Player Matchup

Cliodhna
Cliodhna
Gotfudge
Cliodhna
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 11L
1,614 Elo+
Party 3
Tiamat
Tiamat
Halatu
Tiamat
Level 124
God Stats
1W - 0L
1,807 SR
Queue Stats
52W - 62L
1,445 Elo+
Party 3
Ah Puch
Ah Puch
LRKLion
Ah Puch
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 37L
1,479 Elo+
Party 1
Hercules
Hercules
Lark_Lion
Hercules
Level 112
God Stats
7W - 10L
1,275 SR
Queue Stats
490W - 462L
1,474 Elo+
Party 1
Danzaburou
Danzaburou
TrailBoss14
Danzaburou
Level 102
God Stats
20W - 12L
1,608 SR
Queue Stats
278W - 257L
1,508 Elo+
Party 1
Team Averages
Level 77
1,538 SR
1,504 Elo+

VS

Team Averages
Level 58
1,470 SR
1,489 Elo+
Jing Wei
Jing Wei
DrEggplants
Jing Wei
Level 45
God Stats
0W - 2L
1,264 SR
Queue Stats
23W - 39L
1,401 Elo+
Party 2
Scylla
Scylla
Drbanannas
Scylla
Level 105
God Stats
8W - 18L
1,452 SR
Queue Stats
220W - 222L
1,521 Elo+
Party 2
Hun Batz
Hun Batz
OrphanSlaper
Hun Batz
Level 69
God Stats
7W - 10L
1,511 SR
Queue Stats
116W - 146L
1,496 Elo+
Party 2
Chaac
Chaac
Zdfl
Chaac
Level 64
God Stats
5W - 3L
1,626 SR
Queue Stats
26W - 35L
1,459 Elo+
Party 2
Sylvanus
Sylvanus
bonecrusher8976
Sylvanus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Gotfudge
Cliodhna
20
10 / 5 / 16
14,096
587
18,937
22,830
9,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tiamat
Halatu
Tiamat
19
9 / 6 / 15
13,683
570
12,223
18,265
10,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
LRKLion
Ah Puch
17
3 / 4 / 19
11,850
494
18,202
17,839
9,571
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Lark_Lion
Hercules
19
4 / 1 / 20
13,283
553
14,925
24,947
28,236
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
TrailBoss14
Danzaburou
20
12 / 0 / 10
14,988
625
15,931
15,841
6,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DrEggplants
Jing Wei
18
1 / 7 / 2
11,266
469
4,184
19,708
8,407
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
Drbanannas
Scylla
16
4 / 10 / 5
10,847
452
8,992
18,763
6,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
OrphanSlaper
Hun Batz
20
8 / 5 / 5
13,493
562
15,310
21,917
11,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Zdfl
Chaac
15
1 / 5 / 7
10,503
438
16,181
22,532
26,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
13
2 / 11 / 8
9,400
392
10,335
21,862
26,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
43
38
Kills
16
16
Deaths
38
80
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
DrEggplants
Jing Wei
1
7
2
0.29
L
Scylla
Drbanannas
Scylla
4
10
5
0.65
W
Cliodhna
Gotfudge
Cliodhna
10
5
16
3.6
W
Tiamat
Halatu
Tiamat
9
6
15
2.75
W
Ah Puch
LRKLion
Ah Puch
3
4
19
3.13
W
Hercules
Lark_Lion
Hercules
4
1
20
14
L
Hun Batz
OrphanSlaper
Hun Batz
8
5
5
2.1
W
Danzaburou
TrailBoss14
Danzaburou
12
0
10
17
L
Chaac
Zdfl
Chaac
1
5
7
0.9
L
Sylvanus
2
11
8
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,218
Damage
55,002
99,722
Taken
104,782
64,106
Mitigated
79,016
48,595
Healing
20,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
DrEggplants
Jing Wei
4,184
1,468
0
2,979
19,708
8,407
3,016
3,213
16,421
0
85,192
L
Scylla
Drbanannas
Scylla
8,992
612
0
2,572
18,763
6,152
174
4,024
14,361
66,864
0
W
Cliodhna
Gotfudge
Cliodhna
18,937
1,918
0
7,722
22,830
9,539
2,483
5,440
17,110
0
89,911
W
Tiamat
Halatu
Tiamat
12,223
916
292
5,961
18,265
10,289
1,235
7,030
11,102
58,218
0
W
Ah Puch
LRKLion
Ah Puch
18,202
1,977
134
7,740
17,839
9,571
465
7,727
9,928
54,022
0
W
Hercules
Lark_Lion
Hercules
14,925
2,895
0
14,676
24,947
28,236
705
5,434
18,670
17,928
57,845
L
Hun Batz
OrphanSlaper
Hun Batz
15,310
6,819
0
6,498
21,917
11,411
0
6,520
15,221
0
86,508
W
Danzaburou
TrailBoss14
Danzaburou
15,931
8,080
0
12,070
15,841
6,471
4,693
4,568
11,174
0
120,183
L
Chaac
Zdfl
Chaac
16,181
2,039
0
4,739
22,532
26,747
58
8,832
13,528
8,131
46,536
L
Sylvanus
10,335
3,263
1,649
2,526
21,862
26,299
516
12,490
9,124
26,378
7,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,900
Gold Earned
55,509
602
Minions Killed
552
0
Camps Cleared
0
2,324,282
Distance Traveled
2,074,143
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,266
469
145
6
0
386,511
2
L
Scylla
10,847
452
115
5
0
405,383
10
W
Cliodhna
14,096
587
121
5
0
530,753
2
W
Tiamat
13,683
570
111
5
0
420,448
10
W
Ah Puch
11,850
494
62
3
0
390,775
6
W
Hercules
13,283
553
147
6
0
513,497
8
L
Hun Batz
13,493
562
145
6
0
479,271
1
W
Danzaburou
14,988
625
161
7
0
468,809
3
L
Chaac
10,503
438
93
4
0
465,991
2
L
Sylvanus
9,400
392
54
2
0
336,987
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role