Player Matchup

Odin
Odin
Andre20
Odin
Level 113
God Stats
4W - 2L
1,611 SR
Queue Stats
242W - 216L
1,527 Elo+
Party 2
He Bo
He Bo
Crimson_Zephyrr
He Bo
Level 147
God Stats
3W - 4L
1,322 SR
Queue Stats
347W - 350L
1,520 Elo+
Party 1
Scylla
Scylla
DeathsRival0
Scylla
Level 128
God Stats
3W - 2L
1,603 SR
Queue Stats
277W - 271L
1,551 Elo+
Party 1
Gilgamesh
Gilgamesh
Shiku Hikan
Gilgamesh
Level 160
God Stats
4W - 0L
1,622 SR
Queue Stats
123W - 89L
1,557 Elo+
Solo
Jormungandr
Jormungandr
Trejonator132
Jormungandr
Level 62
God Stats
6W - 7L
1,607 SR
Queue Stats
141W - 141L
1,535 Elo+
Party 2
Team Averages
Level 122
1,553 SR
1,538 Elo+

VS

Team Averages
Level 84
1,458 SR
1,525 Elo+
Agni
Agni
Ava4181
Agni
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
Natsuki8759
Tiamat
Level 69
God Stats
1W - 2L
1,555 SR
Queue Stats
67W - 36L
1,592 Elo+
Party 3
Merlin
Merlin
The LoneGardian
Merlin
Level 107
God Stats
1W - 3L
1,329 SR
Queue Stats
171W - 125L
1,571 Elo+
Party 3
Sun Wukong
Sun Wukong
WhiteBoiLovesRap
Sun Wukong
Level 105
God Stats
0W - 1L
1,407 SR
Queue Stats
1W - 3L
1,392 Elo+
Party 3
Ganesha
Ganesha
verminator99
Ganesha
Level 123
God Stats
2W - 1L
1,501 SR
Queue Stats
168W - 120L
1,569 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Andre20
Odin
17
7 / 3 / 22
10,816
983
12,553
13,210
13,004
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
10 / 3 / 12
9,585
871
11,225
8,788
3,495
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
16
8 / 2 / 21
9,921
902
13,043
7,137
3,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Shiku Hikan
Gilgamesh
16
6 / 2 / 19
10,178
925
9,431
13,845
12,263
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Trejonator132
Jormungandr
16
5 / 3 / 26
9,851
896
13,970
11,874
12,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Ava4181
Agni
13
3 / 8 / 4
8,288
753
5,009
10,626
4,131
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
15
1 / 8 / 8
8,398
763
5,992
13,365
9,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 8 / 5
8,757
796
9,479
11,330
4,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
WhiteBoiLovesRap
Sun Wukong
15
5 / 6 / 4
8,919
811
11,049
14,508
9,923
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
verminator99
Ganesha
15
0 / 6 / 9
8,162
742
5,922
16,856
22,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
42
36
Kills
12
13
Deaths
36
100
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Odin
Andre20
Odin
7
3
22
6
L
Agni
Ava4181
Agni
3
8
4
0.63
W
10
3
12
5.33
W
Scylla
8
2
21
9.25
L
Tiamat
1
8
8
0.63
W
Gilgamesh
Shiku Hikan
Gilgamesh
6
2
19
7.75
L
3
8
5
0.69
W
Jormungandr
Trejonator132
Jormungandr
5
3
26
6
L
Sun Wukong
WhiteBoiLovesRap
Sun Wukong
5
6
4
1.17
L
Ganesha
verminator99
Ganesha
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,222
Damage
37,451
54,854
Taken
66,685
44,493
Mitigated
50,319
23,906
Healing
14,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Andre20
Odin
12,553
3,599
2,340
3,841
13,210
13,004
824
5,866
7,344
0
22,940
L
Agni
Ava4181
Agni
5,009
589
212
604
10,626
4,131
0
5,156
5,470
10,743
0
W
11,225
490
1,445
2,940
8,788
3,495
1,557
4,258
4,530
19,554
0
W
Scylla
13,043
839
913
887
7,137
3,191
1,113
2,778
4,359
23,354
0
L
Tiamat
5,992
842
445
3,229
13,365
9,799
0
8,017
5,348
13,810
0
W
Gilgamesh
Shiku Hikan
Gilgamesh
9,431
2,286
2,863
4,105
13,845
12,263
640
5,721
8,124
0
17,732
L
9,479
446
986
2,018
11,330
4,276
0
7,616
3,714
19,735
0
W
Jormungandr
Trejonator132
Jormungandr
13,970
3,608
2,435
2,137
11,874
12,540
1,510
7,779
4,095
30,388
0
L
Sun Wukong
WhiteBoiLovesRap
Sun Wukong
11,049
2,285
0
3,759
14,508
9,923
0
7,692
6,816
0
21,730
L
Ganesha
verminator99
Ganesha
5,922
1,227
1,319
2,367
16,856
22,190
0
9,757
7,099
12,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,351
Gold Earned
42,524
103
Minions Killed
73
0
Camps Cleared
0
1,078,294
Distance Traveled
886,556
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,816
983
15
1
0
233,158
1
L
Agni
8,288
753
13
1
0
145,022
1
W
He Bo
9,585
871
24
2
0
204,487
3
W
Scylla
9,921
902
19
2
0
217,112
4
L
Tiamat
8,398
763
21
2
0
184,427
2
W
Gilgamesh
10,178
925
8
1
0
199,858
0
L
Merlin
8,757
796
21
2
0
164,060
1
W
Jormungandr
9,851
896
37
3
0
223,679
0
L
Sun Wukong
8,919
811
18
2
0
207,869
0
L
Ganesha
8,162
742
0
0
0
185,178
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role