Player Matchup

Ymir
Ymir
LPmaverick
Ymir
Level 12
God Stats
52W - 20L
1,762 SR
Queue Stats
67W - 32L
1,711 Elo+
Party 1
Izanami
Izanami
SteelDeal
Izanami
Level 85
God Stats
19W - 23L
1,489 SR
Queue Stats
272W - 240L
1,586 Elo+
Party 1
Sol
Sol
Zen2ar
Sol
Level 107
God Stats
72W - 36L
1,698 SR
Queue Stats
254W - 208L
1,633 Elo+
Party 1
Team Averages
Level 68
1,649 SR
1,643 Elo+

VS

Team Averages
Level 10
1,610 SR
1,490 Elo+
Medusa
Medusa
TankshellSniper
Medusa
Level 12
God Stats
18W - 7L
1,607 SR
Queue Stats
165W - 230L
1,413 Elo+
Party 2
Raijin
Raijin
TheCorpulentOne
Raijin
Level 5
God Stats
1W - 2L
1,807 SR
Queue Stats
1W - 3L
1,683 Elo+
Solo
Cerberus
Cerberus
tiddystore
Cerberus
Level 14
God Stats
8W - 16L
1,415 SR
Queue Stats
106W - 178L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 9
7,548
944
2,065
10,895
6,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
SteelDeal
Izanami
9
3 / 3 / 7
7,037
880
5,056
6,132
1,561
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
Zen2ar
Sol
13
10 / 0 / 6
8,906
1,113
15,714
6,107
1,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 2
6,464
808
8,076
10,072
3,484
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
2 / 4 / 3
5,989
749
3,469
8,550
3,022
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
tiddystore
Cerberus
9
0 / 8 / 4
5,498
687
1,463
10,790
7,474
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
16
Kills
5
6
Deaths
17
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
3
9
2.5
W
Izanami
SteelDeal
Izanami
3
3
7
2.17
L
3
5
2
0.8
L
2
4
3
0.88
W
Sol
Zen2ar
Sol
10
0
6
13
L
Cerberus
tiddystore
Cerberus
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,835
Damage
13,008
23,134
Taken
29,412
9,579
Mitigated
13,980
10,444
Healing
1,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,065
275
0
4,966
10,895
6,119
24
1,597
9,298
5,232
0
W
Izanami
SteelDeal
Izanami
5,056
3,731
0
1,312
6,132
1,561
263
1,499
4,633
0
22,371
L
8,076
3,149
0
70
10,072
3,484
0
6,183
3,889
0
24,617
L
3,469
609
171
711
8,550
3,022
0
6,127
2,423
9,591
0
W
Sol
Zen2ar
Sol
15,714
7,514
0
4,166
6,107
1,899
2,151
2,060
4,047
42,056
4,869
L
Cerberus
tiddystore
Cerberus
1,463
26
0
344
10,790
7,474
0
4,103
6,687
10,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,491
Gold Earned
17,951
100
Minions Killed
63
3
Camps Cleared
4
474,132
Distance Traveled
413,205
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,548
944
4
1
0
154,923
2
W
Izanami
7,037
880
45
6
1
157,689
3
L
Medusa
6,464
808
35
4
1
154,465
1
L
Raijin
5,989
749
13
2
3
128,800
0
W
Sol
8,906
1,113
51
6
2
161,520
1
L
Cerberus
5,498
687
15
2
0
129,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role