Player Matchup

Sol
Sol
JayDubbIAm
Sol
Level 29
God Stats
2W - 3L
1,605 SR
Queue Stats
100W - 96L
1,577 Elo+
Solo
Neith
Neith
SorryImRlyStoned
Neith
Level 28
God Stats
1W - 3L
1,322 SR
Queue Stats
111W - 106L
1,536 Elo+
Solo
Hou Yi
Hou Yi
THEHOMIEFREE
Hou Yi
Level 29
God Stats
3W - 3L
1,347 SR
Queue Stats
57W - 55L
1,588 Elo+
Solo
Ares
Ares
alexmelloni926
Ares
Level 18
God Stats
1W - 1L
1,338 SR
Queue Stats
14W - 12L
1,567 Elo+
Solo
Horus
Horus
lospollos017
Horus
Level 18
God Stats
4W - 3L
1,645 SR
Queue Stats
40W - 24L
1,636 Elo+
Solo
Team Averages
Level 24
1,452 SR
1,581 Elo+

VS

Team Averages
Level 16
1,575 SR
1,585 Elo+
Ares
Ares
BacchusBurp
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 14L
1,634 Elo+
Solo
Eset
Eset
NNNickiMinaj
Eset
Level 10
God Stats
3W - 1L
1,783 SR
Queue Stats
15W - 12L
1,586 Elo+
Solo
Achilles
Achilles
Perspective1334
Achilles
Level 17
God Stats
0W - 1L
1,692 SR
Queue Stats
55W - 82L
1,491 Elo+
Solo
Neith
Neith
gusseted-buff0
Neith
Level 17
God Stats
7W - 3L
1,615 SR
Queue Stats
11W - 9L
1,682 Elo+
Solo
Arachne
Arachne
sandycruzcampo98
Arachne
Level 27
God Stats
0W - 3L
1,288 SR
Queue Stats
78W - 67L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 3
6,912
691
2,943
4,294
1,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
6 / 1 / 4
7,186
719
7,119
3,704
1,340
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hou Yi
10
2 / 2 / 7
6,011
601
3,787
6,311
1,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
4 / 2 / 4
5,882
588
2,667
8,317
5,543
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
4 / 1 / 3
6,289
629
5,092
7,089
3,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 3
4,913
491
3,558
7,304
3,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 5 / 0
4,864
486
2,384
5,399
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
8
0 / 5 / 0
4,733
473
1,051
6,893
3,598
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
3 / 5 / 1
5,858
586
4,392
7,261
1,887
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
2 / 2 / 1
6,313
631
4,614
9,270
3,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
19
Kills
6
6
Deaths
19
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
W
3
0
3
4.5
L
0
5
0
0
L
Achilles
0
5
0
0
W
6
1
4
8
W
Hou Yi
2
2
7
2.75
W
4
2
4
3
L
3
5
1
0.7
W
4
1
3
5.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,608
Damage
15,999
29,715
Taken
36,127
13,447
Mitigated
14,284
10,748
Healing
9,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,558
282
0
2,017
7,304
3,728
0
835
6,469
11,338
0
W
2,943
604
0
2,478
4,294
1,443
481
1,597
2,459
33,737
3,468
L
2,384
0
135
647
5,399
1,299
0
1,350
4,049
19,898
0
L
Achilles
1,051
164
0
648
6,893
3,598
0
528
6,365
0
12,655
W
7,119
2,353
0
895
3,704
1,340
2,564
600
3,104
0
43,042
W
Hou Yi
3,787
1,709
0
1,667
6,311
1,986
286
1,601
4,710
0
21,969
W
2,667
427
36
2,449
8,317
5,543
98
1,102
7,211
16,698
0
L
4,392
2,725
0
2,092
7,261
1,887
566
2,121
5,140
0
28,675
W
5,092
2,368
401
2,822
7,089
3,135
0
710
6,289
0
32,222
L
4,614
2,515
0
3,905
9,270
3,772
502
582
8,688
0
36,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,280
Gold Earned
26,681
288
Minions Killed
237
0
Camps Cleared
0
974,931
Distance Traveled
906,761
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,913
491
12
1
0
152,624
1
W
Sol
6,912
691
76
8
0
191,221
3
L
Eset
4,864
486
46
5
0
183,262
1
L
Achilles
4,733
473
29
3
0
171,262
1
W
Neith
7,186
719
90
9
0
181,307
1
W
Hou Yi
6,011
601
44
4
0
182,598
1
W
Ares
5,882
588
23
2
0
188,963
2
L
Neith
5,858
586
77
8
0
175,018
0
W
Horus
6,289
629
55
6
0
230,842
4
L
Arachne
6,313
631
73
7
0
224,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role