Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Brayanlok312
Merlin
Level 128
God Stats
8W - 3L
1,585 SR
Queue Stats
286W - 238L
1,617 Elo+
Party 4
King Arthur
King Arthur
GummyBear TK
King Arthur
Level 109
God Stats
18W - 14L
1,577 SR
Queue Stats
413W - 420L
1,548 Elo+
Party 2
Loki
Loki
MrPunk0811
Loki
Level 29
God Stats
8W - 6L
1,580 SR
Queue Stats
79W - 60L
1,600 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
riahbhee
Ah Muzen Cab
Level 122
God Stats
28W - 19L
1,599 SR
Queue Stats
575W - 583L
1,512 Elo+
Party 2
Team Averages
Level 98
1,568 SR
1,556 Elo+

VS

Team Averages
Level 76
1,506 SR
1,590 Elo+
King Arthur
King Arthur
AxeliniReyes
King Arthur
Level 94
God Stats
24W - 14L
1,521 SR
Queue Stats
144W - 122L
1,551 Elo+
Party 1
Yemoja
Yemoja
Itzay
Yemoja
Level 144
God Stats
4W - 7L
1,483 SR
Queue Stats
134W - 123L
1,575 Elo+
Party 1
Ullr
Ullr
Kyrillic
Ullr
Level 63
God Stats
4W - 3L
1,549 SR
Queue Stats
238W - 207L
1,541 Elo+
Party 3
Loki
Loki
Mrunwise
Loki
Level 43
God Stats
3W - 2L
1,475 SR
Queue Stats
148W - 123L
1,541 Elo+
Party 3
Eset
Eset
rawkwah1225
Eset
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,744 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
8 / 3 / 8
10,275
571
9,099
12,579
6,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
19
7 / 2 / 6
11,889
661
16,183
11,384
5,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
GummyBear TK
King Arthur
15
2 / 1 / 3
9,581
532
9,251
15,532
12,276
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 0 / 6
9,100
506
8,385
7,317
5,414
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
riahbhee
Ah Muzen Cab
15
1 / 6 / 4
9,227
513
5,264
12,261
4,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AxeliniReyes
King Arthur
15
1 / 3 / 2
8,686
483
6,688
15,348
12,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
Itzay
Yemoja
12
2 / 1 / 4
7,995
444
3,397
12,220
9,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ullr
16
5 / 5 / 4
9,940
552
10,116
13,115
5,012
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Loki
14
3 / 6 / 2
9,033
502
9,430
15,325
5,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 8 / 2
7,880
438
3,227
10,623
3,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
25
22
Kills
11
12
Deaths
23
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
8
3
8
4
L
King Arthur
AxeliniReyes
King Arthur
1
3
2
0.67
W
Merlin
7
2
6
5
W
King Arthur
GummyBear TK
King Arthur
2
1
3
3.5
L
Yemoja
Itzay
Yemoja
2
1
4
4
L
Ullr
5
5
4
1.4
W
4
0
6
7
L
Loki
3
6
2
0.67
L
0
8
2
0.13
W
Ah Muzen Cab
riahbhee
Ah Muzen Cab
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,182
Damage
32,858
59,073
Taken
66,631
33,116
Mitigated
35,685
16,450
Healing
15,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
9,099
2,720
0
2,927
12,579
6,128
24
1,268
11,245
0
63,583
L
King Arthur
AxeliniReyes
King Arthur
6,688
344
0
2,251
15,348
12,312
0
2,458
12,890
0
52,625
W
Merlin
16,183
1,785
0
3,743
11,384
5,154
1,402
2,501
8,665
97,607
0
W
King Arthur
GummyBear TK
King Arthur
9,251
1,006
0
6,322
15,532
12,276
273
775
14,142
0
60,945
L
Yemoja
Itzay
Yemoja
3,397
1,011
2,499
2,488
12,220
9,793
0
3,779
8,441
19,102
0
L
Ullr
10,116
4,351
0
3,240
13,115
5,012
106
1,002
12,113
0
61,351
W
8,385
2,002
0
440
7,317
5,414
207
1,018
6,069
58
43,806
L
Loki
9,430
3,210
0
4,396
15,325
5,202
0
3,507
11,818
0
48,979
L
3,227
695
0
933
10,623
3,366
0
5,563
5,060
43,381
0
W
Ah Muzen Cab
riahbhee
Ah Muzen Cab
5,264
2,237
0
3,018
12,261
4,144
3,160
755
11,457
0
63,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,072
Gold Earned
43,534
570
Minions Killed
430
0
Camps Cleared
0
1,771,971
Distance Traveled
1,641,455
7
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,275
571
91
5
0
401,160
2
L
King Arthur
8,686
483
107
6
0
364,624
6
W
Merlin
11,889
661
174
10
0
322,095
1
W
King Arthur
9,581
532
117
7
0
384,474
2
L
Yemoja
7,995
444
29
2
0
374,790
8
L
Ullr
9,940
552
109
6
0
309,493
10
W
Loki
9,100
506
71
4
0
375,697
1
L
Loki
9,033
502
85
5
0
329,607
2
L
Eset
7,880
438
100
6
0
262,941
1
W
Ah Muzen Cab
9,227
513
117
7
0
288,545
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role