Player Matchup

Neith
Neith
BadGirl6179
Neith
Level 28
God Stats
12W - 9L
1,545 SR
Queue Stats
134W - 135L
1,454 Elo+
Solo
Persephone
Persephone
MRBueno
Persephone
Level 14
God Stats
1W - 6L
1,426 SR
Queue Stats
5W - 13L
1,344 Elo+
Solo
Set
Set
SharreAzam7
Set
Level 15
God Stats
0W - 2L
1,281 SR
Queue Stats
1W - 9L
1,511 Elo+
Solo
Tiamat
Tiamat
Soundwave20
Tiamat
Level 5
God Stats
1W - 4L
1,301 SR
Queue Stats
27W - 39L
1,372 Elo+
Solo
Gilgamesh
Gilgamesh
Tunepi
Gilgamesh
Level 7
God Stats
0W - 1L
1,857 SR
Queue Stats
3W - 4L
1,482 Elo+
Solo
Team Averages
Level 14
1,482 SR
1,432 Elo+

VS

Team Averages
Level 24
1,470 SR
1,479 Elo+
Gilgamesh
Gilgamesh
CatalonSoldier
Gilgamesh
Level 26
God Stats
38W - 27L
1,594 SR
Queue Stats
89W - 77L
1,475 Elo+
Solo
Danzaburou
Danzaburou
Logicisfire2005
Danzaburou
Level 28
God Stats
19W - 10L
1,599 SR
Queue Stats
119W - 113L
1,507 Elo+
Solo
Nu Wa
Nu Wa
MarvinWarrior
Nu Wa
Level 14
God Stats
1W - 2L
1,229 SR
Queue Stats
29W - 37L
1,477 Elo+
Solo
Loki
Loki
xOysteinx
Loki
Level 20
God Stats
2W - 2L
1,281 SR
Queue Stats
118W - 110L
1,465 Elo+
Solo
Bellona
Bellona
yaniyankov
Bellona
Level 31
God Stats
18W - 14L
1,649 SR
Queue Stats
167W - 192L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 1
8,403
560
2,932
12,494
2,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
MRBueno
Persephone
11
1 / 6 / 1
7,125
475
4,948
10,717
2,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 11 / 0
5,787
386
1,717
12,033
4,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
10
0 / 10 / 0
5,959
397
2,218
10,398
3,618
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
Tunepi
Gilgamesh
12
2 / 5 / 0
7,527
502
2,863
11,736
7,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CatalonSoldier
Gilgamesh
14
5 / 2 / 13
9,130
609
6,925
9,384
6,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Logicisfire2005
Danzaburou
15
14 / 3 / 3
9,939
663
15,554
8,950
3,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 0 / 11
9,727
648
11,439
5,892
1,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
13
9 / 1 / 2
8,401
560
4,383
6,617
2,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
yaniyankov
Bellona
15
8 / 0 / 7
8,950
597
8,787
6,302
5,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
76
5
Kills
40
39
Deaths
6
2
Assists
36
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
Gilgamesh
CatalonSoldier
Gilgamesh
5
2
13
5.75
W
Danzaburou
Logicisfire2005
Danzaburou
14
3
3
5.17
L
Persephone
MRBueno
Persephone
1
6
1
0.25
W
4
0
11
9.5
L
0
11
0
0
L
Tiamat
0
10
0
0
L
Gilgamesh
Tunepi
Gilgamesh
2
5
0
0.4
W
Loki
9
1
2
10
W
Bellona
yaniyankov
Bellona
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,678
Damage
47,088
57,378
Taken
37,145
20,592
Mitigated
19,908
6,632
Healing
10,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,932
675
0
3,406
12,494
2,765
660
939
11,465
0
35,575
W
Gilgamesh
CatalonSoldier
Gilgamesh
6,925
1,315
0
1,610
9,384
6,613
532
1,395
7,905
190
42,302
W
Danzaburou
Logicisfire2005
Danzaburou
15,554
6,024
0
2,499
8,950
3,560
399
1,342
7,536
0
54,138
L
Persephone
MRBueno
Persephone
4,948
409
0
1,426
10,717
2,428
0
3,135
7,430
38,699
0
W
11,439
1,836
86
2,128
5,892
1,897
2,527
2,100
3,662
74,003
0
L
1,717
450
0
456
12,033
4,188
650
3,916
7,805
0
22,443
L
Tiamat
2,218
338
0
818
10,398
3,618
387
1,104
9,192
27,740
0
L
Gilgamesh
Tunepi
Gilgamesh
2,863
671
0
526
11,736
7,593
497
1,726
9,852
0
22,764
W
Loki
4,383
1,795
0
2,281
6,617
2,782
895
726
5,815
0
35,175
W
Bellona
yaniyankov
Bellona
8,787
1,326
0
2,130
6,302
5,056
373
1,293
5,009
0
46,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,801
Gold Earned
46,147
291
Minions Killed
434
0
Camps Cleared
0
1,292,433
Distance Traveled
1,538,165
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,403
560
74
5
0
235,090
8
W
Gilgamesh
9,130
609
60
4
0
313,457
1
W
Danzaburou
9,939
663
82
5
0
296,160
3
L
Persephone
7,125
475
68
5
0
247,185
3
W
Nu Wa
9,727
648
132
9
0
301,286
2
L
Set
5,787
386
44
3
0
275,637
0
L
Tiamat
5,959
397
56
4
0
232,496
1
L
Gilgamesh
7,527
502
49
3
0
302,025
0
W
Loki
8,401
560
73
5
0
295,716
0
W
Bellona
8,950
597
87
6
0
331,546
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role