Player Matchup

Horus
Horus
 
Horus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Phi Delta Boss
Janus
Level 129
God Stats
10W - 7L
1,460 SR
Queue Stats
620W - 602L
1,508 Elo+
Party 1
Agni
Agni
creamated13
Agni
Level 28
God Stats
1W - 1L
1,543 SR
Queue Stats
40W - 38L
1,515 Elo+
Solo
Sol
Sol
duhidk
Sol
Level 158
God Stats
3W - 5L
1,350 SR
Queue Stats
272W - 307L
1,509 Elo+
Party 1
Team Averages
Level 103
1,471 SR
1,506 Elo+

VS

Team Averages
Level 38
1,416 SR
1,485 Elo+
Thanatos
Thanatos
BNS5420
Thanatos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,303 Elo+
Solo
Zeus
Zeus
CristiannU
Zeus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,500 Elo+
Solo
Susano
Susano
HANCHANGSUK
Susano
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,505 Elo+
Solo
Hera
Hera
Schmavin
Hera
Level 104
God Stats
0W - 3L
1,249 SR
Queue Stats
69W - 49L
1,508 Elo+
Solo
Terra
Terra
xXDr ArchumXx
Terra
Level 29
God Stats
0W - 1L
1,329 SR
Queue Stats
111W - 95L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
7 / 3 / 15
8,845
983
4,365
12,020
12,354
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
 
Hachiman
14
2 / 0 / 15
8,230
914
8,350
3,870
1,479
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
3 / 1 / 17
8,796
977
10,013
6,206
2,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
11 / 2 / 14
9,562
1,062
14,285
5,072
2,672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
duhidk
Sol
13
2 / 2 / 14
8,160
907
5,316
7,244
2,957
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BNS5420
Thanatos
12
1 / 6 / 1
6,722
747
1,905
9,876
5,196
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 5 / 2
6,147
683
2,281
6,574
2,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
12
1 / 6 / 3
6,871
763
3,303
9,401
6,891
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
14
3 / 5 / 0
7,852
872
5,414
8,367
4,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 3 / 3
7,888
876
6,121
11,746
12,539
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
15
25
Kills
6
8
Deaths
25
75
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
7
3
15
4.83
W
Hachiman
 
Hachiman
2
0
15
9.5
L
Thanatos
BNS5420
Thanatos
1
6
1
0.25
L
0
5
2
0.2
L
Susano
1
6
3
0.42
W
3
1
17
11.5
L
Hera
3
5
0
0.6
W
11
2
14
9
W
Sol
duhidk
Sol
2
2
14
4.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,329
Damage
19,024
34,412
Taken
45,964
21,811
Mitigated
31,432
17,200
Healing
15,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,365
1,252
3,397
5,124
12,020
12,354
812
3,451
8,569
0
6,880
W
Hachiman
 
Hachiman
8,350
1,553
508
775
3,870
1,479
1,584
1,684
2,186
0
22,724
L
Thanatos
BNS5420
Thanatos
1,905
765
285
2,211
9,876
5,196
0
6,394
3,482
0
7,220
L
2,281
396
0
216
6,574
2,500
0
3,780
2,794
9,717
0
L
Susano
3,303
116
549
843
9,401
6,891
0
6,828
2,573
0
8,015
W
10,013
157
1,048
1,906
6,206
2,349
1,506
3,420
2,786
30,567
0
L
Hera
5,414
1,259
352
988
8,367
4,306
0
5,566
2,801
14,432
0
W
14,285
883
977
746
5,072
2,672
344
2,334
2,738
24,612
0
W
Sol
duhidk
Sol
5,316
208
601
2,118
7,244
2,957
1,633
2,927
4,317
11,150
0
L
6,121
128
4,717
5,065
11,746
12,539
0
7,046
4,700
14,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,593
Gold Earned
35,480
105
Minions Killed
68
0
Camps Cleared
0
896,086
Distance Traveled
755,125
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,845
983
1
0
0
191,237
0
W
Hachiman
8,230
914
29
3
0
175,849
0
L
Thanatos
6,722
747
16
2
0
142,828
1
L
Zeus
6,147
683
8
1
0
141,789
0
L
Susano
6,871
763
12
1
0
149,866
0
W
Janus
8,796
977
45
5
0
175,504
0
L
Hera
7,852
872
23
3
0
152,573
1
W
Agni
9,562
1,062
18
2
0
171,840
0
W
Sol
8,160
907
12
1
0
181,656
2
L
Terra
7,888
876
9
1
0
168,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role