Player Matchup

Ymir
Ymir
DesiringANewDawn
Ymir
Level 27
God Stats
3W - 2L
1,792 SR
Queue Stats
35W - 35L
1,472 Elo+
Party 3
Sun Wukong
Sun Wukong
KilluaOsu
Sun Wukong
Level 66
God Stats
3W - 7L
1,382 SR
Queue Stats
200W - 198L
1,486 Elo+
Party 3
Loki
Loki
MiikeMane
Loki
Level 67
God Stats
9W - 4L
1,577 SR
Queue Stats
137W - 138L
1,463 Elo+
Party 2
Cernunnos
Cernunnos
TSETerdFerguson
Cernunnos
Level 44
God Stats
0W - 1L
1,272 SR
Queue Stats
91W - 92L
1,424 Elo+
Party 3
Merlin
Merlin
TeacherUttonio
Merlin
Level 47
God Stats
0W - 7L
1,120 SR
Queue Stats
78W - 80L
1,470 Elo+
Party 2
Team Averages
Level 50
1,429 SR
1,463 Elo+

VS

Team Averages
Level 97
1,664 SR
1,551 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Mayday556
Izanami
Level 125
God Stats
27W - 18L
1,560 SR
Queue Stats
115W - 65L
1,567 Elo+
Party 1
Zhong Kui
Zhong Kui
bobtman11
Zhong Kui
Level 86
God Stats
7W - 2L
1,688 SR
Queue Stats
54W - 32L
1,558 Elo+
Party 1
Camazotz
Camazotz
hababa2
Camazotz
Level 106
God Stats
6W - 2L
1,944 SR
Queue Stats
158W - 111L
1,555 Elo+
Party 1
Ares
Ares
iiPerf
Ares
Level 23
God Stats
81W - 35L
1,626 SR
Queue Stats
107W - 57L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 3
6,725
480
5,110
11,820
9,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
KilluaOsu
Sun Wukong
13
3 / 1 / 1
7,308
522
5,460
10,418
4,002
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
12
2 / 3 / 2
7,148
511
4,182
8,887
3,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
TSETerdFerguson
Cernunnos
11
3 / 7 / 1
7,000
500
5,923
8,920
1,596
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 2 / 3
6,812
487
2,229
5,562
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 2 / 8
8,208
586
6,711
5,901
1,699
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Mayday556
Izanami
15
16 / 1 / 0
9,975
713
13,306
7,045
2,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
bobtman11
Zhong Kui
13
0 / 3 / 1
7,679
549
5,334
8,906
6,313
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Camazotz
hababa2
Camazotz
14
3 / 2 / 3
8,018
573
5,247
10,421
3,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
iiPerf
Ares
13
0 / 1 / 16
7,819
559
4,969
10,112
8,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
9
Kills
20
20
Deaths
9
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
2
8
2.5
L
1
7
3
0.36
L
Sun Wukong
KilluaOsu
Sun Wukong
3
1
1
3.5
W
Izanami
Mayday556
Izanami
16
1
0
16
L
Loki
2
3
2
1
L
Cernunnos
TSETerdFerguson
Cernunnos
3
7
1
0.5
L
0
2
3
0.75
W
Zhong Kui
bobtman11
Zhong Kui
0
3
1
0.17
W
Camazotz
hababa2
Camazotz
3
2
3
2.25
W
Ares
iiPerf
Ares
0
1
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,904
Damage
35,567
45,607
Taken
42,385
19,674
Mitigated
22,880
9,900
Healing
17,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,711
1,171
0
1,241
5,901
1,699
131
1,062
4,767
52,466
0
L
5,110
394
0
1,400
11,820
9,249
0
3,491
8,329
15,557
0
L
Sun Wukong
KilluaOsu
Sun Wukong
5,460
1,228
0
4,231
10,418
4,002
1,078
6,345
4,073
199
43,644
W
Izanami
Mayday556
Izanami
13,306
8,458
0
2,714
7,045
2,727
2,434
2,252
4,779
0
64,961
L
Loki
4,182
809
0
2,061
8,887
3,328
0
2,833
6,054
0
48,704
L
Cernunnos
TSETerdFerguson
Cernunnos
5,923
4,042
0
965
8,920
1,596
0
2,099
6,821
0
23,221
L
2,229
123
0
1,243
5,562
1,499
0
2,246
3,316
41,141
0
W
Zhong Kui
bobtman11
Zhong Kui
5,334
1,029
0
3,261
8,906
6,313
962
0
8,906
51,610
0
W
Camazotz
hababa2
Camazotz
5,247
1,351
0
6,902
10,421
3,505
0
1,266
9,047
0
51,877
W
Ares
iiPerf
Ares
4,969
0
0
3,121
10,112
8,636
449
2,791
7,281
15,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,993
Gold Earned
41,699
339
Minions Killed
439
0
Camps Cleared
0
1,244,650
Distance Traveled
1,289,978
4
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,208
586
95
7
0
258,591
3
L
Ymir
6,725
480
22
2
0
224,244
1
L
Sun Wukong
7,308
522
94
7
0
273,574
0
W
Izanami
9,975
713
117
8
0
237,780
9
L
Loki
7,148
511
82
6
0
294,951
3
L
Cernunnos
7,000
500
44
3
0
234,854
0
L
Merlin
6,812
487
97
7
0
217,027
0
W
Zhong Kui
7,679
549
103
7
0
225,989
4
W
Camazotz
8,018
573
103
7
0
289,065
3
W
Ares
7,819
559
21
2
0
278,553
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role