Player Matchup

Izanami
Izanami
CAPTD0D0
Izanami
Level 27
God Stats
5W - 3L
1,627 SR
Queue Stats
114W - 85L
1,599 Elo+
Solo
Aphrodite
Aphrodite
LobsterLady
Aphrodite
Level 24
God Stats
12W - 14L
1,522 SR
Queue Stats
14W - 21L
1,409 Elo+
Party 1
Agni
Agni
Raynell-10
Agni
Level 24
God Stats
5W - 1L
1,418 SR
Queue Stats
53W - 39L
1,517 Elo+
Solo
Eset
Eset
StrayCat22
Eset
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 16L
1,409 Elo+
Party 1
Vamana
Vamana
XFlamingDragonXx
Vamana
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 77L
1,552 Elo+
Solo
Team Averages
Level 22
1,513 SR
1,497 Elo+

VS

Team Averages
Level 22
1,422 SR
1,532 Elo+
Chaac
Chaac
AtlasDelta
Chaac
Level 18
God Stats
1W - 6L
1,685 SR
Queue Stats
83W - 93L
1,423 Elo+
Party 2
Ne Zha
Ne Zha
BeHeMotH_-Mori66
Ne Zha
Level 29
God Stats
0W - 3L
1,213 SR
Queue Stats
113W - 112L
1,560 Elo+
Solo
Izanami
Izanami
K0DRAN12
Izanami
Level 21
God Stats
1W - 2L
1,396 SR
Queue Stats
151W - 146L
1,387 Elo+
Party 2
Sylvanus
Sylvanus
SoOdokemono
Sylvanus
Level 15
God Stats
13W - 14L
1,567 SR
Queue Stats
151W - 127L
1,751 Elo+
Solo
Scylla
Scylla
SupDupWup
Scylla
Level 29
God Stats
0W - 2L
1,248 SR
Queue Stats
151W - 150L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CAPTD0D0
Izanami
9
2 / 1 / 3
5,566
506
4,214
8,282
2,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
LobsterLady
Aphrodite
10
0 / 0 / 5
6,213
565
2,376
3,737
1,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 0 / 6
7,007
637
3,050
4,727
1,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 6 / 1
5,539
504
1,903
5,633
1,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
7 / 0 / 0
7,702
700
7,655
6,746
4,920
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
9
0 / 3 / 0
5,022
457
1,981
9,487
5,204
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
4 / 1 / 1
6,453
587
1,924
6,210
1,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
K0DRAN12
Izanami
7
1 / 3 / 1
4,834
439
678
3,731
862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
SoOdokemono
Sylvanus
8
0 / 1 / 1
4,862
442
5,126
9,428
5,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
SupDupWup
Scylla
11
2 / 2 / 4
6,150
559
4,832
4,359
1,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
10
Kills
7
7
Deaths
10
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
3
0
0
L
4
1
1
4.5
W
Izanami
CAPTD0D0
Izanami
2
1
3
3.5
L
Izanami
K0DRAN12
Izanami
1
3
1
0.5
W
Aphrodite
LobsterLady
Aphrodite
0
0
5
2.5
W
0
0
6
3
L
Sylvanus
SoOdokemono
Sylvanus
0
1
1
0.5
W
1
6
1
0.25
L
Scylla
SupDupWup
Scylla
2
2
4
2
W
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,198
Damage
14,541
29,125
Taken
33,215
11,626
Mitigated
14,818
13,659
Healing
10,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
1,981
251
0
2,287
9,487
5,204
0
1,382
8,069
0
17,227
L
1,924
485
0
2,974
6,210
1,866
0
689
5,481
0
31,399
W
Izanami
CAPTD0D0
Izanami
4,214
2,684
0
2,154
8,282
2,044
1,278
2,529
5,719
0
38,784
L
Izanami
K0DRAN12
Izanami
678
476
0
394
3,731
862
168
1,139
2,574
0
11,430
W
Aphrodite
LobsterLady
Aphrodite
2,376
959
2,786
2,737
3,737
1,512
108
1,729
2,008
17,563
0
W
3,050
107
54
1,990
4,727
1,753
0
1,002
3,711
43,657
5,306
L
Sylvanus
SoOdokemono
Sylvanus
5,126
1,104
633
3,273
9,428
5,537
0
3,027
6,383
19,621
6,160
W
1,903
190
0
720
5,633
1,397
441
3,304
1,931
16,068
0
L
Scylla
SupDupWup
Scylla
4,832
292
0
728
4,359
1,349
0
1,295
2,908
29,734
0
W
7,655
3,504
0
3,218
6,746
4,920
414
906
5,796
1,364
41,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,027
Gold Earned
27,321
349
Minions Killed
245
0
Camps Cleared
0
1,069,979
Distance Traveled
1,040,516
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,022
457
39
4
0
222,649
4
L
Ne Zha
6,453
587
69
6
0
239,874
2
W
Izanami
5,566
506
68
6
0
203,608
0
L
Izanami
4,834
439
22
2
0
183,687
0
W
Aphrodite
6,213
565
50
5
0
225,891
1
W
Agni
7,007
637
106
10
0
241,376
0
L
Sylvanus
4,862
442
43
4
0
193,612
1
W
Eset
5,539
504
35
3
0
171,778
0
L
Scylla
6,150
559
72
7
0
200,694
2
W
Vamana
7,702
700
90
8
0
227,326
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role