Player Matchup

Cthulhu
Cthulhu
DeadWalker000
Cthulhu
Level 148
God Stats
10W - 3L
1,855 SR
Queue Stats
19W - 7L
1,782 Elo+
Party 2
Ah Puch
Ah Puch
GrayMouser345
Ah Puch
Level 147
God Stats
2W - 1L
1,873 SR
Queue Stats
11W - 3L
1,811 Elo+
Party 2
Sol
Sol
benhamon
Sol
Level 157
God Stats
2W - 1L
1,724 SR
Queue Stats
222W - 179L
1,605 Elo+
Party 3
Horus
Horus
pigmooian
Horus
Level 96
God Stats
5W - 4L
1,553 SR
Queue Stats
22W - 17L
1,614 Elo+
Party 3
Cliodhna
Cliodhna
rob_9570
Cliodhna
Level 128
God Stats
7W - 2L
1,866 SR
Queue Stats
199W - 188L
1,593 Elo+
Solo
Team Averages
Level 135
1,774 SR
1,681 Elo+

VS

Team Averages
Level 107
1,550 SR
1,608 Elo+
Bakasura
Bakasura
AngelR0417
Bakasura
Level 121
God Stats
5W - 4L
1,555 SR
Queue Stats
294W - 290L
1,581 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
Jayredzilla
Ah Muzen Cab
Level 107
God Stats
5W - 3L
1,690 SR
Queue Stats
489W - 434L
1,664 Elo+
Party 1
Ganesha
Ganesha
Kaidingo
Ganesha
Level 112
God Stats
4W - 6L
1,571 SR
Queue Stats
594W - 578L
1,586 Elo+
Party 1
Sol
Sol
darkvader80
Sol
Level 69
God Stats
0W - 3L
1,218 SR
Queue Stats
258W - 211L
1,573 Elo+
Solo
Achilles
Achilles
macario1027
Achilles
Level 127
God Stats
26W - 22L
1,715 SR
Queue Stats
348W - 325L
1,636 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
3 / 0 / 0
6,207
621
5,375
7,723
7,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ah Puch
11
3 / 0 / 0
6,253
625
4,243
3,431
1,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
4 / 1 / 1
6,448
645
5,911
7,433
2,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
pigmooian
Horus
9
1 / 0 / 4
5,299
530
1,995
6,557
3,374
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
rob_9570
Cliodhna
11
0 / 1 / 2
5,968
597
3,612
5,647
2,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AngelR0417
Bakasura
9
1 / 2 / 0
5,196
520
2,799
7,297
1,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
Jayredzilla
Ah Muzen Cab
9
0 / 3 / 0
5,301
530
854
5,515
1,705
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ganesha
Kaidingo
Ganesha
8
0 / 0 / 2
4,943
494
1,845
5,294
2,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 3 / 1
5,385
539
4,367
5,683
1,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
macario1027
Achilles
9
0 / 3 / 0
4,875
488
2,626
7,818
4,632
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
11
Kills
2
2
Deaths
11
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
AngelR0417
Bakasura
1
2
0
0.5
W
Cthulhu
3
0
0
3
W
Ah Puch
3
0
0
3
L
Ah Muzen Cab
Jayredzilla
Ah Muzen Cab
0
3
0
0
L
Ganesha
Kaidingo
Ganesha
0
0
2
1
W
4
1
1
4.5
L
1
3
1
0.5
L
Achilles
macario1027
Achilles
0
3
0
0
W
Horus
pigmooian
Horus
1
0
4
3
W
Cliodhna
rob_9570
Cliodhna
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,136
Damage
12,491
30,791
Taken
31,607
16,173
Mitigated
12,318
13,790
Healing
10,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
AngelR0417
Bakasura
2,799
1,866
0
3,201
7,297
1,770
0
1,576
5,721
0
20,677
W
Cthulhu
5,375
691
0
2,780
7,723
7,264
326
185
7,513
31,329
0
W
Ah Puch
4,243
436
0
1,764
3,431
1,147
182
660
2,710
35,406
0
L
Ah Muzen Cab
Jayredzilla
Ah Muzen Cab
854
0
0
1,078
5,515
1,705
0
2,623
2,892
0
33,435
L
Ganesha
Kaidingo
Ganesha
1,845
250
0
1,756
5,294
2,680
0
1,677
3,617
13,672
0
W
5,911
2,857
0
4,161
7,433
2,291
862
2,984
4,449
43,308
6,129
L
4,367
1,357
0
1,988
5,683
1,531
0
3,582
2,101
23,010
3,734
L
Achilles
macario1027
Achilles
2,626
519
0
2,445
7,818
4,632
0
4,368
2,520
0
22,113
W
Horus
pigmooian
Horus
1,995
826
1,475
2,460
6,557
3,374
66
1,233
5,263
0
10,057
W
Cliodhna
rob_9570
Cliodhna
3,612
497
0
1,150
5,647
2,097
0
920
4,617
0
41,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,175
Gold Earned
25,700
350
Minions Killed
279
0
Camps Cleared
0
1,032,783
Distance Traveled
1,000,709
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,196
520
62
6
0
224,432
4
W
Cthulhu
6,207
621
72
7
0
192,542
0
W
Ah Puch
6,253
625
83
8
0
197,210
2
L
Ah Muzen Cab
5,301
530
90
9
0
197,053
1
L
Ganesha
4,943
494
6
1
0
202,931
0
W
Sol
6,448
645
100
10
0
187,311
1
L
Sol
5,385
539
66
7
0
182,186
0
L
Achilles
4,875
488
55
6
0
194,107
1
W
Horus
5,299
530
15
2
0
224,324
7
W
Cliodhna
5,968
597
80
8
0
231,396
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role