Player Matchup

He Bo
He Bo
Amuniare
He Bo
Level 23
God Stats
28W - 35L
1,495 SR
Queue Stats
30W - 37L
1,447 Elo+
Solo
Neith
Neith
BR_H3ARTBR3AK
Neith
Level 21
God Stats
1W - 1L
1,705 SR
Queue Stats
2W - 6L
1,222 Elo+
Party 2
Yemoja
Yemoja
Br3ndOoN
Yemoja
Level 6
God Stats
1W - 2L
1,498 SR
Queue Stats
3W - 5L
1,331 Elo+
Party 2
Bellona
Bellona
ImIntingGG
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,502 Elo+
Solo
Susano
Susano
Mhskratos
Susano
Level 29
God Stats
0W - 1L
1,437 SR
Queue Stats
28W - 40L
1,438 Elo+
Solo
Team Averages
Level 17
1,527 SR
1,388 Elo+

VS

Team Averages
Level 11
1,471 SR
1,387 Elo+
Ra
Ra
AdiSM22
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Jew_Sauce86
Chaac
Level 5
God Stats
5W - 5L
1,443 SR
Queue Stats
5W - 5L
1,407 Elo+
Party 1
Fenrir
Fenrir
Lil_ChiChi_666
Fenrir
Level 23
God Stats
4W - 4L
1,462 SR
Queue Stats
23W - 31L
1,319 Elo+
Party 1
Rama
Rama
PomfUwUPomf
Rama
Level 17
God Stats
13W - 16L
1,449 SR
Queue Stats
20W - 27L
1,317 Elo+
Party 1
Chang'e
Chang'e
nhentaii
Chang'e
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 6L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Amuniare
He Bo
15
7 / 6 / 1
9,086
568
11,334
13,101
4,242
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 9 / 1
6,921
433
3,475
10,195
2,442
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Br3ndOoN
Yemoja
10
0 / 9 / 6
6,968
436
4,149
14,858
8,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
ImIntingGG
Bellona
15
10 / 4 / 1
9,466
592
9,029
9,841
9,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Susano
Mhskratos
Susano
13
3 / 4 / 3
8,222
514
4,831
12,101
3,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 6 / 6
9,687
605
11,754
11,496
4,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 8 / 1
7,907
494
3,712
10,971
6,316
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 3 / 4
7,598
475
3,211
8,602
2,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
13 / 3 / 11
10,257
641
15,048
13,868
4,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
nhentaii
Chang'e
15
8 / 3 / 6
9,250
578
7,947
9,638
3,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
60
23
Kills
32
32
Deaths
23
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
7
6
6
1.67
L
He Bo
Amuniare
He Bo
7
6
1
1.25
L
3
9
1
0.39
L
Yemoja
Br3ndOoN
Yemoja
0
9
6
0.33
L
Bellona
ImIntingGG
Bellona
10
4
1
2.63
W
1
8
1
0.19
W
3
3
4
1.67
L
Susano
Mhskratos
Susano
3
4
3
1.13
W
13
3
11
6.17
W
Chang'e
nhentaii
Chang'e
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,818
Damage
41,672
60,096
Taken
54,575
29,054
Mitigated
21,645
10,254
Healing
16,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,754
1,767
185
2,498
11,496
4,228
691
5,346
6,150
48,399
0
L
He Bo
Amuniare
He Bo
11,334
734
0
4,056
13,101
4,242
0
4,332
8,743
56,725
0
L
3,475
1,701
0
1,026
10,195
2,442
224
3,579
6,408
0
25,365
L
Yemoja
Br3ndOoN
Yemoja
4,149
1,086
316
842
14,858
8,983
126
6,755
7,755
17,963
0
L
Bellona
ImIntingGG
Bellona
9,029
2,070
0
1,279
9,841
9,531
1,250
1,425
8,328
12,479
34,711
W
3,712
743
0
1,390
10,971
6,316
2,036
1,543
9,428
0
37,001
W
3,211
402
0
1,830
8,602
2,935
0
2,287
6,315
0
18,344
L
Susano
Mhskratos
Susano
4,831
783
0
2,735
12,101
3,856
0
2,886
9,161
0
39,169
W
15,048
13,301
0
4,427
13,868
4,858
2,677
5,767
8,101
0
56,526
W
Chang'e
nhentaii
Chang'e
7,947
925
2,115
4,128
9,638
3,308
420
2,687
6,951
43,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,663
Gold Earned
44,699
315
Minions Killed
369
0
Camps Cleared
0
1,378,576
Distance Traveled
1,413,798
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,687
605
101
6
0
273,595
1
L
He Bo
9,086
568
87
5
0
275,663
3
L
Neith
6,921
433
54
3
0
232,946
0
L
Yemoja
6,968
436
22
1
0
239,605
4
L
Bellona
9,466
592
74
5
0
285,094
0
W
Chaac
7,907
494
71
4
0
301,353
0
W
Fenrir
7,598
475
41
3
0
265,166
0
L
Susano
8,222
514
78
5
0
345,268
0
W
Rama
10,257
641
85
5
0
279,332
2
W
Chang'e
9,250
578
71
4
0
294,352
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role