Player Matchup

Fenrir
Fenrir
AureonJaguar
Fenrir
Level 115
God Stats
15W - 11L
1,586 SR
Queue Stats
164W - 150L
1,530 Elo+
Solo
Sylvanus
Sylvanus
DrTanner
Sylvanus
Level 124
God Stats
5W - 13L
1,305 SR
Queue Stats
511W - 606L
1,523 Elo+
Party 1
Sobek
Sobek
GhostlyPancakez
Sobek
Level 116
God Stats
2W - 2L
1,562 SR
Queue Stats
109W - 97L
1,531 Elo+
Solo
Eset
Eset
SlimSethy
Eset
Level 126
God Stats
13W - 20L
1,405 SR
Queue Stats
516W - 613L
1,525 Elo+
Party 1
Neith
Neith
XxMrKyl3xX
Neith
Level 94
God Stats
22W - 29L
1,522 SR
Queue Stats
333W - 377L
1,517 Elo+
Party 1
Team Averages
Level 115
1,476 SR
1,525 Elo+

VS

Team Averages
Level 113
1,592 SR
1,513 Elo+
Gilgamesh
Gilgamesh
BiPolarBears_28
Gilgamesh
Level 118
God Stats
5W - 5L
1,789 SR
Queue Stats
195W - 180L
1,455 Elo+
Solo
Agni
Agni
N-K-C-
Agni
Level 96
God Stats
1W - 4L
1,606 SR
Queue Stats
122W - 141L
1,540 Elo+
Party 2
Charybdis
Charybdis
joshopolice11
Charybdis
Level 124
God Stats
7W - 5L
1,565 SR
Queue Stats
286W - 304L
1,534 Elo+
Party 2
Sylvanus
Sylvanus
moortica
Sylvanus
Level 107
God Stats
13W - 19L
1,502 SR
Queue Stats
33W - 43L
1,506 Elo+
Party 2
Cliodhna
Cliodhna
safteysteve69
Cliodhna
Level 122
God Stats
13W - 16L
1,500 SR
Queue Stats
258W - 270L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
6 / 3 / 8
9,148
538
8,921
14,970
8,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
DrTanner
Sylvanus
17
3 / 0 / 2
10,285
605
4,804
5,842
6,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 1 / 11
9,090
535
6,599
18,258
22,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Eset
15
7 / 1 / 6
9,095
535
11,658
10,831
3,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
17
4 / 2 / 4
10,073
593
7,784
7,687
2,520
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BiPolarBears_28
Gilgamesh
11
0 / 6 / 0
6,395
376
2,260
11,061
6,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
N-K-C-
Agni
11
1 / 5 / 1
7,062
415
10,416
9,774
3,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
joshopolice11
Charybdis
14
2 / 4 / 1
8,441
497
8,544
10,525
3,473
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
moortica
Sylvanus
11
0 / 5 / 3
6,385
376
5,050
11,108
7,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
safteysteve69
Cliodhna
14
4 / 4 / 2
8,260
486
7,665
12,915
4,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
24
Kills
7
7
Deaths
24
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
3
8
3.33
L
Gilgamesh
BiPolarBears_28
Gilgamesh
0
6
0
0
W
Sylvanus
DrTanner
Sylvanus
3
0
2
4
W
4
1
11
9.5
L
Agni
N-K-C-
Agni
1
5
1
0.3
W
Eset
7
1
6
10
W
Neith
4
2
4
3
L
Charybdis
joshopolice11
Charybdis
2
4
1
0.63
L
Sylvanus
moortica
Sylvanus
0
5
3
0.3
L
Cliodhna
safteysteve69
Cliodhna
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,766
Damage
33,935
57,588
Taken
55,383
43,705
Mitigated
24,393
22,855
Healing
11,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
8,921
3,059
0
5,998
14,970
8,977
0
3,379
11,321
0
59,356
L
Gilgamesh
BiPolarBears_28
Gilgamesh
2,260
288
0
751
11,061
6,020
0
4,287
6,774
0
31,511
W
Sylvanus
DrTanner
Sylvanus
4,804
1,437
450
3,236
5,842
6,303
1,083
307
5,473
51,981
8,786
W
6,599
1,036
406
4,662
18,258
22,427
16
6,205
11,643
16,426
0
L
Agni
N-K-C-
Agni
10,416
646
0
1,482
9,774
3,159
0
5,895
3,879
42,252
0
W
Eset
11,658
466
870
3,511
10,831
3,478
889
2,824
7,759
58,857
0
W
Neith
7,784
3,288
239
3,483
7,687
2,520
3,671
1,286
6,331
0
73,851
L
Charybdis
joshopolice11
Charybdis
8,544
4,379
0
1,472
10,525
3,473
1,102
3,656
6,869
0
62,148
L
Sylvanus
moortica
Sylvanus
5,050
1,137
928
2,669
11,108
7,443
0
4,331
6,777
17,111
3,851
L
Cliodhna
safteysteve69
Cliodhna
7,665
454
0
3,950
12,915
4,298
0
4,355
8,560
0
58,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,691
Gold Earned
36,543
537
Minions Killed
388
0
Camps Cleared
0
1,581,806
Distance Traveled
1,579,507
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,148
538
99
6
0
357,546
3
L
Gilgamesh
6,395
376
55
3
0
327,273
4
W
Sylvanus
10,285
605
158
9
0
272,670
8
W
Sobek
9,090
535
16
1
0
348,793
4
L
Agni
7,062
415
77
5
0
340,974
9
W
Eset
9,095
535
117
7
0
309,978
6
W
Neith
10,073
593
147
9
0
292,819
1
L
Charybdis
8,441
497
122
7
0
293,233
3
L
Sylvanus
6,385
376
40
2
0
272,188
4
L
Cliodhna
8,260
486
94
6
0
345,839
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role