Player Matchup

Nu Wa
Nu Wa
BigBadGage
Nu Wa
Level 159
God Stats
11W - 5L
1,611 SR
Queue Stats
340W - 108L
1,849 Elo+
Party 2
Hachiman
Hachiman
Dennys24hrDiner
Hachiman
Level 127
God Stats
1W - 1L
1,311 SR
Queue Stats
192W - 54L
1,851 Elo+
Party 2
Hercules
Hercules
GrampyGumGum
Hercules
Level 26
God Stats
19W - 7L
1,741 SR
Queue Stats
205W - 65L
1,784 Elo+
Party 2
Team Averages
Level 104
1,555 SR
1,828 Elo+

VS

Team Averages
Level 44
1,355 SR
1,401 Elo+
Gilgamesh
Gilgamesh
LavaCitrus
Gilgamesh
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,458 Elo+
Party 1
Tiamat
Tiamat
TazmarJr
Tiamat
Level 108
God Stats
0W - 1L
1,255 SR
Queue Stats
249W - 255L
1,480 Elo+
Party 1
Cthulhu
Cthulhu
xiTonzix
Cthulhu
Level 18
God Stats
29W - 22L
1,310 SR
Queue Stats
70W - 91L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
6 / 0 / 3
8,163
816
7,926
5,776
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
10
0 / 2 / 9
6,826
683
6,447
4,748
1,475
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
GrampyGumGum
Hercules
11
3 / 0 / 6
7,249
725
6,247
8,253
7,712
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LavaCitrus
Gilgamesh
10
0 / 4 / 1
6,081
608
5,474
9,906
7,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
TazmarJr
Tiamat
11
0 / 2 / 1
6,419
642
5,043
6,214
3,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
xiTonzix
Cthulhu
10
2 / 3 / 0
6,558
656
3,923
8,540
6,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
9
Kills
2
2
Deaths
9
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
6
0
3
7.5
W
Hachiman
0
2
9
2.25
W
Hercules
GrampyGumGum
Hercules
3
0
6
6
L
Gilgamesh
LavaCitrus
Gilgamesh
0
4
1
0.13
L
Tiamat
TazmarJr
Tiamat
0
2
1
0.25
L
Cthulhu
xiTonzix
Cthulhu
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,620
Damage
14,440
18,777
Taken
24,660
11,021
Mitigated
16,701
4,127
Healing
3,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
7,926
2,067
0
1,075
5,776
1,834
149
2,244
3,118
36,326
0
W
Hachiman
6,447
3,256
0
674
4,748
1,475
48
1,884
2,467
0
23,804
W
Hercules
GrampyGumGum
Hercules
6,247
2,063
0
2,378
8,253
7,712
0
3,345
4,132
0
11,289
L
Gilgamesh
LavaCitrus
Gilgamesh
5,474
992
196
593
9,906
7,150
0
3,147
6,759
0
16,422
L
Tiamat
TazmarJr
Tiamat
5,043
149
0
1,236
6,214
3,168
0
2,464
3,750
25,477
0
L
Cthulhu
xiTonzix
Cthulhu
3,923
238
184
1,403
8,540
6,383
0
2,599
5,941
12,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,238
Gold Earned
19,058
134
Minions Killed
106
6
Camps Cleared
4
608,664
Distance Traveled
576,829
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,163
816
78
8
2
210,478
5
W
Hachiman
6,826
683
43
4
3
167,080
0
W
Hercules
7,249
725
13
1
1
231,106
2
L
Gilgamesh
6,081
608
14
1
2
178,430
2
L
Tiamat
6,419
642
73
7
2
197,208
0
L
Cthulhu
6,558
656
19
2
0
201,191
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role