Player Matchup

Chronos
Chronos
Frevon
Chronos
Level 28
God Stats
2W - 1L
1,482 SR
Queue Stats
41W - 21L
1,603 Elo+
Party 1
Charybdis
Charybdis
Peglen
Charybdis
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 45L
1,585 Elo+
Party 1
Cthulhu
Cthulhu
ДядяСпид
Cthulhu
Level 49
God Stats
9W - 2L
1,762 SR
Queue Stats
83W - 57L
1,582 Elo+
Party 1
Team Averages
Level 53
1,581 SR
1,590 Elo+

VS

Team Averages
Level 51
1,540 SR
1,509 Elo+
Sol
Sol
 
Sol
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
ZenRune
Amaterasu
Level 86
God Stats
1W - 1L
1,621 SR
Queue Stats
5W - 6L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Frevon
Chronos
12
6 / 0 / 1
7,774
777
7,577
3,326
1,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Peglen
Charybdis
11
2 / 1 / 6
7,230
723
5,237
5,057
1,641
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 8
6,744
674
7,468
7,819
7,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 3 / 1
5,886
589
5,214
7,538
2,329
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
 
Anhur
8
0 / 3 / 2
5,788
579
4,028
7,441
2,247
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
ZenRune
Amaterasu
9
2 / 2 / 0
6,198
620
2,086
9,420
6,597
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
8
Kills
2
2
Deaths
8
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
1
0.17
L
Anhur
 
Anhur
0
3
2
0.33
W
Chronos
Frevon
Chronos
6
0
1
6.5
W
Charybdis
Peglen
Charybdis
2
1
6
5
L
Amaterasu
ZenRune
Amaterasu
2
2
0
1
W
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,282
Damage
11,328
16,202
Taken
24,399
10,525
Mitigated
11,173
3,297
Healing
4,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,214
676
0
1,634
7,538
2,329
0
4,027
2,956
23,612
0
L
Anhur
 
Anhur
4,028
1,491
207
793
7,441
2,247
0
4,179
2,884
0
9,556
W
Chronos
Frevon
Chronos
7,577
3,060
0
1,814
3,326
1,597
741
1,227
2,099
17,678
2,307
W
Charybdis
Peglen
Charybdis
5,237
2,756
0
469
5,057
1,641
515
1,364
3,693
0
27,927
L
Amaterasu
ZenRune
Amaterasu
2,086
1,329
0
1,668
9,420
6,597
0
5,310
3,901
0
6,245
W
7,468
563
0
1,014
7,819
7,287
125
3,049
4,770
18,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,748
Gold Earned
17,872
120
Minions Killed
67
6
Camps Cleared
3
552,021
Distance Traveled
512,583
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,886
589
50
5
1
189,142
3
L
Anhur
5,788
579
10
1
2
158,488
2
W
Chronos
7,774
777
39
4
1
171,278
2
W
Charybdis
7,230
723
60
6
5
172,579
0
L
Amaterasu
6,198
620
7
1
0
164,953
8
W
Cthulhu
6,744
674
21
2
0
208,164
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role