Player Matchup

Gilgamesh
Gilgamesh
Gold IV
ElTitoJosebas
Gilgamesh
Gold IV
Level 76
God Stats
0W - 1L
1,343 SR
Queue Stats
66W - 75L
1,451 MMR
Party 1
Janus
Janus
Platinum V
Isawito
Janus
Platinum V
Level 121
God Stats
5W - 5L
1,592 SR
Queue Stats
77W - 78L
1,836 MMR
Party 1
Cabrakan
Cabrakan
Gold V
SketchyBS
Cabrakan
Gold V
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
265W - 266L
1,452 MMR
Solo
Izanami
Izanami
Platinum IV
iMitsunaa_
Izanami
Platinum IV
Level 124
God Stats
36W - 36L
1,346 SR
Queue Stats
649W - 669L
1,700 MMR
Solo
Hun Batz
Hun Batz
Platinum II
rppino16
Hun Batz
Platinum II
Level 108
God Stats
14W - 14L
1,615 SR
Queue Stats
215W - 216L
1,941 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 112
1,479 SR
1,676 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 130
1,623 SR
1,675 MMR
Bastet
Bastet
Platinum III
AAMMMPP
Bastet
Platinum III
Level 128
God Stats
17W - 16L
1,557 SR
Queue Stats
255W - 259L
1,768 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
BlxckBull_RBN
Baron Samedi
Gold III
Level 125
God Stats
4W - 1L
1,573 SR
Queue Stats
152W - 154L
1,423 MMR
Solo
Anhur
Anhur
Diamond V
PeteTheBatman
Anhur
Diamond V
Level 129
God Stats
22W - 12L
1,771 SR
Queue Stats
621W - 610L
1,766 MMR
Solo
Scylla
Scylla
Platinum IV
jordan-zuti
Scylla
Platinum IV
Level 126
God Stats
70W - 47L
1,685 SR
Queue Stats
781W - 772L
1,648 MMR
Solo
Hercules
Hercules
Platinum I
richmud
Hercules
Platinum I
Level 140
God Stats
30W - 24L
1,528 SR
Queue Stats
208W - 201L
1,769 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ElTitoJosebas
Gilgamesh
16
3 / 8 / 4
10,934
437
12,017
25,327
21,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Isawito
Janus
16
5 / 7 / 8
11,541
462
17,509
18,350
4,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cabrakan
SketchyBS
Cabrakan
16
2 / 6 / 9
10,801
432
7,019
25,944
28,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Izanami
iMitsunaa_
Izanami
18
5 / 5 / 6
12,161
486
18,681
18,278
4,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
rppino16
Hun Batz
19
8 / 3 / 6
12,426
497
16,375
20,040
6,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
SolOdinAthenaArtioUllr

VS

Bans
GebKhepriDanzaburouCharybdisHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
AAMMMPP
Bastet
20
8 / 6 / 9
13,535
541
19,206
20,608
9,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
BlxckBull_RBN
Baron Samedi
19
2 / 5 / 13
12,843
514
13,667
23,371
23,619
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
5 / 4 / 9
14,362
574
15,806
19,442
6,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
20
7 / 4 / 10
13,904
556
19,999
13,632
5,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
richmud
Hercules
19
7 / 5 / 14
13,431
537
14,644
38,712
45,282
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
84
23
Kills
29
29
Deaths
24
33
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Bastet
AAMMMPP
Bastet
8
6
9
2.08
W
Baron Samedi
BlxckBull_RBN
Baron Samedi
2
5
13
1.7
L
Gilgamesh
ElTitoJosebas
Gilgamesh
3
8
4
0.63
L
Janus
Isawito
Janus
5
7
8
1.29
W
5
4
9
2.38
L
Cabrakan
SketchyBS
Cabrakan
2
6
9
1.08
L
Izanami
iMitsunaa_
Izanami
5
5
6
1.6
W
Scylla
7
4
10
3
W
Hercules
richmud
Hercules
7
5
14
2.8
L
Hun Batz
rppino16
Hun Batz
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,601
Damage
83,322
107,939
Taken
115,765
66,362
Mitigated
90,445
18,685
Healing
44,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
AAMMMPP
Bastet
19,206
4,541
0
4,664
20,608
9,530
550
4,427
15,668
0
95,553
W
Baron Samedi
BlxckBull_RBN
Baron Samedi
13,667
1,595
2,116
11,779
23,371
23,619
769
3,794
18,631
86,036
0
L
Gilgamesh
ElTitoJosebas
Gilgamesh
12,017
1,367
0
2,698
25,327
21,864
0
8,534
16,683
0
50,659
L
Janus
Isawito
Janus
17,509
361
63
2,054
18,350
4,773
0
6,441
11,643
71,830
0
W
15,806
9,939
0
6,231
19,442
6,471
4,699
4,354
14,927
0
129,610
L
Cabrakan
SketchyBS
Cabrakan
7,019
966
1,724
5,303
25,944
28,492
0
7,211
18,502
36,445
0
L
Izanami
iMitsunaa_
Izanami
18,681
12,020
0
2,885
18,278
4,808
960
5,379
12,820
0
84,204
W
Scylla
19,999
1,289
0
2,684
13,632
5,543
2,224
4,922
8,474
97,463
0
W
Hercules
richmud
Hercules
14,644
5,057
0
16,802
38,712
45,282
837
8,910
29,234
0
49,529
L
Hun Batz
rppino16
Hun Batz
16,375
2,718
0
3,958
20,040
6,425
0
6,234
13,534
0
105,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,863
Gold Earned
68,075
554
Minions Killed
672
0
Camps Cleared
0
2,436,771
Distance Traveled
2,364,605
25
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
13,535
541
121
5
0
540,447
2
W
Baron Samedi
12,843
514
139
6
0
414,388
1
L
Gilgamesh
10,934
437
89
4
0
463,547
2
L
Janus
11,541
462
121
5
0
507,499
2
W
Anhur
14,362
574
200
8
0
435,530
7
L
Cabrakan
10,801
432
52
2
0
468,254
11
L
Izanami
12,161
486
141
6
0
439,031
4
W
Scylla
13,904
556
173
7
0
470,165
11
W
Hercules
13,431
537
39
2
0
504,075
12
L
Hun Batz
12,426
497
151
6
0
558,440
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role