Player Matchup

Janus
Janus
Pi Charisma
Janus
Level 129
God Stats
1W - 2L
1,272 SR
Queue Stats
120W - 126L
1,579 Elo+
Party 1
Vamana
Vamana
PsychoDeathHead
Vamana
Level 3
God Stats
1W - 2L
1,571 SR
Queue Stats
2W - 4L
1,669 Elo+
Party 1
Cliodhna
Cliodhna
XxI Yarger IxX
Cliodhna
Level 106
God Stats
26W - 24L
1,549 SR
Queue Stats
271W - 265L
1,575 Elo+
Party 1
Team Averages
Level 79
1,464 SR
1,608 Elo+

VS

Team Averages
Level 79
1,625 SR
1,501 Elo+
Jormungandr
Jormungandr
CaptainFabuluus
Jormungandr
Level 129
God Stats
14W - 9L
1,523 SR
Queue Stats
142W - 126L
1,559 Elo+
Party 2
Nemesis
Nemesis
Deadwave4
Nemesis
Level 7
God Stats
1W - 1L
1,829 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
JoJoWeEbStR
Cthulhu
Level 102
God Stats
6W - 17L
1,521 SR
Queue Stats
82W - 105L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 2
10,138
634
10,511
11,666
2,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 7 / 0
8,591
537
2,590
18,143
10,040
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cliodhna
14
3 / 3 / 2
10,676
667
8,887
11,147
4,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CaptainFabuluus
Jormungandr
15
3 / 2 / 11
10,404
650
14,311
10,658
7,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Deadwave4
Nemesis
16
10 / 2 / 6
11,520
720
16,044
11,747
4,451
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
JoJoWeEbStR
Cthulhu
15
3 / 1 / 11
11,150
697
6,806
10,541
7,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
5
Kills
16
16
Deaths
5
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CaptainFabuluus
Jormungandr
3
2
11
4.25
W
Nemesis
Deadwave4
Nemesis
10
2
6
6.5
W
Cthulhu
JoJoWeEbStR
Cthulhu
3
1
11
8.5
L
2
6
2
0.5
L
0
7
0
0
L
Cliodhna
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,988
Damage
37,161
40,956
Taken
32,946
17,633
Mitigated
19,888
4,876
Healing
5,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CaptainFabuluus
Jormungandr
14,311
2,240
0
401
10,658
7,537
496
2,600
7,453
38,767
0
W
Nemesis
Deadwave4
Nemesis
16,044
9,805
0
2,811
11,747
4,451
1,715
3,860
7,326
0
44,931
W
Cthulhu
JoJoWeEbStR
Cthulhu
6,806
150
551
1,884
10,541
7,900
472
4,039
6,011
27,688
0
L
10,511
433
0
787
11,666
2,807
0
7,534
3,546
25,549
0
L
2,590
1,420
240
1,436
18,143
10,040
0
7,337
10,359
0
27,021
L
Cliodhna
8,887
113
0
2,413
11,147
4,786
0
5,041
5,734
0
26,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,405
Gold Earned
33,074
161
Minions Killed
178
4
Camps Cleared
10
847,003
Distance Traveled
955,025
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,404
650
59
4
0
311,480
2
W
Nemesis
11,520
720
77
5
9
333,845
0
W
Cthulhu
11,150
697
42
3
1
309,700
1
L
Janus
10,138
634
52
3
2
270,986
3
L
Vamana
8,591
537
54
3
1
268,201
1
L
Cliodhna
10,676
667
55
3
1
307,816
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role