2,823
1,662
2,109
6,364
0
63,245
L
Thanatos
DarthDesecrus
Thanatos
10,489
2,868
0
10,427
17,608
7,251
124
4,633
12,873
0
60,342
L
Sobek
DrJoules
Sobek
5,745
589
834
4,100
21,063
26,911
0
3,860
16,963
32,642
0
L
Thoth
E5kol
Thoth
9,807
144
0
768
10,469
3,425
0
4,542
5,515
65,498
0
W
Achilles
12,119
2,297
0
6,357
17,657
14,947
765
3,562
12,827
56
72,616
L
Achilles
12,606
1,250
11
6,323
18,413
27,537
0
2,159
16,224
19,747
39,910
W
Tiamat
Homer4523
Tiamat
11,951
1,278
0
5,191
13,816
7,558
1,177
4,746
8,646
67,254
0
W
17,145
7,658
0
6,273
15,556
8,537
801
3,118
12,205
0
69,010
W
Athena
5,558
1,379
2,287
2,157
20,459
24,599
785
5,273
14,792
17,970
0
L
Ah Muzen Cab
kuryente
Ah Muzen Cab
7,446
2,666
0
2,264
11,433
4,083
1,096
1,527
9,850
0
44,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,319
Gold Earned
52,479
481
Minions Killed
538
0
Camps Cleared
0
1,765,957
Distance Traveled
1,842,735
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,936
497
121
6
0
371,176
6
L
Thanatos
9,948
497
82
4
0
366,943
0
L
Sobek
9,399
470
44
2
0
361,154
4
L
Thoth
9,808
490
134
7
0
366,622
2
W
Achilles
10,840
542
155
8
0
369,696
4
L
Achilles
10,033
502
122
6
0
381,928
1
W
Tiamat
10,313
516
146
7
0
320,776
4
W
Kali
11,836
592
84
4
0
404,630
3
W
Athena
9,554
478
32
2
0
376,457
0
L
Ah Muzen Cab
9,131
457
99
5
0
289,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role