Player Matchup

Ganesha
Ganesha
BerettaBanjo96
Ganesha
Level 22
God Stats
23W - 20L
1,518 SR
Queue Stats
80W - 95L
1,344 Elo+
Party 1
Scylla
Scylla
tet521
Scylla
Level 82
God Stats
7W - 3L
1,776 SR
Queue Stats
118W - 124L
1,397 Elo+
Party 1
Gilgamesh
Gilgamesh
yeomanmetal
Gilgamesh
Level 35
God Stats
2W - 1L
1,723 SR
Queue Stats
84W - 98L
1,377 Elo+
Party 1
Team Averages
Level 46
1,672 SR
1,372 Elo+

VS

Team Averages
Level 66
1,494 SR
1,345 Elo+
Horus
Horus
Lupocalype420
Horus
Level 102
God Stats
6W - 10L
1,450 SR
Queue Stats
35W - 38L
1,352 Elo+
Party 2
Cupid
Cupid
MammothTank117
Cupid
Level 71
God Stats
1W - 1L
1,682 SR
Queue Stats
41W - 41L
1,374 Elo+
Party 2
Tiamat
Tiamat
ScratchBoard
Tiamat
Level 24
God Stats
4W - 5L
1,349 SR
Queue Stats
23W - 28L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 14
9,068
605
7,798
11,483
14,116
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
tet521
Scylla
15
11 / 0 / 4
11,134
742
15,162
9,326
4,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
yeomanmetal
Gilgamesh
13
4 / 1 / 9
9,741
649
6,198
21,213
18,592
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
7,999
533
4,980
15,250
13,635
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 4 / 0
8,589
573
17,208
13,552
4,399
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
11
0 / 5 / 0
7,680
512
4,480
10,475
6,643
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
15
Kills
1
1
Deaths
15
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
0
14
7
L
0
6
1
0.08
L
1
4
0
0.25
L
Tiamat
0
5
0
0
W
Scylla
tet521
Scylla
11
0
4
13
W
Gilgamesh
yeomanmetal
Gilgamesh
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,158
Damage
26,668
42,022
Taken
39,277
37,174
Mitigated
24,677
9,057
Healing
11,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,798
554
1,071
1,666
11,483
14,116
484
2,147
9,336
19,157
0
L
4,980
2,919
1,664
3,524
15,250
13,635
0
8,319
6,653
0
15,053
L
17,208
6,618
825
3,394
13,552
4,399
0
7,669
5,603
0
55,288
L
Tiamat
4,480
1,111
50
1,764
10,475
6,643
0
6,913
3,411
13,797
0
W
Scylla
tet521
Scylla
15,162
1,587
0
504
9,326
4,466
1,200
903
8,423
49,732
0
W
Gilgamesh
yeomanmetal
Gilgamesh
6,198
1,216
0
5,816
21,213
18,592
811
1,797
19,416
0
21,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,943
Gold Earned
24,268
145
Minions Killed
98
3
Camps Cleared
6
808,902
Distance Traveled
679,024
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,068
605
0
0
0
249,782
1
L
Horus
7,999
533
20
1
1
235,670
0
L
Cupid
8,589
573
60
4
4
222,795
1
L
Tiamat
7,680
512
18
1
1
220,559
0
W
Scylla
11,134
742
100
7
2
277,488
0
W
Gilgamesh
9,741
649
45
3
1
281,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role