Player Matchup

Neith
Neith
CookiesMcBooty
Neith
Level 14
God Stats
2W - 0L
1,811 SR
Queue Stats
11W - 8L
1,497 Elo+
Party 2
Pele
Pele
Reformed_King509
Pele
Level 25
God Stats
7W - 5L
1,510 SR
Queue Stats
42W - 45L
1,360 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Tubbz98
Morgan Le Fay
Level 80
God Stats
3W - 5L
1,558 SR
Queue Stats
221W - 174L
1,601 Elo+
Party 2
Khepri
Khepri
Zenoark101
Khepri
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 3L
1,417 Elo+
Party 2
Cthulhu
Cthulhu
twoshotteemo
Cthulhu
Level 36
God Stats
8W - 7L
1,501 SR
Queue Stats
10W - 8L
1,379 Elo+
Party 2
Team Averages
Level 35
1,576 SR
1,451 Elo+

VS

Team Averages
Level 19
1,539 SR
1,572 Elo+
Hercules
Hercules
HepHopAnonymous
Hercules
Level 26
God Stats
30W - 24L
1,586 SR
Queue Stats
120W - 115L
1,491 Elo+
Party 3
Fenrir
Fenrir
PyroValentine
Fenrir
Level 23
God Stats
2W - 4L
1,477 SR
Queue Stats
14W - 17L
1,542 Elo+
Party 1
Hachiman
Hachiman
Solbrah
Hachiman
Level 27
God Stats
3W - 2L
1,634 SR
Queue Stats
92W - 77L
1,610 Elo+
Party 3
Tiamat
Tiamat
THEW1CKEDJESTER
Tiamat
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,642 Elo+
Solo
Yemoja
Yemoja
frogets
Yemoja
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 2
4,568
457
2,665
4,723
1,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 1 / 6
5,867
587
5,392
6,348
1,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
Tubbz98
Morgan Le Fay
10
6 / 0 / 2
6,291
629
5,590
5,360
2,169
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
Zenoark101
Khepri
8
1 / 1 / 3
5,095
510
1,589
4,442
2,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
twoshotteemo
Cthulhu
9
4 / 0 / 1
5,605
561
6,296
4,882
2,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
8
0 / 1 / 0
4,707
471
1,961
7,395
4,271
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
1 / 5 / 0
4,840
484
2,650
6,932
2,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
Solbrah
Hachiman
9
4 / 3 / 1
5,540
554
4,162
6,004
1,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 7 / 1
4,277
428
1,234
7,284
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
frogets
Yemoja
8
1 / 1 / 4
4,978
498
3,867
5,992
3,043
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
15
Kills
6
6
Deaths
17
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
4
2
0.5
L
Hercules
0
1
0
0
L
1
5
0
0.2
W
3
1
6
6
L
Hachiman
Solbrah
Hachiman
4
3
1
1.5
L
0
7
1
0.07
W
Morgan Le Fay
Tubbz98
Morgan Le Fay
6
0
2
7
W
Khepri
Zenoark101
Khepri
1
1
3
2.5
L
Yemoja
frogets
Yemoja
1
1
4
3
W
Cthulhu
twoshotteemo
Cthulhu
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,532
Damage
13,874
25,755
Taken
33,607
10,122
Mitigated
13,592
7,757
Healing
10,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,665
1,491
0
631
4,723
1,366
0
1,186
3,479
0
15,325
L
Hercules
1,961
628
0
4,221
7,395
4,271
0
4,181
2,525
0
13,573
L
2,650
855
0
1,620
6,932
2,309
0
1,707
5,156
0
17,429
W
5,392
2,015
0
1,678
6,348
1,674
130
776
5,447
0
20,207
L
Hachiman
Solbrah
Hachiman
4,162
2,020
0
1,411
6,004
1,656
164
2,351
3,653
0
32,108
L
1,234
561
0
999
7,284
2,313
0
1,786
5,344
10,600
0
W
Morgan Le Fay
Tubbz98
Morgan Le Fay
5,590
1,196
0
2,243
5,360
2,169
569
825
4,535
32,693
0
W
Khepri
Zenoark101
Khepri
1,589
242
0
700
4,442
2,555
190
1,822
2,533
10,185
0
L
Yemoja
frogets
Yemoja
3,867
944
841
1,766
5,992
3,043
105
2,538
3,454
12,438
0
W
Cthulhu
twoshotteemo
Cthulhu
6,296
1,073
52
2,453
4,882
2,358
0
295
4,244
19,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,426
Gold Earned
24,342
178
Minions Killed
175
0
Camps Cleared
0
960,390
Distance Traveled
914,760
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
4,568
457
20
2
0
164,302
0
L
Hercules
4,707
471
36
4
0
197,124
0
L
Fenrir
4,840
484
34
3
0
211,215
0
W
Pele
5,867
587
45
5
0
215,523
0
L
Hachiman
5,540
554
69
7
0
149,839
0
L
Tiamat
4,277
428
19
2
0
190,668
1
W
Morgan Le Fay
6,291
629
67
7
0
181,546
0
W
Khepri
5,095
510
11
1
0
199,901
1
L
Yemoja
4,978
498
17
2
0
165,914
0
W
Cthulhu
5,605
561
35
4
0
199,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role