Player Matchup

Chaac
Chaac
AbOrTIoN_-KiNg
Chaac
Level 105
God Stats
5W - 1L
1,547 SR
Queue Stats
73W - 84L
1,395 Elo+
Party 1
Sobek
Sobek
EsojSevla
Sobek
Level 127
God Stats
7W - 5L
1,554 SR
Queue Stats
367W - 397L
1,359 Elo+
Solo
Olorun
Olorun
JARADxx
Olorun
Level 136
God Stats
16W - 18L
1,367 SR
Queue Stats
58W - 58L
1,341 Elo+
Solo
Cliodhna
Cliodhna
Krabat_Dragon
Cliodhna
Level 128
God Stats
28W - 28L
1,523 SR
Queue Stats
148W - 194L
1,339 Elo+
Solo
Danzaburou
Danzaburou
ruzw
Danzaburou
Level 93
God Stats
10W - 4L
1,654 SR
Queue Stats
65W - 74L
1,366 Elo+
Party 1
Team Averages
Level 118
1,529 SR
1,360 Elo+

VS

Team Averages
Level 68
1,513 SR
1,286 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Coolen V
Raijin
Level 79
God Stats
2W - 2L
1,515 SR
Queue Stats
105W - 123L
1,302 Elo+
Solo
Geb
Geb
KillaKam91
Geb
Level 25
God Stats
7W - 4L
1,629 SR
Queue Stats
23W - 31L
1,348 Elo+
Solo
Jing Wei
Jing Wei
Smoky Amy
Jing Wei
Level 61
God Stats
6W - 6L
1,444 SR
Queue Stats
188W - 209L
1,374 Elo+
Solo
Olorun
Olorun
Talkingheadache
Olorun
Level 52
God Stats
0W - 1L
1,480 SR
Queue Stats
0W - 9L
909 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 9
9,194
919
13,875
11,814
10,556
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Sobek
EsojSevla
Sobek
13
1 / 1 / 7
7,748
775
6,219
10,624
9,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
JARADxx
Olorun
11
2 / 2 / 3
7,100
710
4,883
4,278
1,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cliodhna
Krabat_Dragon
Cliodhna
14
5 / 1 / 5
8,609
861
7,753
5,680
1,787
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
ruzw
Danzaburou
14
3 / 0 / 10
8,484
848
9,795
5,322
2,013
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
13
1 / 2 / 2
6,889
689
6,563
7,308
2,911
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Raijin
Coolen V
Raijin
13
2 / 2 / 2
6,946
695
6,132
7,472
3,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 6 / 3
6,246
625
3,870
15,164
12,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
Smoky Amy
Jing Wei
12
0 / 4 / 0
6,048
605
4,307
11,425
4,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 4 / 0
6,216
622
4,616
8,448
3,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
17
Kills
4
4
Deaths
18
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
1
2
2
1
W
6
0
9
10.5
L
Raijin
Coolen V
Raijin
2
2
2
1.5
W
Sobek
EsojSevla
Sobek
1
1
7
4.5
W
Olorun
JARADxx
Olorun
2
2
3
1.75
L
0
6
3
0.25
W
Cliodhna
Krabat_Dragon
Cliodhna
5
1
5
7.5
L
Jing Wei
Smoky Amy
Jing Wei
0
4
0
0
L
1
4
0
0.25
W
Danzaburou
ruzw
Danzaburou
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,525
Damage
25,488
37,718
Taken
49,817
25,623
Mitigated
26,184
15,174
Healing
7,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
6,563
61
0
1,608
7,308
2,911
0
765
6,543
0
21,146
W
13,875
1,990
446
5,062
11,814
10,556
228
3,745
7,955
0
35,366
L
Raijin
Coolen V
Raijin
6,132
523
0
952
7,472
3,219
0
3,432
4,040
22,079
0
W
Sobek
EsojSevla
Sobek
6,219
403
0
2,809
10,624
9,746
0
3,456
6,990
22,456
0
W
Olorun
JARADxx
Olorun
4,883
1,624
544
1,065
4,278
1,521
1,526
2,913
1,279
10,238
740
L
3,870
806
816
671
15,164
12,116
13
1,883
13,281
7,106
0
W
Cliodhna
Krabat_Dragon
Cliodhna
7,753
221
996
3,012
5,680
1,787
222
2,573
2,825
0
13,283
L
Jing Wei
Smoky Amy
Jing Wei
4,307
3,430
0
1,187
11,425
4,004
0
2,501
8,924
0
21,649
L
4,616
1,971
577
1,479
8,448
3,934
0
2,709
5,739
12,697
1,267
W
Danzaburou
ruzw
Danzaburou
9,795
4,582
0
1,240
5,322
2,013
374
1,195
4,083
0
30,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,135
Gold Earned
32,345
177
Minions Killed
180
8
Camps Cleared
6
956,547
Distance Traveled
934,089
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,889
689
36
4
1
185,718
1
W
Chaac
9,194
919
50
5
1
214,306
2
L
Raijin
6,946
695
52
5
3
179,010
2
W
Sobek
7,748
775
39
4
5
198,821
0
W
Olorun
7,100
710
18
2
0
116,885
0
L
Geb
6,246
625
8
1
1
189,130
0
W
Cliodhna
8,609
861
16
2
1
219,745
0
L
Jing Wei
6,048
605
42
4
1
202,327
2
L
Olorun
6,216
622
42
4
0
177,904
1
W
Danzaburou
8,484
848
54
5
1
206,790
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role