Player Matchup

Cerberus
Cerberus
Element_54_
Cerberus
Level 59
God Stats
87W - 46L
1,644 SR
Queue Stats
210W - 196L
1,546 Elo+
Party 2
Chaac
Chaac
J6hn_C_
Chaac
Level 28
God Stats
3W - 2L
1,300 SR
Queue Stats
13W - 11L
1,463 Elo+
Solo
Medusa
Medusa
Savage_unicorn6k
Medusa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,227 Elo+
Party 2
Bastet
Bastet
W1ZARD Az
Bastet
Level 24
God Stats
3W - 2L
1,259 SR
Queue Stats
141W - 159L
1,409 Elo+
Solo
Cthulhu
Cthulhu
ismaelnormancl
Cthulhu
Level 16
God Stats
15W - 21L
1,357 SR
Queue Stats
49W - 60L
1,397 Elo+
Solo
Team Averages
Level 27
1,412 SR
1,409 Elo+

VS

Team Averages
Level 14
1,452 SR
1,430 Elo+
Ra
Ra
HeathMonster
Ra
Level 8
God Stats
3W - 4L
1,420 SR
Queue Stats
7W - 8L
1,412 Elo+
Solo
Nemesis
Nemesis
Hotshotdeadeye26
Nemesis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,363 Elo+
Party 1
Izanami
Izanami
Meek1
Izanami
Level 12
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 45L
1,253 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
VentixDragoon
Morgan Le Fay
Level 23
God Stats
0W - 2L
1,338 SR
Queue Stats
10W - 14L
1,437 Elo+
Party 1
Neith
Neith
domnesrex
Neith
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Element_54_
Cerberus
20
10 / 1 / 12
14,166
1,090
16,862
14,165
8,869
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
J6hn_C_
Chaac
20
8 / 3 / 12
13,764
1,059
17,889
16,060
13,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Talisman

Talisman

+75
Health
+15
Magical Protection

19
0 / 7 / 12
11,404
877
4,506
10,614
3,504
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
W1ZARD Az
Bastet
20
11 / 2 / 8
13,630
1,048
20,903
11,756
4,221
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
2 / 2 / 10
12,738
980
9,236
13,972
9,273
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Team 1 Tickets

261

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 11 / 7
11,531
887
10,719
21,538
6,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
11 / 10 / 3
14,027
1,079
22,540
25,094
10,617
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Meek1
Izanami
15
0 / 0 / 0
8,040
618
0
0
0
Morgan Le Fay
VentixDragoon
Morgan Le Fay
19
3 / 4 / 10
13,083
1,006
22,973
16,425
6,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
domnesrex
Neith
16
0 / 6 / 2
10,287
791
406
12,646
4,177

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
37
31
Kills
15
15
Deaths
31
54
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Element_54_
Cerberus
10
1
12
16
L
1
11
7
0.41
L
11
10
3
1.25
W
Chaac
J6hn_C_
Chaac
8
3
12
4.67
L
Izanami
Meek1
Izanami
0
0
0
0
W
0
7
12
0.86
L
Morgan Le Fay
VentixDragoon
Morgan Le Fay
3
4
10
2
W
Bastet
W1ZARD Az
Bastet
11
2
8
7.5
L
Neith
domnesrex
Neith
0
6
2
0.17
W
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,396
Damage
56,638
66,567
Taken
75,703
39,593
Mitigated
27,808
11,684
Healing
4,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Element_54_
Cerberus
16,862
124
74
3,523
14,165
8,869
0
6,596
7,569
38,026
0
L
10,719
421
724
557
21,538
6,532
0
8,291
13,013
32,982
0
L
22,540
11,363
0
1,167
25,094
10,617
0
8,275
16,391
0
34,077
W
Chaac
J6hn_C_
Chaac
17,889
3,327
0
5,840
16,060
13,726
0
9,975
6,085
0
34,570
L
Izanami
Meek1
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
4,506
2,663
0
267
10,614
3,504
0
2,865
7,749
0
13,444
L
Morgan Le Fay
VentixDragoon
Morgan Le Fay
22,973
1,838
167
2,000
16,425
6,482
0
6,407
9,476
56,792
0
W
Bastet
W1ZARD Az
Bastet
20,903
6,551
0
35
11,756
4,221
0
6,957
4,799
0
40,551
L
Neith
domnesrex
Neith
406
406
0
0
12,646
4,177
0
3,125
9,367
0
4,054
W
9,236
736
9
1,936
13,972
9,273
0
7,299
6,673
51,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,702
Gold Earned
56,968
252
Minions Killed
155
13
Camps Cleared
3
1,247,801
Distance Traveled
929,212
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
14,166
1,090
57
4
4
246,343
2
L
Ra
11,531
887
46
4
1
230,990
1
L
Nemesis
14,027
1,079
23
2
1
289,397
0
W
Chaac
13,764
1,059
47
4
1
265,418
0
L
Izanami
8,040
618
0
0
0
0
0
W
Medusa
11,404
877
19
1
1
182,280
2
L
Morgan Le Fay
13,083
1,006
70
5
1
242,608
0
W
Bastet
13,630
1,048
35
3
7
285,332
0
L
Neith
10,287
791
16
1
0
166,217
0
W
Cthulhu
12,738
980
94
7
0
268,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role