Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
ArcofEvilx
Zeus
Level 146
God Stats
3W - 3L
1,653 SR
Queue Stats
26W - 29L
1,509 Elo+
Party 1
Ares
Ares
Bang__Fantastic
Ares
Level 84
God Stats
0W - 1L
1,465 SR
Queue Stats
2W - 4L
1,640 Elo+
Party 3
Raijin
Raijin
SeventhHorn
Raijin
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
berzerkpirate
Guan Yu
Level 112
God Stats
15W - 16L
1,518 SR
Queue Stats
70W - 93L
1,402 Elo+
Party 1
Team Averages
Level 93
1,527 SR
1,510 Elo+

VS

Team Averages
Level 118
1,587 SR
1,481 Elo+
Geb
Geb
ImSteveFrench
Geb
Level 159
God Stats
13W - 12L
1,602 SR
Queue Stats
251W - 241L
1,433 Elo+
Party 2
Kukulkan
Kukulkan
Liquorholes96
Kukulkan
Level 124
God Stats
7W - 3L
1,654 SR
Queue Stats
55W - 44L
1,527 Elo+
Party 2
Charybdis
Charybdis
SdS Sempai 03
Charybdis
Level 107
God Stats
12W - 7L
1,653 SR
Queue Stats
36W - 34L
1,561 Elo+
Solo
Izanami
Izanami
SwizzCo
Izanami
Level 62
God Stats
72W - 82L
1,461 SR
Queue Stats
194W - 240L
1,372 Elo+
Party 2
Ah Puch
Ah Puch
thezebrareturns
Ah Puch
Level 138
God Stats
3W - 1L
1,564 SR
Queue Stats
232W - 227L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
2 / 3 / 1
7,933
721
7,178
9,393
3,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
0 / 1 / 2
7,582
689
13,187
5,831
2,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 6 / 0
6,807
619
2,140
18,619
15,132
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
12
0 / 3 / 0
6,549
595
4,943
9,728
4,099
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
13
1 / 0 / 0
7,419
674
3,213
11,995
10,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 7
8,803
800
7,329
12,456
11,739
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
Liquorholes96
Kukulkan
16
5 / 0 / 2
9,321
847
12,971
6,052
2,219
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
SdS Sempai 03
Charybdis
14
0 / 0 / 4
7,604
691
6,832
7,445
2,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
SwizzCo
Izanami
15
3 / 0 / 5
8,677
789
6,195
4,506
1,770
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 3 / 5
8,683
789
14,024
9,264
3,631
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
13
13
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
3
1
0.83
L
0
1
2
1
L
0
6
0
0
W
2
0
7
5.5
W
Kukulkan
Liquorholes96
Kukulkan
5
0
2
6
W
Charybdis
SdS Sempai 03
Charybdis
0
0
4
2
L
Raijin
0
3
0
0
W
Izanami
SwizzCo
Izanami
3
0
5
5.5
L
Guan Yu
1
0
0
1
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,661
Damage
47,351
55,566
Taken
39,723
36,264
Mitigated
22,231
9,771
Healing
8,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,178
1,665
0
328
9,393
3,990
0
5,757
3,636
0
18,796
L
13,187
1,012
0
522
5,831
2,475
0
4,066
1,765
43,991
0
L
2,140
159
0
2,376
18,619
15,132
0
10,544
8,075
11,022
0
W
7,329
840
1,761
1,946
12,456
11,739
1
6,974
5,482
13,951
0
W
Kukulkan
Liquorholes96
Kukulkan
12,971
1,057
0
458
6,052
2,219
0
3,976
2,076
40,267
0
W
Charybdis
SdS Sempai 03
Charybdis
6,832
3,162
164
2,116
7,445
2,872
1,270
4,735
2,710
0
27,944
L
Raijin
4,943
745
0
0
9,728
4,099
0
6,310
3,418
17,620
0
W
Izanami
SwizzCo
Izanami
6,195
3,597
0
165
4,506
1,770
371
2,337
2,169
0
25,622
L
Guan Yu
3,213
76
2,382
4,163
11,995
10,568
0
7,867
4,128
0
13,528
W
14,024
418
0
1,445
9,264
3,631
439
2,766
6,498
40,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,290
Gold Earned
43,088
188
Minions Killed
285
5
Camps Cleared
11
1,021,133
Distance Traveled
1,114,678
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,933
721
27
2
3
210,003
1
L
Zeus
7,582
689
95
9
1
219,581
2
L
Ares
6,807
619
10
1
1
169,079
0
W
Geb
8,803
800
18
2
1
246,864
1
W
Kukulkan
9,321
847
83
8
1
254,336
1
W
Charybdis
7,604
691
54
5
4
188,930
1
L
Raijin
6,549
595
27
2
0
177,865
1
W
Izanami
8,677
789
59
5
1
219,165
6
L
Guan Yu
7,419
674
29
3
0
244,605
1
W
Ah Puch
8,683
789
71
6
4
205,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role