Player Matchup

Mercury
Mercury
Chefs choice290
Mercury
Level 18
God Stats
11W - 2L
1,759 SR
Queue Stats
64W - 46L
1,485 Elo+
Solo
Geb
Geb
EIementaIist
Geb
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 16L
1,547 Elo+
Solo
Tsukuyomi
Tsukuyomi
Raiken
Tsukuyomi
Level 16
God Stats
1W - 0L
1,509 SR
Queue Stats
13W - 2L
1,848 Elo+
Party 2
Izanami
Izanami
Synzola
Izanami
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,470 Elo+
Party 2
Agni
Agni
poetisa-avispado
Agni
Level 29
God Stats
5W - 1L
1,736 SR
Queue Stats
124W - 104L
1,591 Elo+
Solo
Team Averages
Level 18
1,601 SR
1,588 Elo+

VS

Team Averages
Level 43
1,551 SR
1,537 Elo+
Skadi
Skadi
 
Skadi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Dcsoup0
Izanami
Level 26
God Stats
10W - 3L
1,905 SR
Queue Stats
25W - 23L
1,460 Elo+
Solo
Ra
Ra
KALASHNlK0B
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,642 Elo+
Solo
Bacchus
Bacchus
ShaolinsShaft
Bacchus
Level 8
God Stats
15W - 7L
1,352 SR
Queue Stats
106W - 73L
1,485 Elo+
Party 1
Pele
Pele
blodman123
Pele
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 38L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 2
6,304
630
3,971
6,360
1,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8
2 / 1 / 5
5,580
558
2,515
4,928
1,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
Raiken
Tsukuyomi
10
5 / 1 / 1
6,308
631
6,506
4,795
1,265
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Synzola
Izanami
11
3 / 1 / 0
6,707
671
4,291
3,989
1,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 0 / 3
6,436
644
6,442
4,885
1,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
8
1 / 2 / 0
4,869
487
3,056
4,606
982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Dcsoup0
Izanami
6
0 / 8 / 0
4,207
421
2,231
7,894
2,049
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 3 / 1
4,865
487
1,445
5,428
1,242
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
7
1 / 2 / 1
4,749
475
2,384
6,575
3,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 3 / 0
5,504
550
2,952
7,447
2,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
18
Kills
3
3
Deaths
18
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
2
0
0.5
W
4
0
2
5
L
Izanami
Dcsoup0
Izanami
0
8
0
0
W
2
1
5
4.5
L
0
3
1
0.17
W
Tsukuyomi
Raiken
Tsukuyomi
5
1
1
5.5
L
Bacchus
1
2
1
0.75
W
Izanami
Synzola
Izanami
3
1
0
3
L
1
3
0
0.33
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,725
Damage
12,068
24,957
Taken
31,950
6,987
Mitigated
9,740
6,667
Healing
7,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
3,056
1,321
0
1,241
4,606
982
58
1,445
3,115
0
25,476
W
3,971
2,383
0
0
6,360
1,691
0
676
5,684
0
40,528
L
Izanami
Dcsoup0
Izanami
2,231
1,645
0
799
7,894
2,049
927
3,471
4,120
0
15,318
W
2,515
680
579
1,201
4,928
1,286
0
908
4,020
10,553
0
L
1,445
108
54
1,790
5,428
1,242
0
0
5,428
26,601
0
W
Tsukuyomi
Raiken
Tsukuyomi
6,506
1,631
0
997
4,795
1,265
0
833
3,962
0
36,334
L
Bacchus
2,384
258
0
1,108
6,575
3,256
0
1,720
4,808
7,998
0
W
Izanami
Synzola
Izanami
4,291
2,147
0
1,311
3,989
1,513
84
1,412
2,577
0
41,796
L
2,952
1,038
0
2,684
7,447
2,211
0
1,761
5,522
0
30,450
W
6,442
379
0
2,579
4,885
1,232
440
0
4,885
32,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,335
Gold Earned
24,194
321
Minions Killed
208
0
Camps Cleared
0
1,004,953
Distance Traveled
879,205
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,869
487
51
5
0
142,128
2
W
Mercury
6,304
630
78
8
0
237,353
2
L
Izanami
4,207
421
31
3
0
178,446
2
W
Geb
5,580
558
16
2
0
192,848
0
L
Ra
4,865
487
54
5
0
184,291
4
W
Tsukuyomi
6,308
631
65
7
0
202,657
4
L
Bacchus
4,749
475
12
1
0
179,886
0
W
Izanami
6,707
671
92
9
0
167,967
0
L
Pele
5,504
550
60
6
0
194,454
0
W
Agni
6,436
644
70
7
0
204,128
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role