Player Matchup

Chaac
Chaac
AreYahInYet
Chaac
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 64L
1,258 Elo+
Solo
Baron Samedi
Baron Samedi
ImmortalItachi
Baron Samedi
Level 152
God Stats
9W - 8L
1,623 SR
Queue Stats
355W - 407L
1,436 Elo+
Party 1
Susano
Susano
SauskesSavior
Susano
Level 87
God Stats
1W - 4L
1,143 SR
Queue Stats
164W - 198L
1,436 Elo+
Party 1
Team Averages
Level 89
1,422 SR
1,376 Elo+

VS

Team Averages
Level 85
1,486 SR
1,380 Elo+
Mulan
Mulan
AcridGoldfish77
Mulan
Level 83
God Stats
2W - 3L
1,475 SR
Queue Stats
93W - 115L
1,332 Elo+
Party 2
Medusa
Medusa
AstroCreep81
Medusa
Level 29
God Stats
2W - 3L
1,426 SR
Queue Stats
7W - 6L
1,259 Elo+
Solo
Vulcan
Vulcan
UnChesquito
Vulcan
Level 144
God Stats
3W - 2L
1,556 SR
Queue Stats
205W - 171L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 11
7,713
771
7,784
10,958
9,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
ImmortalItachi
Baron Samedi
14
7 / 0 / 11
8,400
840
10,655
5,736
2,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
8 / 3 / 8
8,371
837
7,284
7,053
2,956
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 2
7,029
703
6,406
10,699
6,722
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
10
1 / 8 / 4
6,692
669
3,565
8,944
2,704
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
11
2 / 5 / 2
6,761
676
7,476
8,852
3,385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
19
Kills
6
6
Deaths
19
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
W
4
3
11
3.17
L
Medusa
1
8
4
0.38
W
Baron Samedi
ImmortalItachi
Baron Samedi
7
0
11
12.5
W
8
3
8
4
L
Vulcan
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,723
Damage
17,447
23,747
Taken
28,495
14,612
Mitigated
12,811
7,923
Healing
2,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,406
1,519
0
446
10,699
6,722
0
3,754
6,223
922
11,697
W
7,784
1,232
178
2,668
10,958
9,115
210
3,379
7,579
0
17,066
L
Medusa
3,565
2,356
176
460
8,944
2,704
0
3,356
5,136
0
14,166
W
Baron Samedi
ImmortalItachi
Baron Samedi
10,655
229
1,025
3,211
5,736
2,541
336
1,664
4,072
31,275
0
W
7,284
335
138
703
7,053
2,956
612
3,037
4,016
0
13,463
L
Vulcan
7,476
2,022
0
1,263
8,852
3,385
0
3,198
5,182
24,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,484
Gold Earned
20,482
108
Minions Killed
91
3
Camps Cleared
4
543,921
Distance Traveled
449,336
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,029
703
17
2
3
150,599
1
W
Chaac
7,713
771
33
3
0
182,656
0
L
Medusa
6,692
669
31
3
0
135,336
0
W
Baron Samedi
8,400
840
58
6
3
173,993
0
W
Susano
8,371
837
17
2
0
187,272
1
L
Vulcan
6,761
676
43
4
1
163,401
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role