Player Matchup

Zeus
Zeus
Ashi4W
Zeus
Level 89
God Stats
1W - 0L
1,295 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
Dewunakhuh
Chaac
Level 71
God Stats
2W - 0L
1,691 SR
Queue Stats
5W - 2L
1,489 Elo+
Party 2
Fenrir
Fenrir
mr-animeko
Fenrir
Level 28
God Stats
1W - 0L
1,299 SR
Queue Stats
6W - 5L
1,432 Elo+
Party 2
Team Averages
Level 63
1,428 SR
1,474 Elo+

VS

Team Averages
Level 55
1,407 SR
1,328 Elo+
Olorun
Olorun
BlackJesus42348
Olorun
Level 16
God Stats
5W - 8L
1,295 SR
Queue Stats
19W - 27L
1,256 Elo+
Party 1
Poseidon
Poseidon
Rose samurai477
Poseidon
Level 25
God Stats
22W - 9L
1,426 SR
Queue Stats
109W - 83L
1,319 Elo+
Party 1
Hercules
Hercules
StriateBrute489
Hercules
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 42L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Ashi4W
Zeus
20
16 / 6 / 8
15,911
692
35,501
14,493
6,450
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
20
9 / 3 / 18
16,146
702
27,917
24,917
26,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
mr-animeko
Fenrir
18
6 / 2 / 13
15,335
667
19,176
15,288
9,069
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 14 / 6
13,076
569
8,133
22,624
8,293
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
15
5 / 13 / 1
14,112
614
13,135
25,781
8,112
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
18
5 / 4 / 5
14,545
632
19,283
44,719
35,517
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
23
31
Kills
11
11
Deaths
31
39
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Zeus
Ashi4W
Zeus
16
6
8
3.33
L
1
14
6
0.29
W
Chaac
9
3
18
6
L
Poseidon
5
13
1
0.42
L
Hercules
5
4
5
1.88
W
Fenrir
mr-animeko
Fenrir
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,594
Damage
40,551
54,698
Taken
93,124
41,830
Mitigated
51,922
21,839
Healing
30,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Ashi4W
Zeus
35,501
2,328
0
2,920
14,493
6,450
128
4,690
9,803
65,674
0
L
8,133
3,825
595
2,759
22,624
8,293
47
7,721
14,903
23,232
0
W
Chaac
27,917
7,065
0
14,662
24,917
26,311
581
12,605
12,312
455
83,700
L
Poseidon
13,135
2,062
322
3,178
25,781
8,112
0
10,538
15,243
42,133
0
L
Hercules
19,283
5,728
744
23,302
44,719
35,517
0
18,282
26,437
0
50,482
W
Fenrir
mr-animeko
Fenrir
19,176
4,565
684
3,573
15,288
9,069
133
5,742
9,546
0
51,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,392
Gold Earned
41,733
246
Minions Killed
147
15
Camps Cleared
2
1,196,789
Distance Traveled
983,722
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
15,911
692
73
3
1
348,816
2
L
Olorun
13,076
569
26
1
1
277,462
1
W
Chaac
16,146
702
107
5
8
425,450
0
L
Poseidon
14,112
614
65
3
1
278,822
0
L
Hercules
14,545
632
56
2
0
427,438
0
W
Fenrir
15,335
667
66
3
6
422,523
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role