Player Matchup

Geb
Geb
ADozenKatZ
Geb
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,732 Elo+
Party 1
Ne Zha
Ne Zha
Nukedskittlz
Ne Zha
Level 79
God Stats
0W - 2L
1,303 SR
Queue Stats
73W - 76L
1,506 Elo+
Party 1
Merlin
Merlin
Vintaneous
Merlin
Level 123
God Stats
4W - 1L
1,529 SR
Queue Stats
121W - 122L
1,559 Elo+
Party 1
Cliodhna
Cliodhna
xAssassinx AquA
Cliodhna
Level 148
God Stats
0W - 1L
1,748 SR
Queue Stats
212W - 212L
1,582 Elo+
Party 1
Ao Kuang
Ao Kuang
zombiekill4060
Ao Kuang
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 18L
1,561 Elo+
Party 1
Team Averages
Level 89
1,516 SR
1,588 Elo+

VS

Team Averages
Level 57
1,573 SR
1,520 Elo+
Hades
Hades
EmotionalBuddha
Hades
Level 16
God Stats
2W - 0L
1,280 SR
Queue Stats
47W - 63L
1,485 Elo+
Solo
Fenrir
Fenrir
JTheOwl
Fenrir
Level 68
God Stats
1W - 0L
1,553 SR
Queue Stats
9W - 10L
1,531 Elo+
Party 2
Ymir
Ymir
MajinBuuberryPie
Ymir
Level 155
God Stats
8W - 1L
1,912 SR
Queue Stats
130W - 132L
1,559 Elo+
Party 2
He Bo
He Bo
iGetPrettyWild
He Bo
Level 27
God Stats
1W - 0L
1,846 SR
Queue Stats
8W - 4L
1,623 Elo+
Party 2
Zeus
Zeus
lastbreath1234
Zeus
Level 20
God Stats
1W - 3L
1,272 SR
Queue Stats
54W - 89L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 3
7,146
715
5,657
13,175
16,314
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ne Zha
11
1 / 7 / 4
6,521
652
4,160
9,613
4,137
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Vintaneous
Merlin
12
0 / 6 / 5
6,481
648
7,927
7,916
3,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
13
0 / 6 / 3
7,140
714
9,718
9,324
6,042
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ao Kuang
14
4 / 7 / 4
8,143
814
3,855
10,031
5,119
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 14
9,027
903
6,849
7,897
4,057
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
JTheOwl
Fenrir
15
10 / 2 / 14
9,741
974
11,275
11,705
10,550
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
4 / 1 / 21
9,586
959
7,543
13,913
14,787
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

16
8 / 2 / 15
9,346
935
10,056
7,860
3,461
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
2 / 1 / 13
8,768
877
8,129
4,989
1,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
107
8
Kills
30
32
Deaths
8
19
Assists
77
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
W
6
2
14
6.5
W
Fenrir
JTheOwl
Fenrir
10
2
14
8.5
W
4
1
21
14.5
L
Ne Zha
1
7
4
0.43
L
Merlin
Vintaneous
Merlin
0
6
5
0.42
W
8
2
15
7.75
W
2
1
13
8.5
L
Cliodhna
0
6
3
0.25
L
Ao Kuang
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,317
Damage
43,852
50,059
Taken
46,364
35,268
Mitigated
34,705
6,223
Healing
16,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,657
487
287
1,446
13,175
16,314
0
9,839
3,336
10,888
0
W
6,849
642
1,199
1,965
7,897
4,057
1,015
2,893
5,004
15,711
0
W
Fenrir
JTheOwl
Fenrir
11,275
3,394
262
2,139
11,705
10,550
754
3,678
8,027
0
14,252
W
7,543
795
522
2,798
13,913
14,787
194
5,327
8,586
12,576
0
L
Ne Zha
4,160
706
289
776
9,613
4,137
0
6,151
3,462
0
5,014
L
Merlin
Vintaneous
Merlin
7,927
753
0
0
7,916
3,656
0
4,396
3,520
21,855
0
W
10,056
685
1,694
1,726
7,860
3,461
493
3,075
4,785
17,167
0
W
8,129
701
2,063
1,665
4,989
1,850
1,267
2,466
2,523
28,477
0
L
Cliodhna
9,718
446
818
1,297
9,324
6,042
0
5,530
3,794
0
18,703
L
Ao Kuang
3,855
611
35
1,275
10,031
5,119
0
6,661
3,370
7,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,431
Gold Earned
46,468
68
Minions Killed
110
0
Camps Cleared
0
782,411
Distance Traveled
1,022,946
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,146
715
13
1
0
183,153
1
W
Hades
9,027
903
30
3
0
198,708
1
W
Fenrir
9,741
974
4
0
0
221,967
2
W
Ymir
9,586
959
14
1
0
206,980
2
L
Ne Zha
6,521
652
2
0
0
143,439
3
L
Merlin
6,481
648
17
2
0
138,879
0
W
He Bo
9,346
935
16
2
0
202,081
1
W
Zeus
8,768
877
46
5
0
193,210
0
L
Cliodhna
7,140
714
24
2
0
180,067
2
L
Ao Kuang
8,143
814
12
1
0
136,873
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role