Player Matchup

He Bo
He Bo
AhOhspaghettiOs1
He Bo
Level 121
God Stats
1W - 1L
1,350 SR
Queue Stats
18W - 15L
1,523 Elo+
Party 1
Artio
Artio
LordChronos360
Artio
Level 87
God Stats
1W - 1L
1,734 SR
Queue Stats
35W - 20L
1,710 Elo+
Party 1
Nemesis
Nemesis
Vanishing1z
Nemesis
Level 94
God Stats
3W - 1L
1,387 SR
Queue Stats
76W - 71L
1,437 Elo+
Party 1
Team Averages
Level 101
1,490 SR
1,556 Elo+

VS

Team Averages
Level 76
1,552 SR
1,472 Elo+
Ah Puch
Ah Puch
PuppetMeister21
Ah Puch
Level 105
God Stats
10W - 10L
1,470 SR
Queue Stats
202W - 201L
1,511 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ShoddyJuggler10
Ah Muzen Cab
Level 116
God Stats
59W - 31L
1,685 SR
Queue Stats
118W - 133L
1,442 Elo+
Solo
Vamana
Vamana
StoneWolf239968
Vamana
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
208W - 147L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 5
10,903
681
8,734
8,693
3,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
3 / 1 / 12
10,648
666
15,594
21,928
21,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
Vanishing1z
Nemesis
15
7 / 2 / 7
10,899
681
11,612
14,201
5,366
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 3
9,154
572
10,284
10,493
3,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
ShoddyJuggler10
Ah Muzen Cab
12
2 / 6 / 1
9,225
577
11,866
13,684
4,305
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 4 / 2
10,157
635
13,469
20,533
21,201
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
15
Kills
4
4
Deaths
15
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
W
3
1
12
9
L
0
5
3
0.3
L
Ah Muzen Cab
ShoddyJuggler10
Ah Muzen Cab
2
6
1
0.42
L
2
4
2
0.75
W
Nemesis
Vanishing1z
Nemesis
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,940
Damage
35,619
44,822
Taken
44,710
29,454
Mitigated
28,684
12,702
Healing
11,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,734
564
0
667
8,693
3,015
1,184
2,581
5,920
38,828
0
W
15,594
1,569
1,985
6,248
21,928
21,073
234
3,665
17,863
42,914
0
L
10,284
127
0
2,036
10,493
3,178
72
4,232
6,008
42,258
0
L
Ah Muzen Cab
ShoddyJuggler10
Ah Muzen Cab
11,866
4,977
1,366
3,614
13,684
4,305
1,037
7,783
5,685
0
28,517
L
13,469
6,040
338
4,324
20,533
21,201
227
11,140
8,315
0
31,081
W
Nemesis
Vanishing1z
Nemesis
11,612
3,375
0
3,802
14,201
5,366
1,375
3,665
10,250
0
28,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,450
Gold Earned
28,536
175
Minions Killed
158
8
Camps Cleared
7
916,610
Distance Traveled
871,926
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,903
681
78
5
2
279,706
3
W
Artio
10,648
666
57
4
4
335,499
4
L
Ah Puch
9,154
572
81
5
3
268,423
3
L
Ah Muzen Cab
9,225
577
31
2
2
293,518
1
L
Vamana
10,157
635
46
3
2
309,985
2
W
Nemesis
10,899
681
40
3
2
301,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role