Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Auzzie_Bot
Izanami
Level 68
God Stats
1W - 0L
1,705 SR
Queue Stats
60W - 51L
1,538 Elo+
Party 2
Arachne
Arachne
BeachBabe_King
Arachne
Level 98
God Stats
1W - 0L
1,733 SR
Queue Stats
21W - 24L
1,484 Elo+
Party 2
Odin
Odin
DarthPatrick
Odin
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,295 Elo+
Solo
Thor
Thor
YaboiBigChungus
Thor
Level 122
God Stats
2W - 1L
1,502 SR
Queue Stats
110W - 127L
1,498 Elo+
Solo
Team Averages
Level 114
1,588 SR
1,463 Elo+

VS

Team Averages
Level 100
1,564 SR
1,515 Elo+
Hades
Hades
BigBobBear
Hades
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,476 Elo+
Solo
Athena
Athena
BimodalBullet
Athena
Level 106
God Stats
0W - 2L
1,591 SR
Queue Stats
8W - 15L
1,429 Elo+
Party 1
Da Ji
Da Ji
KCX1
Da Ji
Level 127
God Stats
0W - 1L
1,858 SR
Queue Stats
12W - 15L
1,578 Elo+
Party 1
Thoth
Thoth
NeoRizing
Thoth
Level 101
God Stats
3W - 9L
1,373 SR
Queue Stats
175W - 160L
1,511 Elo+
Solo
Agni
Agni
aLocoDemon
Agni
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
3 / 3 / 16
8,488
1,061
8,165
6,742
2,465
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
Auzzie_Bot
Izanami
17
12 / 4 / 7
10,139
1,267
18,856
9,109
3,995
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 5 / 8
7,788
974
3,743
8,131
4,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 3 / 13
8,805
1,101
5,645
8,686
7,747
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 3 / 12
7,139
892
3,864
5,533
2,371
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
12
4 / 6 / 7
7,348
919
5,864
10,142
6,373
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
2 / 4 / 11
6,830
854
3,261
10,890
12,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
KCX1
Da Ji
15
7 / 5 / 9
8,782
1,098
5,810
7,923
6,081
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thoth
NeoRizing
Thoth
14
4 / 3 / 11
8,121
1,015
7,300
6,948
3,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 4 / 14
6,675
834
7,383
7,198
3,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
70
22
Kills
18
18
Deaths
22
56
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
3
16
3.67
W
Izanami
Auzzie_Bot
Izanami
12
4
7
3.88
W
2
5
8
1.2
L
Hades
4
6
7
1.25
L
2
4
11
1.88
W
4
3
13
3.5
L
Da Ji
KCX1
Da Ji
7
5
9
2.3
L
Thoth
NeoRizing
Thoth
4
3
11
3.17
W
1
3
12
2.33
L
1
4
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,273
Damage
29,618
38,201
Taken
43,101
21,260
Mitigated
31,399
9,050
Healing
7,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
8,165
3,588
399
1,434
6,742
2,465
2,305
4,590
2,042
0
17,992
W
Izanami
Auzzie_Bot
Izanami
18,856
12,982
0
2,714
9,109
3,995
1,974
4,855
4,090
0
41,860
W
3,743
1,727
320
1,298
8,131
4,682
0
4,808
3,217
0
5,969
L
Hades
5,864
189
19
1,296
10,142
6,373
117
0
10,142
14,833
0
L
3,261
1,416
755
1,547
10,890
12,151
308
156
10,734
4,336
0
W
5,645
702
364
1,114
8,686
7,747
535
4,902
3,648
1,279
8,932
L
Da Ji
KCX1
Da Ji
5,810
1,872
636
820
7,923
6,081
239
48
7,875
0
8,218
L
Thoth
NeoRizing
Thoth
7,300
65
574
749
6,948
3,153
94
155
6,793
18,160
0
W
3,864
276
691
716
5,533
2,371
706
4,071
1,396
0
6,064
L
7,383
857
0
1,071
7,198
3,641
351
31
7,167
15,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,359
Gold Earned
37,756
76
Minions Killed
90
0
Camps Cleared
0
771,649
Distance Traveled
705,872
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,488
1,061
15
2
0
147,090
0
W
Izanami
10,139
1,267
44
6
0
132,510
0
W
Arachne
7,788
974
3
0
0
162,317
0
L
Hades
7,348
919
20
3
0
139,145
1
L
Athena
6,830
854
1
0
0
128,452
0
W
Odin
8,805
1,101
13
2
0
185,637
1
L
Da Ji
8,782
1,098
10
1
0
151,981
4
L
Thoth
8,121
1,015
41
5
0
147,792
0
W
Thor
7,139
892
1
0
0
144,095
0
L
Agni
6,675
834
18
2
0
138,502
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role