Player Matchup

Raijin
Raijin
Its Profitz
Raijin
Level 142
God Stats
4W - 2L
1,627 SR
Queue Stats
303W - 295L
1,578 Elo+
Party 2
Xing Tian
Xing Tian
Its iRonix
Xing Tian
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 129L
1,671 Elo+
Party 2
Hachiman
Hachiman
KD 50 V2
Hachiman
Level 143
God Stats
0W - 2L
1,748 SR
Queue Stats
38W - 35L
1,599 Elo+
Party 3
Osiris
Osiris
KingOfEnigma
Osiris
Level 109
God Stats
0W - 2L
1,216 SR
Queue Stats
315W - 309L
1,628 Elo+
Solo
Kuzenbo
Kuzenbo
Vubby
Kuzenbo
Level 128
God Stats
0W - 2L
1,430 SR
Queue Stats
56W - 55L
1,544 Elo+
Party 3
Team Averages
Level 130
1,504 SR
1,604 Elo+

VS

Team Averages
Level 141
1,478 SR
1,552 Elo+
Hel
Hel
BiolKDoom
Hel
Level 128
God Stats
5W - 5L
1,512 SR
Queue Stats
567W - 534L
1,604 Elo+
Solo
Ares
Ares
Bruh Cat
Ares
Level 149
God Stats
1W - 3L
1,708 SR
Queue Stats
278W - 278L
1,531 Elo+
Party 1
Apollo
Apollo
Catbruhh
Apollo
Level 153
God Stats
1W - 4L
1,269 SR
Queue Stats
106W - 106L
1,578 Elo+
Party 1
Janus
Janus
Echo x Wendigo
Janus
Level 126
God Stats
2W - 0L
1,494 SR
Queue Stats
105W - 116L
1,583 Elo+
Party 4
Pele
Pele
Specdrum5
Pele
Level 147
God Stats
2W - 2L
1,405 SR
Queue Stats
57W - 67L
1,464 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
8
1 / 4 / 0
5,355
487
2,419
6,192
2,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
Its iRonix
Xing Tian
8
1 / 1 / 3
5,329
484
3,435
9,593
5,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
KD 50 V2
Hachiman
10
4 / 2 / 1
5,985
544
7,037
6,344
1,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
10
0 / 3 / 1
5,655
514
3,502
7,699
4,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Vubby
Kuzenbo
11
1 / 0 / 0
5,742
522
4,382
6,637
5,769
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,244
568
4,152
7,669
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
9
0 / 3 / 3
5,401
491
3,309
8,952
4,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
Catbruhh
Apollo
10
1 / 2 / 2
6,186
562
3,862
5,797
1,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 1 / 5
6,805
619
4,237
4,659
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
12
5 / 0 / 3
6,870
625
5,014
6,616
1,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
22
7
Kills
9
10
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
W
Ares
0
3
3
0.5
W
Apollo
Catbruhh
Apollo
1
2
2
1
W
3
1
5
5.5
L
Raijin
1
4
0
0.25
L
Xing Tian
Its iRonix
Xing Tian
1
1
3
2.5
L
Hachiman
KD 50 V2
Hachiman
4
2
1
2.25
L
Osiris
0
3
1
0.17
W
Pele
5
0
3
6.5
L
Kuzenbo
Vubby
Kuzenbo
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,775
Damage
20,574
36,465
Taken
33,693
19,256
Mitigated
11,991
11,039
Healing
12,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,152
479
234
3,999
7,669
2,749
0
4,382
3,287
35,706
0
W
Ares
3,309
30
0
1,645
8,952
4,335
151
2,654
6,298
11,711
0
W
Apollo
Catbruhh
Apollo
3,862
2,428
0
2,185
5,797
1,473
1,202
615
5,182
0
32,446
W
4,237
477
0
1,044
4,659
1,474
168
1,919
2,740
35,911
0
L
Raijin
2,419
373
0
1,011
6,192
2,083
0
1,805
4,203
27,528
0
L
Xing Tian
Its iRonix
Xing Tian
3,435
261
324
2,199
9,593
5,555
0
3,020
6,511
9,888
0
L
Hachiman
KD 50 V2
Hachiman
7,037
3,317
0
1,514
6,344
1,773
0
788
5,556
0
34,492
L
Osiris
3,502
1,551
0
2,804
7,699
4,076
0
2,678
4,951
0
36,782
W
Pele
5,014
1,535
0
3,520
6,616
1,960
322
666
5,950
0
35,978
L
Kuzenbo
Vubby
Kuzenbo
4,382
2,037
0
3,187
6,637
5,769
0
3,091
3,546
28,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,066
Gold Earned
31,506
239
Minions Killed
336
0
Camps Cleared
0
1,003,201
Distance Traveled
1,034,739
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,244
568
82
7
0
165,485
3
W
Ares
5,401
491
20
2
0
195,513
0
W
Apollo
6,186
562
81
7
0
201,055
4
W
Janus
6,805
619
78
7
0
232,947
3
L
Raijin
5,355
487
48
4
0
167,269
3
L
Xing Tian
5,329
484
8
1
0
200,353
5
L
Hachiman
5,985
544
75
7
0
195,463
2
L
Osiris
5,655
514
69
6
0
220,671
3
W
Pele
6,870
625
75
7
0
239,739
1
L
Kuzenbo
5,742
522
39
4
0
219,445
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role