Player Matchup

Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Francha
Aphrodite
Level 111
God Stats
3W - 0L
1,801 SR
Queue Stats
35W - 28L
1,520 Elo+
Party 1
He Bo
He Bo
MightyOwl28
He Bo
Level 97
God Stats
2W - 1L
1,479 SR
Queue Stats
32W - 26L
1,526 Elo+
Party 1
Cerberus
Cerberus
Neirotti
Cerberus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 29L
1,514 Elo+
Party 1
Poseidon
Poseidon
Pensamentos
Poseidon
Level 104
God Stats
2W - 4L
1,401 SR
Queue Stats
150W - 161L
1,424 Elo+
Solo
Team Averages
Level 119
1,536 SR
1,497 Elo+

VS

Team Averages
Level 117
1,507 SR
1,507 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Lispequito
Yemoja
Level 143
God Stats
0W - 2L
1,298 SR
Queue Stats
38W - 39L
1,532 Elo+
Party 2
Fafnir
Fafnir
NekrozBR
Fafnir
Level 126
God Stats
1W - 1L
1,738 SR
Queue Stats
84W - 87L
1,470 Elo+
Solo
Ullr
Ullr
Waltinhu
Ullr
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
5 / 4 / 14
11,477
820
16,015
15,055
6,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Aphrodite
Francha
Aphrodite
18
6 / 1 / 18
11,113
794
9,220
17,691
14,469
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

20
8 / 2 / 14
11,693
835
14,990
13,892
6,090
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Neirotti
Cerberus
18
4 / 1 / 21
10,704
765
9,868
19,110
16,248
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Poseidon
Pensamentos
Poseidon
17
7 / 5 / 15
10,960
783
19,571
16,859
6,759
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
4 / 6 / 3
10,261
733
15,302
14,613
6,350
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
 
Sobek
15
0 / 9 / 5
8,926
638
12,241
24,308
39,939
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yemoja
Lispequito
Yemoja
20
5 / 3 / 7
10,814
772
15,429
14,518
19,142
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fafnir
NekrozBR
Fafnir
11
1 / 4 / 2
8,028
573
3,166
10,952
13,270
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ullr
17
3 / 8 / 4
10,021
716
19,792
17,264
7,092
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
34
30
Kills
13
13
Deaths
30
82
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
4
14
3
L
Danzaburou
 
Danzaburou
4
6
3
0.92
L
Sobek
 
Sobek
0
9
5
0.28
W
Aphrodite
Francha
Aphrodite
6
1
18
15
L
Yemoja
Lispequito
Yemoja
5
3
7
2.83
W
8
2
14
7.5
W
Cerberus
Neirotti
Cerberus
4
1
21
14.5
L
Fafnir
NekrozBR
Fafnir
1
4
2
0.5
W
Poseidon
Pensamentos
Poseidon
7
5
15
2.9
L
Ullr
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,664
Damage
65,930
82,607
Taken
81,655
49,567
Mitigated
85,793
52,741
Healing
25,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
16,015
856
1,066
4,886
15,055
6,001
788
4,724
10,331
39,029
0
L
Danzaburou
 
Danzaburou
15,302
5,351
874
3,408
14,613
6,350
864
13,312
1,301
0
32,107
L
Sobek
 
Sobek
12,241
529
521
5,616
24,308
39,939
0
20,029
4,210
21,570
0
W
Aphrodite
Francha
Aphrodite
9,220
2,514
16,332
11,213
17,691
14,469
1,480
7,204
10,487
22,479
0
L
Yemoja
Lispequito
Yemoja
15,429
2,654
5,609
3,954
14,518
19,142
0
11,595
2,923
33,262
0
W
14,990
1,093
3,611
3,698
13,892
6,090
542
7,839
6,053
23,189
0
W
Cerberus
Neirotti
Cerberus
9,868
636
3,347
6,573
19,110
16,248
631
5,569
13,541
25,843
0
L
Fafnir
NekrozBR
Fafnir
3,166
782
966
2,222
10,952
13,270
0
9,257
1,695
3,676
0
W
Poseidon
Pensamentos
Poseidon
19,571
3,573
0
2,015
16,859
6,759
1,514
5,500
11,359
33,148
0
L
Ullr
19,792
8,754
0
2,362
17,264
7,092
540
15,402
1,862
0
35,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,947
Gold Earned
48,050
168
Minions Killed
114
0
Camps Cleared
0
1,426,781
Distance Traveled
1,038,920
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,477
820
61
4
0
270,334
1
L
Danzaburou
10,261
733
34
2
0
220,083
1
L
Sobek
8,926
638
12
1
0
243,064
3
W
Aphrodite
11,113
794
28
2
0
302,905
5
L
Yemoja
10,814
772
28
2
0
237,021
0
W
He Bo
11,693
835
20
1
0
291,541
2
W
Cerberus
10,704
765
30
2
0
314,399
2
L
Fafnir
8,028
573
0
0
0
127,780
1
W
Poseidon
10,960
783
29
2
0
247,602
4
L
Ullr
10,021
716
40
3
0
210,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role