Player Matchup

Bakasura
Bakasura
CheekClapperxoxo
Bakasura
Level 36
God Stats
5W - 1L
1,897 SR
Queue Stats
174W - 189L
1,479 Elo+
Party 1
Nox
Nox
Dysturbedfan
Nox
Level 68
God Stats
93W - 93L
1,502 SR
Queue Stats
153W - 160L
1,471 Elo+
Party 1
Chiron
Chiron
Malackai
Chiron
Level 49
God Stats
93W - 71L
1,596 SR
Queue Stats
214W - 212L
1,516 Elo+
Party 1
Ymir
Ymir
TheHolyRaptor
Ymir
Level 19
God Stats
46W - 37L
1,548 SR
Queue Stats
49W - 40L
1,508 Elo+
Party 1
Baron Samedi
Baron Samedi
theejz
Baron Samedi
Level 95
God Stats
85W - 64L
1,623 SR
Queue Stats
403W - 409L
1,522 Elo+
Party 1
Team Averages
Level 53
1,633 SR
1,499 Elo+

VS

Team Averages
Level 77
1,445 SR
1,456 Elo+
Cerberus
Cerberus
B5Cyanide
Cerberus
Level 36
God Stats
7W - 7L
1,580 SR
Queue Stats
40W - 33L
1,485 Elo+
Party 2
Sylvanus
Sylvanus
Cσηtēηt
Sylvanus
Level 110
God Stats
3W - 8L
1,264 SR
Queue Stats
188W - 225L
1,446 Elo+
Party 2
Merlin
Merlin
GideonKurai
Merlin
Level 89
God Stats
0W - 1L
1,797 SR
Queue Stats
62W - 61L
1,480 Elo+
Party 2
Cliodhna
Cliodhna
MAKEOUTHILL420
Cliodhna
Level 85
God Stats
1W - 2L
1,468 SR
Queue Stats
51W - 47L
1,463 Elo+
Party 2
Danzaburou
Danzaburou
cector49
Danzaburou
Level 66
God Stats
1W - 6L
1,114 SR
Queue Stats
75W - 80L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 4
7,753
646
7,418
9,929
3,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 3 / 5
6,184
515
4,303
5,620
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
Malackai
Chiron
12
3 / 1 / 2
6,561
547
5,889
7,318
1,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
1 / 1 / 3
5,605
467
1,037
7,071
3,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Baron Samedi
theejz
Baron Samedi
13
5 / 1 / 4
7,775
648
8,350
7,382
2,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
B5Cyanide
Cerberus
9
1 / 3 / 2
6,022
502
3,404
8,742
6,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
Cσηtēηt
Sylvanus
12
5 / 3 / 0
7,353
613
5,676
10,858
9,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
12
1 / 4 / 1
6,831
569
4,242
8,094
2,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
9
0 / 5 / 2
5,857
488
2,552
7,445
2,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
cector49
Danzaburou
11
1 / 1 / 1
6,639
553
6,980
6,080
1,365
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
16
Kills
8
8
Deaths
16
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
B5Cyanide
Cerberus
1
3
2
0.67
W
6
2
4
4
L
Sylvanus
Cσηtēηt
Sylvanus
5
3
0
1.67
W
1
3
5
1.17
L
Merlin
1
4
1
0.38
L
Cliodhna
0
5
2
0.2
W
Chiron
Malackai
Chiron
3
1
2
4
W
1
1
3
2.5
L
Danzaburou
cector49
Danzaburou
1
1
1
1.5
W
Baron Samedi
theejz
Baron Samedi
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,997
Damage
22,854
37,320
Taken
41,219
12,983
Mitigated
22,267
14,857
Healing
9,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
B5Cyanide
Cerberus
3,404
165
240
2,206
8,742
6,302
23
1,414
6,948
18,399
0
W
7,418
5,525
0
2,656
9,929
3,180
0
2,914
7,015
0
45,707
L
Sylvanus
Cσηtēηt
Sylvanus
5,676
1,821
0
4,126
10,858
9,398
534
5,940
4,662
25,938
7,738
W
4,303
439
0
1,873
5,620
2,180
330
3,482
2,138
22,396
0
L
Merlin
4,242
388
0
1,066
8,094
2,586
0
3,409
4,067
40,780
0
L
Cliodhna
2,552
124
0
971
7,445
2,616
0
1,888
5,426
0
30,800
W
Chiron
Malackai
Chiron
5,889
2,086
362
4,493
7,318
1,973
1,092
1,497
5,821
0
42,021
W
1,037
136
0
1,654
7,071
3,313
0
1,140
5,931
14,254
0
L
Danzaburou
cector49
Danzaburou
6,980
2,909
0
1,360
6,080
1,365
712
429
5,511
0
44,611
W
Baron Samedi
theejz
Baron Samedi
8,350
906
574
3,245
7,382
2,337
628
3,687
3,695
40,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,878
Gold Earned
32,702
328
Minions Killed
331
0
Camps Cleared
0
1,146,847
Distance Traveled
1,111,894
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,022
502
34
3
0
241,051
0
W
Bakasura
7,753
646
104
9
0
281,838
2
L
Sylvanus
7,353
613
68
6
0
173,297
1
W
Nox
6,184
515
40
3
0
236,766
0
L
Merlin
6,831
569
85
7
0
258,719
2
L
Cliodhna
5,857
488
60
5
0
213,691
0
W
Chiron
6,561
547
76
6
0
233,094
3
W
Ymir
5,605
467
25
2
0
156,732
1
L
Danzaburou
6,639
553
84
7
0
225,136
3
W
Baron Samedi
7,775
648
83
7
0
238,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role