Player Matchup

Odin
Odin
BushWaQa
Odin
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
DaBoy115
Sun Wukong
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
TwiztidSyco-_-
Danzaburou
Level 22
God Stats
24W - 16L
1,649 SR
Queue Stats
45W - 47L
1,461 Elo+
Solo
Artio
Artio
boonie1324
Artio
Level 28
God Stats
8W - 0L
1,876 SR
Queue Stats
167W - 150L
1,492 Elo+
Solo
Olorun
Olorun
evilmasterblorb
Olorun
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 2L
1,500 Elo+
Solo
Team Averages
Level 12
1,605 SR
1,491 Elo+

VS

Team Averages
Level 16
1,477 SR
1,229 Elo+
Anubis
Anubis
CoupeKid93
Anubis
Level 16
God Stats
4W - 7L
1,238 SR
Queue Stats
339W - 371L
1,149 Elo+
Solo
Fenrir
Fenrir
Martinkf-Z
Fenrir
Level 28
God Stats
2W - 5L
1,555 SR
Queue Stats
128W - 142L
1,469 Elo+
Solo
Cernunnos
Cernunnos
PabloPollybar
Cernunnos
Level 27
God Stats
28W - 19L
1,591 SR
Queue Stats
78W - 76L
1,332 Elo+
Solo
Ymir
Ymir
Redsoxfan0122
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,096 Elo+
Party 1
Cthulhu
Cthulhu
mini-evening6
Cthulhu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,096 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
12
4 / 8 / 5
8,638
455
3,995
10,201
4,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
DaBoy115
Sun Wukong
10
0 / 13 / 9
7,555
398
2,197
14,904
9,492
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
TwiztidSyco-_-
Danzaburou
18
14 / 3 / 2
12,252
645
15,728
14,814
4,917
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
17
7 / 0 / 7
10,512
553
11,122
16,249
15,121
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
19 / 2 / 6
11,700
616
22,510
17,954
12,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CoupeKid93
Anubis
14
8 / 8 / 3
9,747
513
8,996
13,671
6,288
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Martinkf-Z
Fenrir
15
3 / 8 / 2
9,003
474
8,716
17,419
9,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cernunnos
PabloPollybar
Cernunnos
14
5 / 10 / 9
9,795
516
12,139
14,749
5,161
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 8 / 2
7,402
390
3,381
13,596
12,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
12
5 / 11 / 3
8,579
452
10,952
19,020
11,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
41
44
Kills
22
26
Deaths
45
29
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Odin
4
8
5
0.81
L
Anubis
CoupeKid93
Anubis
8
8
3
1.19
W
Sun Wukong
DaBoy115
Sun Wukong
0
13
9
0.35
L
Fenrir
Martinkf-Z
Fenrir
3
8
2
0.5
L
Cernunnos
PabloPollybar
Cernunnos
5
10
9
0.95
L
1
8
2
0.25
W
Danzaburou
TwiztidSyco-_-
Danzaburou
14
3
2
5
W
Artio
7
0
7
10.5
W
19
2
6
11
L
Cthulhu
5
11
3
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,552
Damage
44,184
74,122
Taken
78,455
45,643
Mitigated
45,023
24,625
Healing
11,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
3,995
1,710
0
426
10,201
4,083
0
1,918
8,240
0
23,863
L
Anubis
CoupeKid93
Anubis
8,996
1,135
0
2,317
13,671
6,288
459
5,341
8,330
38,841
0
W
Sun Wukong
DaBoy115
Sun Wukong
2,197
1,364
0
974
14,904
9,492
0
5,321
9,323
0
6,439
L
Fenrir
Martinkf-Z
Fenrir
8,716
2,659
0
3,076
17,419
9,766
0
5,293
12,126
39
59,830
L
Cernunnos
PabloPollybar
Cernunnos
12,139
6,303
0
1,720
14,749
5,161
3,280
6,579
8,170
0
52,585
L
3,381
1,187
0
1,048
13,596
12,794
1,026
7,503
6,093
21,391
0
W
Danzaburou
TwiztidSyco-_-
Danzaburou
15,728
9,323
0
5,311
14,814
4,917
592
3,949
10,736
0
95,055
W
Artio
11,122
1,284
709
9,415
16,249
15,121
0
7,131
8,803
60,981
0
W
22,510
17,579
257
7,533
17,954
12,030
572
6,393
11,074
81,186
0
L
Cthulhu
10,952
1,441
0
3,741
19,020
11,014
262
8,916
10,104
32,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,657
Gold Earned
44,526
364
Minions Killed
334
0
Camps Cleared
0
1,625,105
Distance Traveled
1,517,543
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,638
455
31
2
0
313,835
2
L
Anubis
9,747
513
76
4
0
288,547
0
W
Sun Wukong
7,555
398
11
1
0
287,710
1
L
Fenrir
9,003
474
97
5
0
358,239
0
L
Cernunnos
9,795
516
84
4
0
293,779
4
L
Ymir
7,402
390
30
2
0
292,605
2
W
Danzaburou
12,252
645
121
6
0
354,618
0
W
Artio
10,512
553
102
5
0
376,578
1
W
Olorun
11,700
616
99
5
0
292,364
4
L
Cthulhu
8,579
452
47
2
0
284,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role