Player Matchup

Nemesis
Nemesis
DaFluffez
Nemesis
Level 4
God Stats
1W - 1L
1,699 SR
Queue Stats
2W - 3L
1,491 Elo+
Party 1
Sun Wukong
Sun Wukong
DraekeGodoon
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
Mja2128
Neith
Level 4
God Stats
0W - 2L
1,304 SR
Queue Stats
1W - 2L
1,406 Elo+
Solo
Nu Wa
Nu Wa
adammun
Nu Wa
Level 23
God Stats
17W - 10L
1,669 SR
Queue Stats
21W - 11L
1,596 Elo+
Solo
Ymir
Ymir
toxic_monkey620
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,443 Elo+
Party 1
Team Averages
Level 7
1,535 SR
1,487 Elo+

VS

Team Averages
Level 23
1,454 SR
1,470 Elo+
Cerberus
Cerberus
DeathZoso
Cerberus
Level 20
God Stats
3W - 1L
1,407 SR
Queue Stats
21W - 30L
1,382 Elo+
Solo
Kukulkan
Kukulkan
Flexmonkey1
Kukulkan
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 29L
1,475 Elo+
Solo
Merlin
Merlin
JsoakwerGamer1
Merlin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 64L
1,436 Elo+
Solo
Fenrir
Fenrir
NothinButWaffles
Fenrir
Level 25
God Stats
13W - 18L
1,384 SR
Queue Stats
105W - 119L
1,446 Elo+
Solo
Neith
Neith
avestraws
Neith
Level 21
God Stats
6W - 7L
1,478 SR
Queue Stats
16W - 16L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DaFluffez
Nemesis
8
0 / 2 / 0
4,724
472
630
6,249
2,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
DraekeGodoon
Sun Wukong
7
0 / 4 / 0
4,280
428
1,136
5,763
3,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Neith
Mja2128
Neith
7
1 / 8 / 0
4,452
445
3,283
6,828
1,273
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
adammun
Nu Wa
8
0 / 3 / 0
4,888
489
3,112
4,893
1,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 2 / 1
4,652
465
399
5,352
3,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DeathZoso
Cerberus
8
3 / 0 / 1
5,101
510
1,744
4,048
2,197
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Flexmonkey1
Kukulkan
12
4 / 0 / 0
6,630
663
5,903
2,994
1,051
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
4 / 0 / 2
6,478
648
4,453
2,575
832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
6 / 0 / 2
6,025
603
4,488
6,287
1,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
avestraws
Neith
9
2 / 1 / 5
5,896
590
2,247
4,409
1,156
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
19
19
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DaFluffez
Nemesis
0
2
0
0
W
Cerberus
DeathZoso
Cerberus
3
0
1
3.5
L
Sun Wukong
DraekeGodoon
Sun Wukong
0
4
0
0
W
Kukulkan
Flexmonkey1
Kukulkan
4
0
0
4
W
4
0
2
5
L
Neith
Mja2128
Neith
1
8
0
0.13
W
6
0
2
7
L
Nu Wa
adammun
Nu Wa
0
3
0
0
W
Neith
avestraws
Neith
2
1
5
4.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,560
Damage
18,835
29,085
Taken
20,313
11,082
Mitigated
7,161
3,439
Healing
6,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DaFluffez
Nemesis
630
312
0
817
6,249
2,134
0
1,773
4,476
0
24,802
W
Cerberus
DeathZoso
Cerberus
1,744
38
0
1,230
4,048
2,197
0
621
3,427
11,889
0
L
Sun Wukong
DraekeGodoon
Sun Wukong
1,136
476
0
620
5,763
3,446
0
3,752
2,011
0
14,099
W
Kukulkan
Flexmonkey1
Kukulkan
5,903
513
0
2,063
2,994
1,051
856
298
2,533
36,380
0
W
4,453
0
0
929
2,575
832
237
1,007
1,568
35,832
0
L
Neith
Mja2128
Neith
3,283
1,803
0
520
6,828
1,273
308
2,278
4,550
0
14,823
W
4,488
1,236
0
1,020
6,287
1,925
0
1,254
4,955
0
21,935
L
Nu Wa
adammun
Nu Wa
3,112
733
0
723
4,893
1,136
0
1,988
2,905
24,155
0
W
Neith
avestraws
Neith
2,247
445
0
1,650
4,409
1,156
145
449
3,960
0
27,790
L
399
0
0
759
5,352
3,093
0
2,309
3,043
8,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,996
Gold Earned
30,130
164
Minions Killed
303
0
Camps Cleared
0
898,843
Distance Traveled
935,362
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,724
472
53
5
0
217,784
1
W
Cerberus
5,101
510
27
3
0
167,589
2
L
Sun Wukong
4,280
428
24
2
0
167,178
0
W
Kukulkan
6,630
663
94
9
0
159,945
1
W
Merlin
6,478
648
79
8
0
183,432
3
L
Neith
4,452
445
22
2
0
188,576
0
W
Fenrir
6,025
603
42
4
0
231,887
2
L
Nu Wa
4,888
489
46
5
0
166,610
0
W
Neith
5,896
590
61
6
0
192,509
0
L
Ymir
4,652
465
19
2
0
158,695
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role