Player Matchup

Loki
Loki
FOZROY
Loki
Level 94
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 104L
1,461 Elo+
Solo
Ymir
Ymir
hotbar664
Ymir
Level 11
God Stats
1W - 6L
1,500 SR
Queue Stats
18W - 44L
1,277 Elo+
Party 1
Merlin
Merlin
lammier
Merlin
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 90L
1,345 Elo+
Party 1
Team Averages
Level 69
1,500 SR
1,361 Elo+

VS

Team Averages
Level 62
1,334 SR
1,431 Elo+
Neith
Neith
CrackHeadDreams
Neith
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 64L
1,626 Elo+
Solo
Bellona
Bellona
HighQualityChops
Bellona
Level 6
God Stats
3W - 3L
1,069 SR
Queue Stats
3W - 3L
1,285 Elo+
Party 2
Anubis
Anubis
dakskul
Anubis
Level 43
God Stats
4W - 5L
1,432 SR
Queue Stats
30W - 37L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
FOZROY
Loki
12
3 / 5 / 2
8,383
645
4,178
7,984
2,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
11
2 / 2 / 2
7,980
614
3,044
13,891
11,401
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
lammier
Merlin
13
1 / 4 / 4
8,355
643
10,594
8,205
2,583
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 6
9,058
697
8,072
5,812
1,844
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 3 / 7
8,902
685
7,716
11,216
11,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Anubis
dakskul
Anubis
15
6 / 2 / 3
9,822
756
9,703
9,820
4,646
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
6
Kills
11
11
Deaths
6
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
L
Loki
FOZROY
Loki
3
5
2
0.8
W
2
3
7
1.83
W
Anubis
dakskul
Anubis
6
2
3
3.75
L
Ymir
2
2
2
1.5
L
Merlin
lammier
Merlin
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,816
Damage
25,491
30,080
Taken
26,848
16,540
Mitigated
17,716
1,118
Healing
7,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,072
2,055
0
1,257
5,812
1,844
953
3,055
2,757
0
30,611
L
Loki
FOZROY
Loki
4,178
244
0
1,017
7,984
2,556
0
2,168
5,528
0
16,903
W
7,716
2,881
0
990
11,216
11,226
163
5,015
6,201
0
15,969
W
Anubis
dakskul
Anubis
9,703
304
0
5,452
9,820
4,646
95
6,008
3,812
37,133
0
L
Ymir
3,044
759
0
0
13,891
11,401
115
4,850
8,595
11,409
0
L
Merlin
lammier
Merlin
10,594
185
0
101
8,205
2,583
111
2,924
5,139
38,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,718
Gold Earned
27,782
121
Minions Killed
140
4
Camps Cleared
7
630,373
Distance Traveled
636,008
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,058
697
52
4
3
229,732
1
L
Loki
8,383
645
30
2
1
191,601
4
W
Bellona
8,902
685
22
2
0
201,680
1
W
Anubis
9,822
756
66
5
4
204,596
2
L
Ymir
7,980
614
22
2
0
205,077
0
L
Merlin
8,355
643
69
5
3
233,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role