Player Matchup

Achilles
Achilles
Blixey
Achilles
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,462 Elo+
Party 1
Chiron
Chiron
BongdaRipper420
Chiron
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Ymir
Ymir
Crazyasylum77
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Anubis
Anubis
GrungleThunder
Anubis
Level 41
God Stats
1W - 4L
1,370 SR
Queue Stats
8W - 14L
1,478 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SwearsShewasLv18
Tsukuyomi
Level 27
God Stats
5W - 3L
1,684 SR
Queue Stats
13W - 17L
1,558 Elo+
Party 1
Team Averages
Level 29
1,511 SR
1,500 Elo+

VS

Team Averages
Level 13
1,554 SR
1,590 Elo+
Thoth
Thoth
ChickenFingers12
Thoth
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 48L
1,748 Elo+
Solo
Sol
Sol
HeboForce
Sol
Level 1
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Chaac
Chaac
KronicOffical
Chaac
Level 28
God Stats
4W - 2L
1,464 SR
Queue Stats
12W - 10L
1,458 Elo+
Solo
Hun Batz
Hun Batz
PPosarity
Hun Batz
Level 7
God Stats
4W - 3L
1,506 SR
Queue Stats
11W - 7L
1,606 Elo+
Solo
Athena
Athena
StrikeAtTheWind
Athena
Level 16
God Stats
19W - 8L
1,800 SR
Queue Stats
41W - 27L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Blixey
Achilles
10
0 / 3 / 0
6,212
444
4,426
10,841
7,627
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 5 / 0
5,913
422
1,929
7,439
1,937
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 7 / 0
5,638
403
2,050
9,394
5,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 4 / 2
7,546
539
5,716
9,361
3,741
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
13
6 / 6 / 2
7,797
557
9,732
12,554
5,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 3
9,199
657
8,391
5,157
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
7 / 1 / 4
9,062
647
7,570
6,780
2,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
3 / 1 / 5
7,845
560
8,183
11,418
8,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
PPosarity
Hun Batz
13
3 / 5 / 4
7,679
549
6,171
10,776
3,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 1 / 11
8,043
575
4,292
11,981
12,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
9
Kills
23
25
Deaths
9
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Achilles
Blixey
Achilles
0
3
0
0
L
0
5
0
0
W
7
1
3
8.5
L
0
7
0
0
L
3
4
2
1
W
7
1
4
9
W
3
1
5
5.5
W
Hun Batz
PPosarity
Hun Batz
3
5
4
1
W
3
1
11
8.5
L
Tsukuyomi
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,853
Damage
34,607
49,589
Taken
46,112
23,605
Mitigated
27,705
11,678
Healing
17,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Blixey
Achilles
4,426
1,593
0
2,414
10,841
7,627
0
2,240
7,843
0
26,356
L
1,929
968
145
2,053
7,439
1,937
0
5,101
2,234
0
23,697
W
8,391
979
54
1,047
5,157
1,765
933
1,872
3,285
57,198
0
L
2,050
182
0
848
9,394
5,139
81
4,361
4,972
17,329
0
L
5,716
506
0
3,169
9,361
3,741
0
5,592
3,493
41,582
0
W
7,570
4,077
0
3,816
6,780
2,317
0
1,375
5,405
58,735
9,404
W
8,183
2,331
0
6,890
11,418
8,320
937
54
11,364
3,049
34,146
W
Hun Batz
PPosarity
Hun Batz
6,171
1,754
0
3,382
10,776
3,063
0
2,188
8,588
0
50,835
W
4,292
991
0
2,427
11,981
12,240
11
2,587
9,394
20,011
0
L
Tsukuyomi
9,732
2,129
0
3,049
12,554
5,161
26
2,796
9,496
0
45,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,106
Gold Earned
41,828
300
Minions Killed
418
0
Camps Cleared
0
1,266,455
Distance Traveled
1,431,044
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,212
444
53
4
0
232,036
1
L
Chiron
5,913
422
62
4
0
248,547
4
W
Thoth
9,199
657
124
9
0
293,081
1
L
Ymir
5,638
403
28
2
0
233,970
0
L
Anubis
7,546
539
78
6
0
259,797
5
W
Sol
9,062
647
115
8
0
252,350
0
W
Chaac
7,845
560
71
5
0
275,584
9
W
Hun Batz
7,679
549
83
6
0
287,438
1
W
Athena
8,043
575
25
2
0
322,591
6
L
Tsukuyomi
7,797
557
79
6
0
292,105
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role