Player Matchup

Loki
Loki
GREGsinister
Loki
Level 21
God Stats
5W - 0L
1,908 SR
Queue Stats
11W - 5L
1,647 Elo+
Party 1
The Morrigan
The Morrigan
HawethorneEffect
The Morrigan
Level 25
God Stats
9W - 3L
1,801 SR
Queue Stats
61W - 46L
1,591 Elo+
Party 1
Guan Yu
Guan Yu
LittleCaesarsFan
Guan Yu
Level 24
God Stats
1W - 0L
1,304 SR
Queue Stats
13W - 6L
1,617 Elo+
Party 1
Olorun
Olorun
Neffuss
Olorun
Level 32
God Stats
3W - 1L
1,673 SR
Queue Stats
41W - 51L
1,516 Elo+
Party 1
Fafnir
Fafnir
RedDeathtrap
Fafnir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 35L
1,492 Elo+
Party 1
Team Averages
Level 26
1,637 SR
1,572 Elo+

VS

Team Averages
Level 21
1,614 SR
1,601 Elo+
Ra
Ra
BabaSlim
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 11L
1,638 Elo+
Solo
Ymir
Ymir
Grayski
Ymir
Level 25
God Stats
4W - 2L
1,674 SR
Queue Stats
10W - 4L
1,719 Elo+
Party 2
Mulan
Mulan
KB33
Mulan
Level 11
God Stats
0W - 3L
1,204 SR
Queue Stats
23W - 21L
1,479 Elo+
Solo
Susano
Susano
NinjaStank
Susano
Level 35
God Stats
3W - 2L
1,854 SR
Queue Stats
46W - 39L
1,583 Elo+
Party 2
Ullr
Ullr
frostybubbles
Ullr
Level 27
God Stats
1W - 1L
1,838 SR
Queue Stats
41W - 34L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 10
9,976
525
4,350
11,636
5,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
HawethorneEffect
The Morrigan
18
14 / 2 / 8
12,130
638
17,193
8,459
3,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 1 / 6
10,845
571
12,815
14,609
15,637
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
Neffuss
Olorun
13
4 / 3 / 4
8,793
463
6,916
7,258
2,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
12
0 / 2 / 12
8,914
469
5,264
13,252
14,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 2
9,375
493
5,879
13,213
4,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
Grayski
Ymir
12
0 / 4 / 5
7,657
403
3,483
11,332
11,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mulan
KB33
Mulan
17
4 / 2 / 0
9,974
525
8,930
13,957
12,549
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Susano
NinjaStank
Susano
14
3 / 8 / 7
8,734
460
8,112
15,442
4,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
2 / 6 / 3
7,967
419
7,525
12,060
4,744
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
29
26
Kills
12
12
Deaths
27
40
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
7
2
0.57
W
5
4
10
2.5
L
Ymir
Grayski
Ymir
0
4
5
0.63
W
The Morrigan
HawethorneEffect
The Morrigan
14
2
8
9
L
Mulan
KB33
Mulan
4
2
0
2
W
3
1
6
6
W
Olorun
Neffuss
Olorun
4
3
4
2
L
Susano
NinjaStank
Susano
3
8
7
0.81
W
Fafnir
0
2
12
3
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,538
Damage
33,929
55,214
Taken
66,004
41,607
Mitigated
37,675
19,069
Healing
17,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,879
320
2,349
3,828
13,213
4,870
146
4,600
8,528
73,830
0
W
4,350
976
0
1,728
11,636
5,315
0
899
10,737
0
60,265
L
Ymir
Grayski
Ymir
3,483
574
0
1,593
11,332
11,013
250
6,216
5,116
13,518
0
W
The Morrigan
HawethorneEffect
The Morrigan
17,193
2,237
94
3,110
8,459
3,641
1,083
2,997
5,462
64,404
10,852
L
Mulan
KB33
Mulan
8,930
1,263
0
4,102
13,957
12,549
0
4,030
9,927
359
60,875
W
12,815
2,558
1,674
6,239
14,609
15,637
0
1,514
13,095
9,337
63,957
W
Olorun
Neffuss
Olorun
6,916
2,517
0
2,019
7,258
2,715
102
1,308
5,950
45,484
6,089
L
Susano
NinjaStank
Susano
8,112
1,434
0
3,147
15,442
4,499
20
3,735
11,643
0
44,679
W
Fafnir
5,264
1,400
1,687
2,518
13,252
14,299
208
2,847
10,405
14,243
0
L
7,525
3,304
0
2,099
12,060
4,744
1,194
7,194
4,866
0
45,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,658
Gold Earned
43,707
518
Minions Killed
441
0
Camps Cleared
0
1,826,746
Distance Traveled
1,714,835
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,375
493
120
6
0
353,317
3
W
Loki
9,976
525
98
5
0
395,506
3
L
Ymir
7,657
403
26
1
0
334,133
4
W
The Morrigan
12,130
638
138
7
0
359,238
3
L
Mulan
9,974
525
127
7
0
357,521
0
W
Guan Yu
10,845
571
169
9
0
375,555
5
W
Olorun
8,793
463
95
5
0
324,484
8
L
Susano
8,734
460
74
4
0
357,225
5
W
Fafnir
8,914
469
18
1
0
371,963
3
L
Ullr
7,967
419
94
5
0
312,639
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role