Player Matchup

Cthulhu
Cthulhu
DaveJunes
Cthulhu
Level 25
God Stats
0W - 2L
1,267 SR
Queue Stats
0W - 2L
1,348 Elo+
Party 2
Neith
Neith
EastATLpanda
Neith
Level 95
God Stats
12W - 13L
1,608 SR
Queue Stats
18W - 21L
1,519 Elo+
Party 2
Discordia
Discordia
KingG_2108
Discordia
Level 96
God Stats
8W - 10L
1,617 SR
Queue Stats
14W - 20L
1,467 Elo+
Party 2
Hun Batz
Hun Batz
Nyk7459
Hun Batz
Level 101
God Stats
2W - 5L
1,442 SR
Queue Stats
17W - 27L
1,438 Elo+
Party 2
Ymir
Ymir
cheagle5
Ymir
Level 29
God Stats
0W - 5L
1,198 SR
Queue Stats
0W - 5L
1,169 Elo+
Party 2
Team Averages
Level 69
1,426 SR
1,388 Elo+

VS

Team Averages
Level 58
1,565 SR
1,589 Elo+
Charybdis
Charybdis
Kingwhipguy
Charybdis
Level 86
God Stats
60W - 49L
1,613 SR
Queue Stats
556W - 494L
1,591 Elo+
Party 1
Hou Yi
Hou Yi
LittleMeatGamer
Hou Yi
Level 46
God Stats
73W - 40L
1,711 SR
Queue Stats
262W - 173L
1,643 Elo+
Solo
Sun Wukong
Sun Wukong
SippinOhaire
Sun Wukong
Level 14
God Stats
10W - 12L
1,446 SR
Queue Stats
49W - 56L
1,506 Elo+
Party 3
Cerberus
Cerberus
TacoWizz
Cerberus
Level 25
God Stats
22W - 12L
1,629 SR
Queue Stats
59W - 49L
1,562 Elo+
Party 1
Ravana
Ravana
traplantiic
Ravana
Level 121
God Stats
2W - 2L
1,427 SR
Queue Stats
98W - 59L
1,641 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaveJunes
Cthulhu
10
1 / 0 / 1
5,763
443
2,442
4,674
2,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 6 / 1
6,155
473
2,679
9,226
1,589
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
KingG_2108
Discordia
12
1 / 3 / 0
6,586
507
4,016
5,618
1,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Nyk7459
Hun Batz
9
2 / 5 / 1
5,980
460
1,332
9,756
2,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
8
1 / 3 / 1
5,475
421
1,968
8,902
3,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Kingwhipguy
Charybdis
13
4 / 1 / 5
8,035
618
10,453
6,050
1,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
5 / 0 / 0
8,533
656
4,884
6,151
2,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
SippinOhaire
Sun Wukong
12
1 / 3 / 1
7,182
552
2,540
6,497
5,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
TacoWizz
Cerberus
12
3 / 1 / 4
7,358
566
3,021
8,048
5,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ravana
14
3 / 0 / 1
7,804
600
2,829
4,336
1,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
16
17
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DaveJunes
Cthulhu
1
0
1
1.5
L
0
6
1
0.08
L
Discordia
KingG_2108
Discordia
1
3
0
0.33
W
Charybdis
Kingwhipguy
Charybdis
4
1
5
6.5
W
5
0
0
5
L
Hun Batz
Nyk7459
Hun Batz
2
5
1
0.5
W
Sun Wukong
SippinOhaire
Sun Wukong
1
3
1
0.5
W
Cerberus
TacoWizz
Cerberus
3
1
4
5
L
Ymir
1
3
1
0.5
W
Ravana
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,437
Damage
23,727
38,176
Taken
31,082
10,497
Mitigated
16,437
9,284
Healing
13,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DaveJunes
Cthulhu
2,442
154
0
1,300
4,674
2,268
0
145
4,229
15,597
0
L
2,679
1,604
0
2,538
9,226
1,589
0
782
8,444
0
41,782
L
Discordia
KingG_2108
Discordia
4,016
82
0
848
5,618
1,075
0
158
5,413
46,686
0
W
Charybdis
Kingwhipguy
Charybdis
10,453
5,885
0
3,210
6,050
1,752
1,915
1,283
4,767
0
58,351
W
4,884
1,927
0
3,498
6,151
2,219
684
1,680
4,471
0
71,261
L
Hun Batz
Nyk7459
Hun Batz
1,332
448
0
2,810
9,756
2,200
0
265
9,451
0
27,282
W
Sun Wukong
SippinOhaire
Sun Wukong
2,540
411
0
1,194
6,497
5,126
190
2,219
4,007
0
28,094
W
Cerberus
TacoWizz
Cerberus
3,021
241
0
1,896
8,048
5,844
197
1,709
6,339
13,898
0
L
Ymir
1,968
975
699
1,089
8,902
3,365
0
2,017
6,885
8,171
0
W
Ravana
2,829
563
0
3,232
4,336
1,496
0
1,298
2,917
0
51,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,959
Gold Earned
38,912
285
Minions Killed
451
0
Camps Cleared
0
1,247,731
Distance Traveled
1,281,402
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,763
443
30
2
0
277,290
1
L
Neith
6,155
473
91
7
0
226,273
2
L
Discordia
6,586
507
91
7
0
249,472
4
W
Charybdis
8,035
618
109
8
0
224,007
2
W
Hou Yi
8,533
656
136
10
0
255,241
4
L
Hun Batz
5,980
460
65
5
0
237,246
0
W
Sun Wukong
7,182
552
63
5
0
236,852
0
W
Cerberus
7,358
566
25
2
0
263,178
8
L
Ymir
5,475
421
8
1
0
257,450
2
W
Ravana
7,804
600
118
9
0
302,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role