Player Matchup

Chaac
Chaac
IckyCarpet00385
Chaac
Level 128
God Stats
3W - 2L
1,511 SR
Queue Stats
74W - 90L
1,469 Elo+
Party 1
Scylla
Scylla
WhyS0Seri0us513
Scylla
Level 19
God Stats
14W - 17L
1,558 SR
Queue Stats
103W - 125L
1,405 Elo+
Solo
Neith
Neith
ll Prefectss ll
Neith
Level 104
God Stats
2W - 0L
1,686 SR
Queue Stats
48W - 53L
1,461 Elo+
Party 1
Team Averages
Level 84
1,585 SR
1,445 Elo+

VS

Team Averages
Level 50
1,486 SR
1,443 Elo+
Hercules
Hercules
Archerius
Hercules
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
17W - 29L
1,329 Elo+
Solo
Kukulkan
Kukulkan
xiiREIGNiix
Kukulkan
Level 63
God Stats
9W - 8L
1,540 SR
Queue Stats
116W - 99L
1,521 Elo+
Party 2
Ne Zha
Ne Zha
zReaps
Ne Zha
Level 73
God Stats
9W - 12L
1,418 SR
Queue Stats
251W - 250L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 7
10,258
733
13,504
15,192
12,088
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
7 / 2 / 9
10,201
729
9,630
8,989
2,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 4 / 14
9,290
664
6,220
9,199
2,705
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Archerius
Hercules
11
0 / 5 / 3
7,590
542
4,952
13,295
9,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
xiiREIGNiix
Kukulkan
14
4 / 4 / 1
8,986
642
13,859
8,529
3,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ne Zha
zReaps
Ne Zha
12
2 / 8 / 3
8,548
611
9,826
11,865
4,492
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
17
Kills
6
6
Deaths
17
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
Archerius
Hercules
0
5
3
0.3
W
8
0
7
11.5
W
7
2
9
5.75
W
2
4
14
2.25
L
Kukulkan
xiiREIGNiix
Kukulkan
4
4
1
1.13
L
Ne Zha
zReaps
Ne Zha
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,354
Damage
28,637
33,380
Taken
33,689
17,194
Mitigated
16,948
10,035
Healing
2,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Archerius
Hercules
4,952
1,821
0
1,444
13,295
9,376
0
4,290
8,707
1,151
13,606
W
13,504
2,292
0
5,782
15,192
12,088
420
5,359
9,215
3,550
35,709
W
9,630
888
0
2,277
8,989
2,401
538
5,358
3,631
25,591
0
W
6,220
1,405
0
1,976
9,199
2,705
0
4,236
4,924
0
26,227
L
Kukulkan
xiiREIGNiix
Kukulkan
13,859
66
0
675
8,529
3,080
0
2,868
5,459
42,871
0
L
Ne Zha
zReaps
Ne Zha
9,826
1,765
0
751
11,865
4,492
0
3,622
8,021
0
29,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,749
Gold Earned
25,124
143
Minions Killed
150
5
Camps Cleared
8
707,252
Distance Traveled
682,467
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,590
542
33
2
0
225,600
0
W
Chaac
10,258
733
38
3
1
267,855
1
W
Scylla
10,201
729
58
4
3
217,293
3
W
Neith
9,290
664
47
3
1
222,104
1
L
Kukulkan
8,986
642
80
6
5
253,176
2
L
Ne Zha
8,548
611
37
3
3
203,691
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role