Player Matchup

Sun Wukong
Sun Wukong
Shiku Hikan
Sun Wukong
Level 160
God Stats
2W - 3L
1,356 SR
Queue Stats
51W - 70L
1,529 Elo+
Solo
He Bo
He Bo
SolitarioKirito
He Bo
Level 157
God Stats
1W - 1L
1,351 SR
Queue Stats
85W - 103L
1,492 Elo+
Solo
Terra
Terra
SwordOfNunoboko
Terra
Level 158
God Stats
1W - 0L
1,675 SR
Queue Stats
177W - 107L
1,769 Elo+
Solo
Chiron
Chiron
lll Siphon lll
Chiron
Level 126
God Stats
5W - 9L
1,541 SR
Queue Stats
16W - 36L
1,194 Elo+
Solo
Team Averages
Level 150
1,481 SR
1,496 Elo+

VS

Team Averages
Level 68
1,658 SR
1,138 Elo+
Danzaburou
Danzaburou
Bhoobah xX rBz
Danzaburou
Level 121
God Stats
3W - 4L
1,591 SR
Queue Stats
21W - 37L
1,307 Elo+
Party 1
Kukulkan
Kukulkan
BuckaFuffalo190
Kukulkan
Level 29
God Stats
0W - 2L
1,711 SR
Queue Stats
0W - 3L
866 Elo+
Party 1
Ymir
Ymir
McJohnalds26
Ymir
Level 18
God Stats
1W - 1L
1,733 SR
Queue Stats
1W - 4L
1,102 Elo+
Party 1
Chaac
Chaac
moneytrain420
Chaac
Level 103
God Stats
1W - 1L
1,596 SR
Queue Stats
21W - 39L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Shiku Hikan
Sun Wukong
18
2 / 2 / 5
12,067
754
11,611
16,635
17,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
5 / 3 / 1
12,640
790
12,326
7,907
2,730
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
8 / 0 / 3
13,077
817
22,692
15,967
13,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 0 / 6
11,520
720
8,348
8,486
3,170
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bhoobah xX rBz
Danzaburou
16
0 / 6 / 2
10,568
661
7,140
15,023
4,683
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
18
2 / 5 / 1
11,424
714
9,536
12,048
4,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
1 / 4 / 1
10,144
634
3,642
18,272
17,663
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
2 / 1 / 2
10,852
678
12,402
20,012
22,296
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
16
Kills
5
5
Deaths
16
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Bhoobah xX rBz
Danzaburou
0
6
2
0.17
L
Kukulkan
2
5
1
0.5
L
1
4
1
0.38
W
Sun Wukong
Shiku Hikan
Sun Wukong
2
2
5
2.25
W
5
3
1
1.83
W
8
0
3
9.5
W
1
0
6
4
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,977
Damage
32,720
48,995
Taken
65,355
36,598
Mitigated
49,040
19,457
Healing
11,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Bhoobah xX rBz
Danzaburou
7,140
2,016
0
3,570
15,023
4,683
616
9,770
5,088
0
35,222
L
Kukulkan
9,536
1,061
0
1,155
12,048
4,398
618
6,727
5,033
54,779
0
L
3,642
1,092
0
0
18,272
17,663
78
8,996
8,930
13,607
0
W
Sun Wukong
Shiku Hikan
Sun Wukong
11,611
2,646
0
6,296
16,635
17,432
1,086
5,637
10,998
0
48,356
W
12,326
331
0
739
7,907
2,730
2,101
1,960
5,947
60,493
0
W
22,692
3,973
527
6,350
15,967
13,266
279
4,844
11,123
46,798
2,503
W
8,348
4,027
758
4,787
8,486
3,170
3,563
1,123
7,363
0
39,199
L
12,402
2,780
0
6,982
20,012
22,296
290
9,212
10,322
0
50,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,304
Gold Earned
42,988
314
Minions Killed
271
19
Camps Cleared
10
1,305,793
Distance Traveled
1,115,038
19
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,568
661
77
5
2
236,550
1
L
Kukulkan
11,424
714
106
7
4
275,785
1
L
Ymir
10,144
634
22
1
1
267,368
0
W
Sun Wukong
12,067
754
75
5
5
308,408
2
W
He Bo
12,640
790
122
8
7
297,513
4
W
Terra
13,077
817
60
4
5
371,792
9
W
Chiron
11,520
720
57
4
2
328,080
4
L
Chaac
10,852
678
66
4
3
335,335
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role