Player Matchup

Sol
Sol
EnosWolfsbane
Sol
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 76L
1,423 Elo+
Solo
Camazotz
Camazotz
Kitsader
Camazotz
Level 147
God Stats
2W - 3L
1,628 SR
Queue Stats
75W - 81L
1,546 Elo+
Party 2
Loki
Loki
Rakinok
Loki
Level 104
God Stats
3W - 3L
1,374 SR
Queue Stats
92W - 130L
1,368 Elo+
Solo
Cthulhu
Cthulhu
darcup0609
Cthulhu
Level 124
God Stats
1W - 0L
1,347 SR
Queue Stats
27W - 30L
1,399 Elo+
Party 2
Agni
Agni
psicopatagnomö
Agni
Level 128
God Stats
2W - 0L
1,625 SR
Queue Stats
19W - 28L
1,437 Elo+
Party 2
Team Averages
Level 115
1,495 SR
1,435 Elo+

VS

Team Averages
Level 91
1,444 SR
1,478 Elo+
Loki
Loki
 
Loki
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Azzgangster
Chang'e
Level 46
God Stats
19W - 15L
1,338 SR
Queue Stats
378W - 360L
1,542 Elo+
Party 1
Neith
Neith
Berz3rker16
Neith
Level 148
God Stats
8W - 5L
1,541 SR
Queue Stats
561W - 562L
1,395 Elo+
Solo
Artio
Artio
JipSkipFlipTip
Artio
Level 24
God Stats
0W - 3L
1,343 SR
Queue Stats
158W - 181L
1,484 Elo+
Party 1
Hel
Hel
pitchelli
Hel
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 83L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 21
14,082
1,174
20,739
12,109
4,595
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Camazotz
Kitsader
Camazotz
19
8 / 4 / 13
12,891
1,074
16,514
20,592
8,684
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
Rakinok
Loki
20
13 / 7 / 18
13,897
1,158
15,721
14,575
5,911
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
darcup0609
Cthulhu
20
2 / 3 / 27
12,291
1,024
21,260
14,830
14,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate

Breastplate

+20
Physical Protection

20
11 / 8 / 19
13,725
1,144
27,447
16,251
5,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

186

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
7 / 12 / 9
12,491
1,041
7,707
21,864
5,683
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
Azzgangster
Chang'e
19
6 / 10 / 12
13,189
1,099
18,411
27,335
6,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

18
5 / 10 / 12
12,767
1,064
26,052
20,489
6,069
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
5 / 5 / 15
12,737
1,061
12,013
28,919
33,649
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
1 / 6 / 5
9,967
831
4,163
8,224
2,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
77
43
Kills
24
24
Deaths
43
98
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
7
12
9
0.96
L
Chang'e
Azzgangster
Chang'e
6
10
12
1.2
L
5
10
12
1.1
W
9
2
21
9.75
L
5
5
15
2.5
W
Camazotz
Kitsader
Camazotz
8
4
13
3.63
W
Loki
Rakinok
Loki
13
7
18
3.14
W
Cthulhu
darcup0609
Cthulhu
2
3
27
5.17
L
1
6
5
0.58
W
11
8
19
2.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,681
Damage
68,346
78,357
Taken
106,831
39,192
Mitigated
54,820
17,560
Healing
14,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
7,707
1,243
0
254
21,864
5,683
0
10,411
11,297
0
17,239
L
Chang'e
Azzgangster
Chang'e
18,411
2,167
2,871
4,310
27,335
6,965
0
18,528
8,296
44,820
0
L
26,052
13,194
0
1,113
20,489
6,069
0
14,079
6,126
0
57,920
W
20,739
13,119
0
5,349
12,109
4,595
0
3,376
8,733
58,316
0
L
12,013
1,297
569
3,883
28,919
33,649
0
18,975
9,468
24,126
0
W
Camazotz
Kitsader
Camazotz
16,514
3,448
0
9,544
20,592
8,684
0
11,632
8,960
0
34,869
W
Loki
Rakinok
Loki
15,721
3,318
0
0
14,575
5,911
0
5,553
9,022
0
25,536
W
Cthulhu
darcup0609
Cthulhu
21,260
1,126
103
0
14,830
14,264
0
6,203
8,099
32,369
0
L
4,163
521
727
932
8,224
2,454
0
5,752
2,198
14,662
0
W
27,447
2,196
0
2,564
16,251
5,738
0
7,823
8,428
41,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,886
Gold Earned
61,151
198
Minions Killed
169
8
Camps Cleared
7
1,081,016
Distance Traveled
956,670
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
12,491
1,041
17
1
1
199,157
0
L
Chang'e
13,189
1,099
62
5
1
219,401
0
L
Neith
12,767
1,064
54
5
3
196,256
1
W
Sol
14,082
1,174
90
8
1
195,205
0
L
Artio
12,737
1,061
13
1
1
242,406
0
W
Camazotz
12,891
1,074
31
3
2
207,499
0
W
Loki
13,897
1,158
17
1
2
212,986
0
W
Cthulhu
12,291
1,024
29
2
0
265,541
0
L
Hel
9,967
831
23
2
1
99,450
0
W
Agni
13,725
1,144
31
3
3
199,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role