Player Matchup

Loki
Loki
Anxiety_StayLow
Loki
Level 18
God Stats
6W - 3L
1,969 SR
Queue Stats
12W - 17L
1,536 Elo+
Solo
Gilgamesh
Gilgamesh
Banestench
Gilgamesh
Level 28
God Stats
37W - 23L
1,628 SR
Queue Stats
55W - 45L
1,457 Elo+
Party 1
Ares
Ares
RoboticSamurai69
Ares
Level 24
God Stats
7W - 3L
1,709 SR
Queue Stats
62W - 74L
1,400 Elo+
Solo
Izanami
Izanami
T3rran1st
Izanami
Level 29
God Stats
12W - 10L
1,494 SR
Queue Stats
39W - 38L
1,407 Elo+
Party 1
Sol
Sol
WolffTheRebel
Sol
Level 25
God Stats
13W - 16L
1,521 SR
Queue Stats
174W - 230L
1,452 Elo+
Solo
Team Averages
Level 25
1,664 SR
1,450 Elo+

VS

Team Averages
Level 17
1,590 SR
1,436 Elo+
Nox
Nox
Artorias936327
Nox
Level 4
God Stats
7W - 2L
1,500 SR
Queue Stats
21W - 15L
1,483 Elo+
Solo
Chernobog
Chernobog
LaroldIam
Chernobog
Level 4
God Stats
2W - 0L
1,707 SR
Queue Stats
7W - 5L
1,358 Elo+
Solo
Loki
Loki
Tiddymanx
Loki
Level 28
God Stats
16W - 7L
1,406 SR
Queue Stats
84W - 83L
1,428 Elo+
Solo
Ganesha
Ganesha
ValorG25
Ganesha
Level 21
God Stats
1W - 0L
1,525 SR
Queue Stats
30W - 21L
1,436 Elo+
Solo
Artio
Artio
VeryCleverBoy
Artio
Level 28
God Stats
10W - 4L
1,812 SR
Queue Stats
116W - 124L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 11 / 3
7,238
426
6,397
11,833
4,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Banestench
Gilgamesh
14
2 / 3 / 0
7,985
470
2,723
12,879
5,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 2 / 5
7,637
449
3,786
10,602
9,131
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
T3rran1st
Izanami
12
2 / 6 / 4
7,739
455
6,981
11,446
2,846
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 2 / 1
7,740
455
3,795
5,853
1,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 5
10,218
601
8,385
4,681
2,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
LaroldIam
Chernobog
15
9 / 3 / 6
9,364
551
9,295
11,269
3,077
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
15
3 / 3 / 6
9,017
530
5,866
10,878
3,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
ValorG25
Ganesha
14
1 / 4 / 16
8,262
486
5,569
7,933
6,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 0 / 5
9,250
544
7,481
10,915
12,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
62
9
Kills
24
24
Deaths
10
13
Assists
38
Player
Kills
Deaths
Assists
KDA
L
3
11
3
0.41
W
6
0
5
8.5
L
Gilgamesh
Banestench
Gilgamesh
2
3
0
0.67
W
Chernobog
LaroldIam
Chernobog
9
3
6
4
L
2
2
5
2.25
L
Izanami
T3rran1st
Izanami
2
6
4
0.67
W
Loki
3
3
6
2
W
Ganesha
ValorG25
Ganesha
1
4
16
2.25
W
5
0
5
7.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,682
Damage
36,596
52,613
Taken
45,676
23,753
Mitigated
28,139
9,163
Healing
20,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,397
3,050
0
252
11,833
4,337
448
5,575
5,973
0
23,493
W
8,385
223
0
1,852
4,681
2,088
510
351
4,330
73,565
0
L
Gilgamesh
Banestench
Gilgamesh
2,723
638
0
3,824
12,879
5,513
502
5,744
6,822
0
48,714
W
Chernobog
LaroldIam
Chernobog
9,295
5,670
0
4,888
11,269
3,077
1,149
1,667
9,602
0
57,817
L
3,786
565
612
1,434
10,602
9,131
51
4,190
6,312
14,729
0
L
Izanami
T3rran1st
Izanami
6,981
3,990
0
1,330
11,446
2,846
405
2,868
8,578
0
48,018
W
Loki
5,866
1,466
0
4,409
10,878
3,592
1,138
1,663
9,215
0
54,157
W
Ganesha
ValorG25
Ganesha
5,569
632
0
1,022
7,933
6,915
197
1,471
6,462
35,774
0
W
7,481
298
1,277
6,887
10,915
12,467
0
2,235
8,680
45,884
0
L
3,795
678
0
1,711
5,853
1,926
435
2,219
3,310
32,057
3,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,339
Gold Earned
46,111
324
Minions Killed
477
0
Camps Cleared
0
1,560,120
Distance Traveled
1,659,262
27
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,238
426
38
2
0
267,364
2
W
Nox
10,218
601
149
9
0
349,872
2
L
Gilgamesh
7,985
470
89
5
0
305,266
13
W
Chernobog
9,364
551
130
8
0
309,165
0
L
Ares
7,637
449
16
1
0
342,348
6
L
Izanami
7,739
455
94
6
0
302,550
3
W
Loki
9,017
530
101
6
0
353,119
2
W
Ganesha
8,262
486
16
1
0
331,689
2
W
Artio
9,250
544
81
5
0
315,417
6
L
Sol
7,740
455
87
5
0
342,592
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role