Player Matchup

Neith
Neith
Ikea20
Neith
Level 25
God Stats
0W - 8L
1,070 SR
Queue Stats
73W - 86L
1,414 Elo+
Solo
Achilles
Achilles
Maye30
Achilles
Level 6
God Stats
0W - 3L
1,098 SR
Queue Stats
3W - 9L
1,217 Elo+
Party 1
Fenrir
Fenrir
Milo117
Fenrir
Level 28
God Stats
0W - 3L
1,225 SR
Queue Stats
78W - 108L
1,396 Elo+
Party 1
Ares
Ares
OhhVelveteen
Ares
Level 25
God Stats
11W - 7L
1,600 SR
Queue Stats
31W - 33L
1,405 Elo+
Solo
Nu Wa
Nu Wa
bluffscorpion25
Nu Wa
Level 29
God Stats
2W - 1L
1,704 SR
Queue Stats
123W - 122L
1,443 Elo+
Solo
Team Averages
Level 23
1,339 SR
1,375 Elo+

VS

Team Averages
Level 30
1,525 SR
1,545 Elo+
Ares
Ares
BeatnikBarbarian
Ares
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 7L
1,665 Elo+
Party 2
Heimdallr
Heimdallr
CringePits
Heimdallr
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
IronTaint
Vulcan
Level 69
God Stats
5W - 2L
1,672 SR
Queue Stats
5W - 2L
1,570 Elo+
Party 3
Pele
Pele
MarioBruus2
Pele
Level 25
God Stats
1W - 0L
1,273 SR
Queue Stats
87W - 129L
1,381 Elo+
Solo
Hel
Hel
SpeedGuyRi
Hel
Level 36
God Stats
10W - 8L
1,679 SR
Queue Stats
88W - 71L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ikea20
Neith
16
5 / 7 / 3
10,955
996
16,819
18,638
9,557
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Maye30
Achilles
16
0 / 8 / 4
9,109
828
4,095
27,967
37,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
Milo117
Fenrir
16
1 / 13 / 6
10,126
921
11,216
26,074
16,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
1 / 7 / 6
9,867
897
7,605
27,017
29,554
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
1 / 9 / 6
9,706
882
19,274
14,224
7,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 26
11,355
1,032
11,963
18,126
18,835
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
CringePits
Heimdallr
20
25 / 1 / 16
15,005
1,364
47,703
19,698
10,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
IronTaint
Vulcan
19
9 / 0 / 24
12,455
1,132
34,424
7,481
3,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 3 / 3
8,471
770
1,993
4,248
1,681
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
6 / 2 / 24
12,247
1,113
10,417
13,262
11,160
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
137
8
Kills
44
44
Deaths
8
25
Assists
93
Player
Kills
Deaths
Assists
KDA
W
4
2
26
8.5
W
Heimdallr
CringePits
Heimdallr
25
1
16
33
L
Neith
Ikea20
Neith
5
7
3
0.93
W
Vulcan
IronTaint
Vulcan
9
0
24
21
W
0
3
3
0.5
L
Achilles
Maye30
Achilles
0
8
4
0.25
L
Fenrir
Milo117
Fenrir
1
13
6
0.31
L
1
7
6
0.57
W
6
2
24
9
L
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,009
Damage
106,500
113,920
Taken
62,815
100,095
Mitigated
45,176
3,442
Healing
23,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,963
995
0
0
18,126
18,835
0
7,399
10,069
24,528
0
W
Heimdallr
CringePits
Heimdallr
47,703
36,025
0
5,190
19,698
10,478
0
9,051
10,241
0
80,162
L
Neith
Ikea20
Neith
16,819
8,204
0
1,341
18,638
9,557
0
7,939
10,695
0
51,347
W
Vulcan
IronTaint
Vulcan
34,424
13,423
0
843
7,481
3,022
0
3,341
3,788
66,414
0
W
1,993
244
0
157
4,248
1,681
0
2,009
2,181
0
2,927
L
Achilles
Maye30
Achilles
4,095
1,689
0
721
27,967
37,222
0
15,696
12,271
0
6,878
L
Fenrir
Milo117
Fenrir
11,216
1,732
32
1,249
26,074
16,604
0
14,085
11,989
0
23,257
L
7,605
1,161
0
0
27,017
29,554
0
14,963
12,054
25,693
0
W
10,417
567
11,862
5,691
13,262
11,160
0
3,803
8,074
23,754
0
L
19,274
3,906
0
99
14,224
7,158
0
4,121
10,100
36,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,763
Gold Earned
59,533
194
Minions Killed
225
3
Camps Cleared
6
1,139,233
Distance Traveled
845,972
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,355
1,032
26
2
0
178,047
0
W
Heimdallr
15,005
1,364
64
6
4
184,982
0
L
Neith
10,955
996
85
8
0
240,667
0
W
Vulcan
12,455
1,132
84
8
1
239,395
0
W
Pele
8,471
770
2
0
0
27,789
0
L
Achilles
9,109
828
9
1
0
219,181
0
L
Fenrir
10,126
921
40
4
2
218,327
0
L
Ares
9,867
897
28
3
0
237,042
0
W
Hel
12,247
1,113
49
4
1
215,759
0
L
Nu Wa
9,706
882
32
3
1
224,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role