Player Matchup

Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold V
FlyntTropics
Ganesha
Gold V
Level 145
God Stats
14W - 6L
1,709 SR
Queue Stats
113W - 122L
1,501 MMR
Solo
Eset
Eset
Silver I
HowDidThisH4ppen
Eset
Silver I
Level 44
God Stats
7W - 4L
1,841 SR
Queue Stats
67W - 68L
1,509 MMR
Solo
Achilles
Achilles
Gold IV
YeahImBronze
Achilles
Gold IV
Level 160
God Stats
13W - 14L
1,552 SR
Queue Stats
27W - 34L
1,523 MMR
Party 1
Izanami
Izanami
Silver I
in6ig0
Izanami
Silver I
Level 67
God Stats
1W - 0L
1,601 SR
Queue Stats
14W - 13L
1,534 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 108
1,640 SR
1,514 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,565 SR
1,507 MMR
Fafnir
Fafnir
Silver II
 
Fafnir
Silver II
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold I
 
Thor
Gold I
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold IV
AlatumCross
Mulan
Gold IV
Level 121
God Stats
17W - 14L
1,637 SR
Queue Stats
289W - 284L
1,488 MMR
Solo
Apollo
Apollo
Silver II
FreakingErick
Apollo
Silver II
Level 119
God Stats
0W - 1L
1,527 SR
Queue Stats
6W - 8L
1,517 MMR
Solo
Anubis
Anubis
Gold III
IHateZeus
Anubis
Gold III
Level 105
God Stats
36W - 24L
1,659 SR
Queue Stats
214W - 219L
1,530 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
3 / 0 / 1
7,556
581
5,736
12,406
10,124
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ganesha
FlyntTropics
Ganesha
12
1 / 1 / 10
6,597
507
4,259
6,230
4,954
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
6 / 2 / 4
8,593
661
11,116
8,921
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
YeahImBronze
Achilles
12
4 / 2 / 4
7,564
582
4,696
8,937
3,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
in6ig0
Izanami
15
7 / 0 / 0
8,593
661
6,632
8,020
2,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ArtioAthenaOdinMorgan Le FayGeb

VS

Bans
GilgameshSetLokiTiamatFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
2 / 1 / 1
7,095
546
2,753
7,022
5,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thor
 
Thor
12
0 / 5 / 3
6,985
537
1,658
10,689
3,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
0 / 5 / 1
6,569
505
8,952
11,862
7,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 5 / 1
6,171
475
4,050
7,403
1,922
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
IHateZeus
Anubis
11
2 / 5 / 1
6,719
517
5,354
9,135
3,346
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
21
Kills
5
5
Deaths
21
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
1
3.5
L
Fafnir
 
Fafnir
2
1
1
2.5
L
Thor
 
Thor
0
5
3
0.3
L
0
5
1
0.1
W
Ganesha
FlyntTropics
Ganesha
1
1
10
6
L
1
5
1
0.3
W
6
2
4
4
L
Anubis
IHateZeus
Anubis
2
5
1
0.5
W
Achilles
YeahImBronze
Achilles
4
2
4
3
W
Izanami
in6ig0
Izanami
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,439
Damage
22,767
44,514
Taken
46,111
24,196
Mitigated
21,672
19,617
Healing
14,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,736
1,679
0
6,343
12,406
10,124
548
801
10,701
9,058
34,115
L
Fafnir
 
Fafnir
2,753
506
1,268
2,298
7,022
5,176
0
2,835
4,037
14,511
0
L
Thor
 
Thor
1,658
59
0
3,784
10,689
3,267
0
3,529
7,028
0
42,772
L
8,952
1,593
0
3,911
11,862
7,961
0
2,411
9,423
0
38,176
W
Ganesha
FlyntTropics
Ganesha
4,259
159
105
1,362
6,230
4,954
221
932
5,298
15,940
0
L
4,050
2,139
0
941
7,403
1,922
0
970
6,433
0
31,385
W
11,116
827
26
3,433
8,921
3,010
364
3,926
4,949
54,631
0
L
Anubis
IHateZeus
Anubis
5,354
587
0
2,679
9,135
3,346
0
6,144
2,647
34,689
0
W
Achilles
YeahImBronze
Achilles
4,696
1,029
0
4,040
8,937
3,312
51
1,500
7,345
0
41,258
W
Izanami
in6ig0
Izanami
6,632
4,696
0
4,308
8,020
2,796
387
1,015
6,959
0
71,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,903
Gold Earned
33,539
451
Minions Killed
338
0
Camps Cleared
0
1,381,433
Distance Traveled
1,224,839
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,556
581
90
7
0
273,760
3
L
Fafnir
7,095
546
11
1
0
260,467
1
L
Thor
6,985
537
89
7
0
227,149
4
L
Mulan
6,569
505
82
6
0
250,418
3
W
Ganesha
6,597
507
2
0
0
272,817
6
L
Apollo
6,171
475
80
6
0
252,732
4
W
Eset
8,593
661
120
9
0
267,580
3
L
Anubis
6,719
517
76
6
0
234,073
4
W
Achilles
7,564
582
83
6
0
299,121
5
W
Izanami
8,593
661
156
12
0
268,155
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role