Player Matchup

Sobek
Sobek
 
Sobek
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Altamese
Hel
Level 157
God Stats
1W - 4L
1,247 SR
Queue Stats
312W - 303L
1,545 Elo+
Solo
Hachiman
Hachiman
luidoug3434
Hachiman
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,450 Elo+
Party 1
Arachne
Arachne
requiette
Arachne
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
208W - 194L
1,430 Elo+
Solo
Xing Tian
Xing Tian
ricosavage77
Xing Tian
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 17L
1,599 Elo+
Solo
Team Averages
Level 117
1,449 SR
1,505 Elo+

VS

Team Averages
Level 116
1,538 SR
1,434 Elo+
Sol
Sol
Cur8r
Sol
Level 89
God Stats
1W - 0L
1,734 SR
Queue Stats
21W - 25L
1,468 Elo+
Party 2
Bastet
Bastet
Flawed Cleric
Bastet
Level 144
God Stats
7W - 5L
1,490 SR
Queue Stats
604W - 642L
1,457 Elo+
Solo
Hercules
Hercules
Samplehand
Hercules
Level 112
God Stats
1W - 0L
1,576 SR
Queue Stats
14W - 15L
1,479 Elo+
Party 2
Izanami
Izanami
ohlala123
Izanami
Level 149
God Stats
9W - 10L
1,392 SR
Queue Stats
545W - 625L
1,453 Elo+
Solo
Yemoja
Yemoja
randoommoose
Yemoja
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
19
6 / 1 / 8
10,958
783
16,964
28,342
24,156
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 5 / 10
8,786
628
12,583
13,745
12,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
luidoug3434
Hachiman
16
2 / 4 / 8
8,868
633
14,242
11,654
5,326
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
requiette
Arachne
17
2 / 3 / 7
9,020
644
9,967
15,675
7,337
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
ricosavage77
Xing Tian
16
2 / 6 / 9
9,878
706
16,172
22,523
13,956
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Cur8r
Sol
17
4 / 2 / 10
10,591
757
21,542
13,153
6,114
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 4 / 14
10,082
720
16,228
13,083
6,469
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hercules
Samplehand
Hercules
19
6 / 2 / 11
11,537
824
13,623
35,457
32,780
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
ohlala123
Izanami
18
5 / 4 / 10
11,642
832
28,655
11,271
5,095
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
17
2 / 2 / 13
11,062
790
5,562
13,147
13,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
77
14
Kills
19
19
Deaths
14
42
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
6
1
8
10
L
2
5
10
1.4
W
Sol
Cur8r
Sol
4
2
10
4.5
W
2
4
14
2.25
W
Hercules
Samplehand
Hercules
6
2
11
5.75
L
Hachiman
luidoug3434
Hachiman
2
4
8
1.5
W
Izanami
ohlala123
Izanami
5
4
10
2.5
W
Yemoja
2
2
13
4.25
L
Arachne
requiette
Arachne
2
3
7
1.83
L
Xing Tian
ricosavage77
Xing Tian
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,928
Damage
85,610
91,939
Taken
86,111
63,396
Mitigated
63,660
49,456
Healing
49,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
16,964
376
905
14,988
28,342
24,156
0
9,385
18,957
32,648
0
L
12,583
1,068
11,642
5,623
13,745
12,621
0
5,187
8,558
27,623
0
W
Sol
Cur8r
Sol
21,542
8,649
440
3,998
13,153
6,114
619
7,229
5,664
50,353
0
W
16,228
3,534
1,711
1,170
13,083
6,469
259
6,580
6,260
0
26,426
W
Hercules
Samplehand
Hercules
13,623
4,387
3,414
18,124
35,457
32,780
170
14,217
20,758
0
20,956
L
Hachiman
luidoug3434
Hachiman
14,242
6,963
1,355
893
11,654
5,326
0
2,969
8,685
0
27,644
W
Izanami
ohlala123
Izanami
28,655
23,781
626
1,076
11,271
5,095
4,026
7,119
3,692
0
62,582
W
Yemoja
5,562
1,318
12,864
5,962
13,147
13,202
140
8,741
4,018
11,343
0
L
Arachne
requiette
Arachne
9,967
6,624
2,592
4,637
15,675
7,337
0
4,113
11,562
0
14,306
L
Xing Tian
ricosavage77
Xing Tian
16,172
788
896
5,925
22,523
13,956
0
5,450
17,073
23,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,510
Gold Earned
54,914
150
Minions Killed
198
0
Camps Cleared
0
1,327,072
Distance Traveled
1,366,728
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,958
783
44
3
0
306,860
1
L
Hel
8,786
628
38
3
0
253,980
2
W
Sol
10,591
757
64
5
0
259,780
1
W
Bastet
10,082
720
25
2
0
295,755
0
W
Hercules
11,537
824
16
1
0
295,152
0
L
Hachiman
8,868
633
38
3
0
219,869
0
W
Izanami
11,642
832
84
6
0
237,467
0
W
Yemoja
11,062
790
9
1
0
278,574
0
L
Arachne
9,020
644
11
1
0
288,745
0
L
Xing Tian
9,878
706
19
1
0
257,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role