Player Matchup

Sol
Sol
Carterr3
Sol
Level 16
God Stats
13W - 9L
1,763 SR
Queue Stats
172W - 153L
1,473 Elo+
Party 2
Loki
Loki
PaperlessOrigami
Loki
Level 16
God Stats
7W - 4L
1,304 SR
Queue Stats
221W - 194L
1,454 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TomTamTim
Ah Muzen Cab
Level 29
God Stats
69W - 68L
1,545 SR
Queue Stats
136W - 154L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
WanderingPleb
Sun Wukong
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,394 Elo+
Solo
Ymir
Ymir
iHatteSadds-
Ymir
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,499 Elo+
Solo
Team Averages
Level 14
1,522 SR
1,453 Elo+

VS

Team Averages
Level 16
1,573 SR
1,417 Elo+
Chaac
Chaac
Jew_Sauce86
Chaac
Level 5
God Stats
5W - 5L
1,525 SR
Queue Stats
5W - 5L
1,464 Elo+
Party 1
Poseidon
Poseidon
Lil_ChiChi_666
Poseidon
Level 23
God Stats
1W - 5L
1,214 SR
Queue Stats
23W - 31L
1,335 Elo+
Party 1
Rama
Rama
PomfUwUPomf
Rama
Level 17
God Stats
13W - 16L
1,472 SR
Queue Stats
20W - 27L
1,335 Elo+
Party 1
Cliodhna
Cliodhna
Steelpelt
Cliodhna
Level 29
God Stats
3W - 2L
1,914 SR
Queue Stats
139W - 139L
1,500 Elo+
Solo
Chang'e
Chang'e
nhentaii
Chang'e
Level 6
God Stats
2W - 2L
1,739 SR
Queue Stats
5W - 6L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 6
8,704
622
5,120
7,084
2,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
17 / 1 / 1
9,752
697
10,920
10,258
3,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
TomTamTim
Ah Muzen Cab
13
3 / 2 / 4
8,018
573
9,394
9,739
3,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
WanderingPleb
Sun Wukong
12
6 / 1 / 4
7,958
568
6,903
9,280
9,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 0 / 4
7,349
525
2,606
8,952
5,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,192
442
2,942
10,072
3,888
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Poseidon
9
0 / 9 / 0
5,672
405
3,641
9,289
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 5 / 1
6,763
483
6,781
10,159
2,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
Steelpelt
Cliodhna
10
2 / 9 / 2
7,232
517
7,448
11,946
4,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
nhentaii
Chang'e
9
1 / 3 / 1
5,754
411
5,644
7,251
1,654
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
32
Kills
5
5
Deaths
32
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
L
0
6
1
0.08
L
Poseidon
0
9
0
0
W
17
1
1
17.5
L
2
5
1
0.5
L
Cliodhna
Steelpelt
Cliodhna
2
9
2
0.33
W
Ah Muzen Cab
TomTamTim
Ah Muzen Cab
3
2
4
2.5
W
Sun Wukong
WanderingPleb
Sun Wukong
6
1
4
8
W
3
0
4
5
L
Chang'e
nhentaii
Chang'e
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,943
Damage
26,456
45,313
Taken
48,717
24,946
Mitigated
14,302
19,024
Healing
8,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,120
1,984
0
5,045
7,084
2,715
456
2,426
4,646
57,148
6,322
L
2,942
1,189
0
1,092
10,072
3,888
0
0
9,477
0
26,396
L
Poseidon
3,641
564
0
139
9,289
2,140
104
3,140
6,149
22,161
0
W
10,920
3,716
0
4,134
10,258
3,596
0
823
9,421
0
63,737
L
6,781
5,448
0
1,133
10,159
2,345
280
2,070
8,089
0
29,391
L
Cliodhna
Steelpelt
Cliodhna
7,448
1,195
0
1,605
11,946
4,275
0
566
11,258
0
34,957
W
Ah Muzen Cab
TomTamTim
Ah Muzen Cab
9,394
7,633
0
5,333
9,739
3,287
441
2,445
7,154
0
58,421
W
Sun Wukong
WanderingPleb
Sun Wukong
6,903
2,570
0
1,089
9,280
9,365
1,333
0
9,280
0
37,210
W
2,606
811
0
3,423
8,952
5,983
174
2,932
5,527
17,714
0
L
Chang'e
nhentaii
Chang'e
5,644
811
1,098
2,982
7,251
1,654
26
1,519
5,732
17,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,781
Gold Earned
31,613
439
Minions Killed
254
0
Camps Cleared
0
1,451,915
Distance Traveled
1,360,641
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,704
622
129
9
0
293,949
1
L
Chaac
6,192
442
45
3
0
268,147
0
L
Poseidon
5,672
405
39
3
0
256,681
1
W
Loki
9,752
697
112
8
0
322,310
4
L
Rama
6,763
483
76
5
0
277,908
1
L
Cliodhna
7,232
517
58
4
0
281,654
1
W
Ah Muzen Cab
8,018
573
90
6
0
276,024
1
W
Sun Wukong
7,958
568
67
5
0
286,735
0
W
Ymir
7,349
525
41
3
0
272,897
5
L
Chang'e
5,754
411
36
3
0
276,251
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role