Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Seroniс
Loki
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 3L
1,979 Elo+
Party 2
Ullr
Ullr
Shigarаki
Ullr
Level 54
God Stats
29W - 8L
1,743 SR
Queue Stats
58W - 20L
1,813 Elo+
Party 2
Team Averages
Level 107
1,581 SR
1,764 Elo+

VS

Team Averages
Level 147
1,838 SR
1,621 Elo+
Ymir
Ymir
Alava
Ymir
Level 156
God Stats
1W - 1L
1,822 SR
Queue Stats
161W - 108L
1,621 Elo+
Party 1
Kuzenbo
Kuzenbo
Dasaib
Kuzenbo
Level 128
God Stats
6W - 1L
2,027 SR
Queue Stats
302W - 171L
1,686 Elo+
Party 1
Ares
Ares
juanjo97
Ares
Level 158
God Stats
7W - 6L
1,665 SR
Queue Stats
273W - 211L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
7 / 1 / 14
8,587
859
14,939
9,722
8,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Loki
13
11 / 0 / 12
9,270
927
9,825
7,039
3,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
6 / 5 / 13
8,699
870
12,172
8,805
3,063
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Alava
Ymir
10
0 / 10 / 5
6,464
646
4,580
15,114
9,766
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kuzenbo
Dasaib
Kuzenbo
11
3 / 7 / 3
7,802
780
7,419
14,250
17,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ares
8
3 / 7 / 1
7,033
703
4,671
11,886
8,800
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
24
Kills
6
6
Deaths
24
39
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
14
14
L
Ymir
Alava
Ymir
0
10
5
0.25
L
Kuzenbo
Dasaib
Kuzenbo
3
7
3
0.64
W
Loki
11
0
12
17
W
6
5
13
2.5
L
Ares
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,936
Damage
16,670
25,566
Taken
41,250
15,089
Mitigated
36,186
8,299
Healing
1,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,939
6,265
0
3,882
9,722
8,478
1,639
5,564
4,158
40,485
3,473
L
Ymir
Alava
Ymir
4,580
1,224
0
660
15,114
9,766
0
4,245
10,869
18,615
0
L
Kuzenbo
Dasaib
Kuzenbo
7,419
2,160
0
589
14,250
17,620
0
4,451
9,799
16,179
0
W
Loki
9,825
2,770
0
3,524
7,039
3,548
290
3,625
2,990
0
19,123
W
12,172
5,021
0
893
8,805
3,063
187
7,609
1,196
0
32,699
L
Ares
4,671
180
0
200
11,886
8,800
0
4,861
7,025
7,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,556
Gold Earned
21,299
125
Minions Killed
60
6
Camps Cleared
2
520,683
Distance Traveled
447,814
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,587
859
64
6
1
168,877
1
L
Ymir
6,464
646
36
4
0
145,588
0
L
Kuzenbo
7,802
780
17
2
2
185,324
1
W
Loki
9,270
927
17
2
2
195,809
3
W
Ullr
8,699
870
44
4
3
155,997
0
L
Ares
7,033
703
7
1
0
116,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role