Player Matchup

Cu Chulainn
Cu Chulainn
KíngCøbra
Cu Chulainn
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,903 Elo+
Party 2
Bellona
Bellona
MaximumFearless
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,903 Elo+
Party 2
Fafnir
Fafnir
Mõõnlight
Fafnir
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,847 Elo+
Party 2
Neith
Neith
WeetrdStrength
Neith
Level 16
God Stats
1W - 0L
1,697 SR
Queue Stats
19W - 5L
1,679 Elo+
Party 2
Vulcan
Vulcan
αlυcαrδ
Vulcan
Level 26
God Stats
4W - 1L
1,629 SR
Queue Stats
119W - 95L
1,561 Elo+
Solo
Team Averages
Level 41
1,565 SR
1,779 Elo+

VS

Team Averages
Level 16
1,611 SR
1,574 Elo+
Bellona
Bellona
Cerealmunchkin
Bellona
Level 10
God Stats
3W - 2L
1,852 SR
Queue Stats
16W - 8L
1,649 Elo+
Party 3
Chronos
Chronos
NoNNy2gloccs
Chronos
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,564 Elo+
Party 1
Sol
Sol
Shortney_459
Sol
Level 28
God Stats
9W - 8L
1,627 SR
Queue Stats
112W - 118L
1,516 Elo+
Party 1
Odin
Odin
TheDesertDunk
Odin
Level 27
God Stats
2W - 4L
1,520 SR
Queue Stats
57W - 37L
1,629 Elo+
Party 3
Kukulkan
Kukulkan
beardo
Kukulkan
Level 4
God Stats
1W - 4L
1,555 SR
Queue Stats
8W - 8L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
KíngCøbra
Cu Chulainn
18
11 / 2 / 15
11,656
1,166
22,485
13,144
5,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
2 / 3 / 14
9,474
947
6,429
11,141
10,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fafnir
18
6 / 1 / 21
11,711
1,171
16,727
12,704
9,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
5 / 1 / 14
11,297
1,130
15,989
7,266
3,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vulcan
19
9 / 0 / 18
12,222
1,222
22,333
5,672
2,416
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

273

VS

Team 2 Tickets

77

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 2
10,405
1,041
16,817
26,140
20,695
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
NoNNy2gloccs
Chronos
15
0 / 7 / 3
8,573
857
3,749
15,436
4,369
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 4 / 2
9,179
918
8,993
14,507
5,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
3 / 4 / 4
10,112
1,011
5,821
19,359
18,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
beardo
Kukulkan
16
1 / 10 / 6
9,859
986
10,893
14,913
4,258
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
24
33
Kills
7
7
Deaths
33
82
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
8
2
0.38
W
Cu Chulainn
KíngCøbra
Cu Chulainn
11
2
15
9.25
W
2
3
14
3
W
Fafnir
6
1
21
16.5
L
Chronos
NoNNy2gloccs
Chronos
0
7
3
0.21
L
1
4
2
0.5
L
3
4
4
1.25
W
5
1
14
12
L
Kukulkan
beardo
Kukulkan
1
10
6
0.4
W
Vulcan
9
0
18
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,963
Damage
46,273
49,927
Taken
90,355
31,246
Mitigated
52,593
15,963
Healing
4,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,817
6,895
1,268
1,440
26,140
20,695
0
12,368
12,784
300
28,416
W
Cu Chulainn
KíngCøbra
Cu Chulainn
22,485
9,633
0
3,432
13,144
5,522
0
4,443
8,304
0
44,308
W
6,429
1,116
0
970
11,141
10,052
0
6,694
4,312
3,171
6,940
W
Fafnir
16,727
3,505
521
6,091
12,704
9,984
0
6,238
6,386
22,375
0
L
Chronos
NoNNy2gloccs
Chronos
3,749
586
0
206
15,436
4,369
0
6,285
8,784
18,308
0
L
8,993
2,678
0
1,043
14,507
5,065
0
7,691
6,431
38,950
2,683
L
5,821
2,192
0
780
19,359
18,206
0
7,674
10,946
0
17,628
W
15,989
7,594
0
3,486
7,266
3,272
0
3,001
4,127
0
47,509
L
Kukulkan
beardo
Kukulkan
10,893
1,214
0
178
14,913
4,258
0
4,684
10,039
38,325
0
W
Vulcan
22,333
5,531
0
1,463
5,672
2,416
0
2,907
2,631
44,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,360
Gold Earned
48,128
225
Minions Killed
208
10
Camps Cleared
6
981,390
Distance Traveled
923,055
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,405
1,041
21
2
0
201,457
0
W
Cu Chulainn
11,656
1,166
45
5
1
195,621
0
W
Bellona
9,474
947
12
1
0
148,205
0
W
Fafnir
11,711
1,171
18
2
1
204,231
0
L
Chronos
8,573
857
36
4
4
164,435
0
L
Sol
9,179
918
58
6
0
179,714
0
L
Odin
10,112
1,011
17
2
0
214,266
1
W
Neith
11,297
1,130
85
9
5
203,337
8
L
Kukulkan
9,859
986
76
8
2
163,183
0
W
Vulcan
12,222
1,222
65
7
3
229,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role