Player Matchup

Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
CroquetasDeJamon
Agni
Level 27
God Stats
2W - 0L
1,915 SR
Queue Stats
27W - 2L
1,852 Elo+
Party 2
Zhong Kui
Zhong Kui
Ergonth
Zhong Kui
Level 156
God Stats
7W - 2L
1,668 SR
Queue Stats
153W - 105L
1,708 Elo+
Party 2
Hun Batz
Hun Batz
Fuegō
Hun Batz
Level 160
God Stats
4W - 1L
1,872 SR
Queue Stats
219W - 130L
1,712 Elo+
Party 2
Team Averages
Level 125
1,691 SR
1,654 Elo+

VS

Team Averages
Level 34
1,454 SR
1,396 Elo+
Apollo
Apollo
DanteSkunk
Apollo
Level 36
God Stats
10W - 11L
1,173 SR
Queue Stats
73W - 84L
1,317 Elo+
Party 3
Ymir
Ymir
Dragonpoulet
Ymir
Level 37
God Stats
30W - 26L
1,448 SR
Queue Stats
79W - 89L
1,425 Elo+
Party 3
Guan Yu
Guan Yu
Mikel333
Guan Yu
Level 21
God Stats
0W - 1L
1,486 SR
Queue Stats
9W - 26L
1,324 Elo+
Party 1
Loki
Loki
Zavalino
Loki
Level 34
God Stats
4W - 4L
1,541 SR
Queue Stats
106W - 115L
1,449 Elo+
Solo
Nu Wa
Nu Wa
iMirlyshi
Nu Wa
Level 43
God Stats
3W - 4L
1,623 SR
Queue Stats
19W - 28L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
4 / 1 / 6
9,695
606
7,127
9,360
3,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
 
Bacchus
14
2 / 0 / 14
9,551
597
8,114
12,380
13,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
10 / 0 / 5
11,229
702
10,195
5,220
1,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Zhong Kui
Ergonth
Zhong Kui
17
6 / 2 / 5
11,070
692
9,359
10,957
9,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Fuegō
Hun Batz
18
14 / 0 / 5
11,681
730
13,482
10,368
3,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DanteSkunk
Apollo
8
0 / 7 / 1
5,696
356
3,767
9,729
2,612
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 4 / 0
5,810
363
2,971
7,183
2,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Mikel333
Guan Yu
9
2 / 4 / 0
6,690
418
3,010
12,852
9,379
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Loki
9
0 / 11 / 1
6,131
383
1,931
13,609
3,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
iMirlyshi
Nu Wa
10
0 / 10 / 0
6,016
376
6,486
13,562
2,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
5
36
Kills
3
3
Deaths
36
35
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
1
6
7
W
Bacchus
 
Bacchus
2
0
14
9
W
10
0
5
12.5
L
Apollo
DanteSkunk
Apollo
0
7
1
0.07
L
1
4
0
0.25
W
Zhong Kui
Ergonth
Zhong Kui
6
2
5
4.25
W
Hun Batz
Fuegō
Hun Batz
14
0
5
16.5
L
Guan Yu
Mikel333
Guan Yu
2
4
0
0.5
L
Loki
0
11
1
0.05
L
Nu Wa
iMirlyshi
Nu Wa
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,277
Damage
18,165
48,285
Taken
56,935
33,027
Mitigated
21,482
20,725
Healing
6,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,127
3,305
0
3,029
9,360
3,681
6,166
1,770
7,590
0
72,149
W
Bacchus
 
Bacchus
8,114
560
0
3,190
12,380
13,662
416
1,807
9,649
26,286
0
W
10,195
772
214
3,142
5,220
1,931
2,097
2,021
2,764
79,891
0
L
Apollo
DanteSkunk
Apollo
3,767
2,195
0
1,012
9,729
2,612
0
4,586
5,047
0
20,555
L
2,971
605
0
1,104
7,183
2,952
0
1,781
5,374
12,744
0
W
Zhong Kui
Ergonth
Zhong Kui
9,359
2,073
0
5,652
10,957
9,841
2,480
1,531
9,426
64,179
8,526
W
Hun Batz
Fuegō
Hun Batz
13,482
4,871
0
5,498
10,368
3,912
0
2,328
8,040
0
105,171
L
Guan Yu
Mikel333
Guan Yu
3,010
1,055
105
2,343
12,852
9,379
0
6,571
6,241
0
21,593
L
Loki
1,931
250
0
1,764
13,609
3,803
0
7,163
6,261
0
23,199
L
Nu Wa
iMirlyshi
Nu Wa
6,486
1,614
0
250
13,562
2,736
0
6,190
7,222
35,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,226
Gold Earned
30,343
631
Minions Killed
218
0
Camps Cleared
0
1,583,070
Distance Traveled
1,267,747
27
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,695
606
120
8
0
283,455
7
W
Bacchus
9,551
597
39
2
0
318,684
4
W
Agni
11,229
702
171
11
0
332,048
3
L
Apollo
5,696
356
47
3
0
217,849
3
L
Ymir
5,810
363
20
1
0
229,799
0
W
Zhong Kui
11,070
692
144
9
0
289,666
5
W
Hun Batz
11,681
730
157
10
0
359,217
8
L
Guan Yu
6,690
418
40
3
0
293,953
0
L
Loki
6,131
383
52
3
0
266,472
0
L
Nu Wa
6,016
376
59
4
0
259,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role