Player Matchup

Neith
Neith
AikiMiyu
Neith
Level 144
God Stats
44W - 37L
1,547 SR
Queue Stats
474W - 458L
1,516 Elo+
Party 3
Sun Wukong
Sun Wukong
Roneldy
Sun Wukong
Level 116
God Stats
2W - 1L
1,650 SR
Queue Stats
182W - 115L
1,636 Elo+
Party 1
Olorun
Olorun
Sleepy_Soul_
Olorun
Level 29
God Stats
1W - 0L
1,738 SR
Queue Stats
65W - 20L
1,823 Elo+
Party 1
Arachne
Arachne
smiLeLLLLLLLL
Arachne
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 12L
1,745 Elo+
Party 1
Tiamat
Tiamat
srninstlga
Tiamat
Level 142
God Stats
35W - 30L
1,512 SR
Queue Stats
842W - 793L
1,480 Elo+
Party 3
Team Averages
Level 89
1,590 SR
1,640 Elo+

VS

Team Averages
Level 115
1,522 SR
1,457 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
DEMONSLYZ
Thanatos
Level 147
God Stats
24W - 20L
1,600 SR
Queue Stats
665W - 682L
1,534 Elo+
Party 2
Kuzenbo
Kuzenbo
F_Demiside
Kuzenbo
Level 109
God Stats
5W - 6L
1,522 SR
Queue Stats
224W - 257L
1,370 Elo+
Party 2
Bellona
Bellona
Lek_Trik
Bellona
Level 119
God Stats
7W - 6L
1,583 SR
Queue Stats
549W - 537L
1,569 Elo+
Party 2
Izanami
Izanami
WheezieFJimmie
Izanami
Level 58
God Stats
47W - 72L
1,406 SR
Queue Stats
279W - 343L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AikiMiyu
Neith
11
3 / 1 / 5
6,460
587
6,120
4,743
1,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sun Wukong
Roneldy
Sun Wukong
12
1 / 3 / 1
6,621
602
4,176
7,362
4,191
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Olorun
13
6 / 2 / 7
8,021
729
7,455
8,743
3,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
13
9 / 1 / 5
7,906
719
7,938
8,265
3,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
srninstlga
Tiamat
9
2 / 0 / 6
6,089
554
3,713
5,162
2,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 5 / 3
6,201
564
4,959
5,905
1,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
DEMONSLYZ
Thanatos
11
5 / 5 / 2
6,801
618
6,158
8,711
3,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
F_Demiside
Kuzenbo
8
1 / 5 / 1
5,342
486
2,536
10,277
6,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Lek_Trik
Bellona
10
0 / 3 / 2
5,627
512
7,228
9,508
6,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 3 / 1
5,275
480
2,081
6,838
1,629
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
21
Kills
7
7
Deaths
21
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
5
3
0.5
W
Neith
AikiMiyu
Neith
3
1
5
5.5
L
Thanatos
DEMONSLYZ
Thanatos
5
5
2
1.2
L
Kuzenbo
F_Demiside
Kuzenbo
1
5
1
0.3
L
Bellona
Lek_Trik
Bellona
0
3
2
0.33
W
Sun Wukong
Roneldy
Sun Wukong
1
3
1
0.5
W
Olorun
6
2
7
4.75
L
0
3
1
0.17
W
Arachne
9
1
5
11.5
W
Tiamat
srninstlga
Tiamat
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,402
Damage
22,962
34,275
Taken
41,239
15,154
Mitigated
19,675
16,697
Healing
12,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,959
658
0
640
5,905
1,855
0
3,124
2,781
37,333
0
W
Neith
AikiMiyu
Neith
6,120
2,551
0
2,259
4,743
1,791
356
1,301
3,442
0
38,813
L
Thanatos
DEMONSLYZ
Thanatos
6,158
1,775
0
6,128
8,711
3,047
0
1,790
6,921
0
33,072
L
Kuzenbo
F_Demiside
Kuzenbo
2,536
1,093
0
1,762
10,277
6,423
0
3,264
7,013
9,553
0
L
Bellona
Lek_Trik
Bellona
7,228
3,329
0
2,436
9,508
6,721
0
1,541
7,967
0
30,711
W
Sun Wukong
Roneldy
Sun Wukong
4,176
1,879
0
982
7,362
4,191
0
801
6,561
0
37,070
W
Olorun
7,455
5,006
468
5,052
8,743
3,032
584
2,455
6,288
47,977
0
L
2,081
984
0
1,810
6,838
1,629
547
1,672
5,166
0
29,454
W
Arachne
7,938
5,440
0
3,738
8,265
3,224
72
1,427
6,838
0
48,748
W
Tiamat
srninstlga
Tiamat
3,713
719
244
3,954
5,162
2,916
68
1,511
3,651
18,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,097
Gold Earned
29,246
372
Minions Killed
293
0
Camps Cleared
0
1,080,658
Distance Traveled
1,028,560
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,201
564
75
7
0
193,506
4
W
Neith
6,460
587
82
7
0
190,084
4
L
Thanatos
6,801
618
69
6
0
208,372
1
L
Kuzenbo
5,342
486
15
1
0
202,726
3
L
Bellona
5,627
512
69
6
0
221,382
2
W
Sun Wukong
6,621
602
77
7
0
212,651
1
W
Olorun
8,021
729
92
8
0
193,100
0
L
Izanami
5,275
480
65
6
0
202,574
0
W
Arachne
7,906
719
86
8
0
258,459
2
W
Tiamat
6,089
554
35
3
0
226,364
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role